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I'm with Swamp that the set is very explosive-y. Besides, you sorta used Robin's tome mechanic which isn't very unique in itself. It seems sorta pointless too, since all she uses is tomes anyway.Tharja![]()
Tharja can be described as a Robin who relies on more offensive options than defensive. While they both have the same durability mechanic too and share a similar running speed, Tharja has a longer time recharging her tomes for all of her specials and is a lighter character for powerful opponents to crush on. Players of Tharja will need be slightly more conscious about their choices of attack, as she doesn't have as much ranged options as Robin does with pros of having more power.
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*When one Tharja's tomes gets thrown, you can use as a throwable item to deal 12%.
Specials:
Side-B: Mire: Tharja uses this dark tome to hit opponents from far away. It acts pretty similar to Robin's Arcfire, the difference is that Mire isn't a projectile shot directly from Tharja, the Mire projectile starts at the end point away from Tharja and starts the attack instantaneously to slowly inflict damage (Around 12-14%). The cost of using this is a longer time of immobility and no hitstun and damage will be inflicted if the opponent is not near the end-point, making her really open. And it doesn't do much knockback either. Takes about 8 uses before it runs out to recharge for 12 seconds. Tharja chants out "Mire!" when using this move.
Up-B: Waste: Tharja casts two dark cloudy from away downward to gain vertical distance. It functions like Robin's Elwind, and is pretty similar to Mire in how it starts at a certain point from her, although it doesn't provide a meteor smash and goes slightly less farther than Robin's, it provides better damage and knock-back overall. Takes about 6 uses before it runs out to recharge for 8 seconds. Tharja chants out "Wast-ted" when using the move.
Neutral-B: Flux/Goetia: Tharja casts a dark orb across like Robin's Thunder Tome, the difference is that you will always use Flux when it's not at full charge, you are able to use the Goetia spell when fully-charged and it takes longer to charge. Flux does a good amount of damage to keep the opponent at bay (Does 8%), while Goetia does more damage (22-27%) and knockback.
Tharja chants out "Flux!" when using the move uncharged and let's out a scream with Goetia. Like Thunder, it uses a points system too (16 points to be exact), and when it runs out, it takes about 14 seconds to recharge.
Goetia takes about 8 points while Flux uses 2.
Down-B: Nosferatu: Functions the same as Robin's Nosferatu. The difference between the two is that Tharja takes x1.25 more health than Robin and has slightly more range to cover, but it also places her in a longer immobile period. Takes about 3 uses before it runs out to recharge for 44 seconds. Tharja chants out "Gotcha!" when she catches the opponent with this move.
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Normal Attacks:
Jab: Tharja uses her dark tome to bring out one minor explosion (first hit 3%), then sends a slightly bigger explosion as a finisher 8%. A good move that KOs at 140%. Note that it only hits from above and not the ground
F-Tilt: Tharja leans forward with her dark tome to bring out small dark clouds (at a mostly diagonal angle) that it inflicts multi-hit damage. A good move for keeping away close opponents, but not the best move to KO at early percentages.
Dash Attack: Tharja quickly summons out her dark tome make a small explosion on the ground in front of her. A good move to use that KO's early like the Jab.
D-Tilt: Tharja creates a small explosion on the ground with her tome. Though it doesn't KO as early like the other normal attacks, it's a good move to hit opponents who attempt to duck your projectiles.
U-Tilt: Tharja uses her tome to create 3 quick, dark clouds above her. It doesn't have the best use of covering from above though.
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Smash Attacks:
Forward-Smash: Tharja takes out her Ruin tome to send out a dark, purple explosion in front of her. A great attack for KOing opponents.
Down-Smash: Tharja uses her tome to create two small explosions around her. A good move incase two attacks are coming at you at both sides, but it doesn't do as much knock-back as F-Smash.
Up-Smash: Tharja creates a dark cloud above her that does multi-hit damage to the opponent. A very good move to KO opponents from above, though it doesn't have useful range.
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Aerials:
N-Air: Tharja surrounds herself with a (slightly tilted) dark cloudy ring with her tome that does multi-hit damage to the opponent, a fantastic move for setting up an aerial attack quickly.
F-Air: Tharja strikes down with her tome dark clouds in front that does multi-hit damage to the opponent. A great attack for follow up combos, but doesn't do as much knock-back as the other aerial attacks.
U-Air: Tharja creates an relatively small explosion from above that deals very good knockback and damage to the opponent. Very similar to Zelda's U-Tilt.
B-Air: Tharja strikes down with her tome dark clouds from behind that does multi-hit damage to the opponent. Another good attack to do follow up combos from behind like F-Air.
D-Tilt: Tharja gets her tome ready casts an explosion below her that does great knockback and also does a meteor smash on the opponent. It's as risky of an attack as U-Air, and has short starting lag.
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Throws:
*For each pummel, she grapples the opponent in dark clouds at 6% (but it takes slightly longer to another pummel than most characters.)
F-Throw: Tharja tosses the opponent with her magic with small horizontal knockback. A good move to follow up with F-Tilt at low percentages.
U-Throw: Tharja tosses the opponent up in the air and pummels them with her dark clouds of her tome. A great move to set up with U-Air.
B-Throw: Tharja tosses the opponents from the back and does a small explosion for relatively good knockback.
D-Throw: Tharja throws the opponent to the ground and inflicts the opponent with dark thoughts that continues to do (2-3%) damage for every second after the throw. The effect lasts for 4 seconds.
Taunts:
Up-Taunt: Tharja giggles sinisterally while patting below her lips.
Side-Taunt: Tharja fans her tome up and down with her hand on her chest chanting "Do you like the darkness?.."
Down-Taunt: Tharja creates a pillar of dark clouds to rest her head arms on while giggly softly. Very similar to this, except less explicit:
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This took hours of craftsmanship to make a moveset like this for a very popular FE character I don't really care much of.
I'm ready for your thoughts on the moveset. Now to give my head a rest.
They'll probably have amiibo's for use in other games anyway.DLC characters are likely not have their own amiibos IMO.
The whole main roster will probably only have the special amiibo functionality. (As much as I want a Lucas amiibo to happen)
For the record, I did said pretty unique so many many times, not very unique.I'm with Swamp that the set is very explosive-y. Besides, you sorta used Robin's tome mechanic which isn't very unique in itself. It seems sorta pointless too, since all she uses is tomes anyway.
Also Tharja is kind of a bad character choice in general, they cut her trophy from the game. More than likely to prevent the rating from rising. So she's pretty much pipe dream.
I've done as much research as I can as well.Sorry, I misunderstood what you were asking for.
I thought you were specifying that you wanted the NON Nintendo franchises.
I'll edit this later and tag you when my research is done.
I think the major issue was with the fact that she's wearing very revealing clothing. It's kind of a trademark in her design, so I doubt she's going to appear for that reason alone. Not very E10+.And DLC is rated separately (if I recall correctly, or it might've been it doesn't), so I don't really think it's a big problem. They could always redesign or just update the design to make it less explicit, maybe blend a little with the sorcerer design in Awakening:
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Micaiah? Hector? The Black Knight? Eliwood (as Roy's "replacement" since there's already a Roy:I honestly can't see any other Fire Emblem characters getting in Smash 4. With the exception of Roy, of course.
Not Smash 4, as it already has plenty of Fire Emblem characters. The only reason why I see Roy is because he's a veteran, and the last reasonable Melee character.Micaiah? Hector? The Black Knight? Eliwood (as Roy's "replacement" since there's already a Roy:) or Chrom as another Marth/Roy clone.
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Well, Pichu could come back with a vengeance.Not Smash 4, as it already has plenty of Fire Emblem characters. The only reason why I see Roy is because he's a veteran, and the last reasonable Melee character.
She's not coming in any other design than the one she's known for, or popular for I guess. They could have just redesigned her trophy for the 3DS version if they wanted to keep her in the first place, but they didn't. So there's that.Yes, which is why I proposed that she makes it with the a design with a blending of the sorcerer with less revealing on the chest.
I'm guessing it's because Sakurai wanted most of the Fire Emblem trophies to stay true to their Awakening artwork, like Anna one for example.She's not coming in any other design than the one she's known for, or popular for I guess. They could have just redesigned her trophy for the 3DS version if they wanted to keep her in the first place, but they didn't. So there's that.
Nintendo already said they were making limited run Amiibos, so I doubt that the cost of making a few waves would be very prohibitive. The limited time nature of said Amiibos are actually a huge selling point, and I am positive that completists and series fans would run out to buy a Lucas or Wolf Amiibo before "time ran out." Nintendo can even use Disney video tactics and bring back old Amiibos for special occasions if Amiibos themselves prove popular.I wouldn't get hopes up for DLC or anything beyond Mewtwo, 'cause folk seem to be forgetting about Smash's other function; to serve as a flagship for the Amiibo line. Every single character in the game with vanishingly rare exception is probably going to have a figure, and figures are not cheap to make. It's very likely DLC will follow in the footsteps because of the fact that they'll still need to be able to transfer between systems.
So yeah, there ya go.
Agreed. I don't buy this notion that Amiibos are a dampener for future DLC. If anything, the fact that Amiibos exist will make them want to do Smash DLC characters even MORE. And its not like they have to release a lot of a specific model, either. They can do a small run of a specific Amiibo, then if they are popular enough continue to sell them later.Nintendo already said they were making limited run Amiibos, so I doubt that the cost of making a few waves would be very prohibitive. The limited time nature of said Amiibos are actually a huge selling point, and I am positive that completists and series fans would run out to buy a Lucas or Wolf Amiibo before "time ran out." Nintendo can even use Disney video tactics and bring back old Amiibos for special occasions if Amiibos themselves prove popular.
You are also ignoring the fact that Amiibos work in multiple Nintendo games and almost all characters that work as Smash DLC will appear in future games. Nintendo is likely making Amiibos for Wolf (Staf Fox U), Dixie (the next DKC game), and Inklings (Splatoon) anyway, so why not use the Smash design (as it is the "flagship title") for these Amiibos? Hell, even Roy will have a roll in Shin Megami Tensei X Fire Emblem. The only possible series Amiibos that I can see not having much use outside of Smash is Earthbound/Mother.
What the hell did I just watch?I can't believe people are already making character lists for Smash 5, but I will admit, these are some pretty legit choices.
...I can't believe people are already making character lists for Smash 5, but I will admit, these are some pretty legit choices.
I was looking for recent Smash vids on YouTube to see if anything had leaked, and I was surprised to already find a Smash 5 speculation video. I wasn't so surprised after watching it, though.So, what Amiibo is everyone gonna buy first?
What the hell did I just watch?
...what? I don't even know anymore.I can't believe people are already making character lists for Smash 5, but I will admit, these are some pretty legit choices.
If we get any true newcomers, at least one HAS to be a Donkey Kong rep. Mewtwo got in based off of fan demand, so we know Sakurai is listening. DK has had two monster titles launch post Brawl, and Dixie and K. Rool are both heavily requested world wide....what? I don't even know anymore.
But to get back on track, I personally think there is going to be five DLC, including Mewtwo. Wolf is the most likely at this point since Star Fox U as well as the anger over his cut. Lucas is less likely due to hailing from a Japanese-only game that wasn't that successful in Japan, though I'm not sure how well the character himself is liked. If Mother 3 gets VC, then he'll be DLC most likely. Ice Climbers have to get their 3DS issues fixed before they have a chance and Snake may have legal issues. They are less likely, but a possibility. In regards for newcomers... Who knows?
Agreed. I'd be shocked if DK didn't get a third character considering how demanded they are. Unfortunately, I do not have much knowledge on the series itself, the closest game being Mario Super Sluggers, where I was introduced to K Rool and several of the Kongs. The second option could be Isaac or Impa or Custom Robo or whoever. I have no clue on the second. But yeah, have to agree with you on the DK part.If we get any true newcomers, at least one HAS to be a Donkey Kong rep. Mewtwo got in based off of fan demand, so we know Sakurai is listening. DK has had two monster titles launch post Brawl, and Dixie and K. Rool are both heavily requested world wide.
Honestly, I said the same thing for the initial roster. I don't know what to think anymore but I do think Dixie has a good shot for DLC.If we get any true newcomers, at least one HAS to be a Donkey Kong rep. Mewtwo got in based off of fan demand, so we know Sakurai is listening. DK has had two monster titles launch post Brawl, and Dixie and K. Rool are both heavily requested world wide.
Out of all the "missing" attack trophies, Isaac is the only one that I feel has any sort of actual chance. Golden Sun, as a franchise, moved over 3 million units, and the series did have an entry post Brawl. His inclusion would likely boil down to whether Nintendo and Camelot have any future plans for the franchise.Agreed. I'd be shocked if DK didn't get a third character considering how demanded they are. Unfortunately, I do not have much knowledge on the series itself, the closest game being Mario Super Sluggers, where I was introduced to K Rool and several of the Kongs. The second option could be Isaac or Impa or Custom Robo or whoever. I have no clue on the second. But yeah, have to agree with you on the DK part.
The fact that they are rushing to add Mewtwo makes me think that they are really trying to tie up loose ends when it comes to fan demand. I largely agree with you, though.Honestly, I said the same thing for the initial roster. I don't know what to think anymore but I do think Dixie has a good shot for DLC.
See, the thing is, if fan demand is the #1 factor that immediately makes K. Rool the next most likely after Mewtwo, he's far and beyond the next most wanted character. I don't necessarily believe fan demand is the #1 factor, though.Out of all the "missing" attack trophies, Isaac is the only one that I feel has any sort of actual chance. Golden Sun, as a franchise, moved over 3 million units, and the series did have an entry post Brawl. His inclusion would likely boil down to whether Nintendo and Camelot have any future plans for the franchise.
Jill Dozer, Barbara the Bat, and Ray all would be welcome additions, but I just don't think their franchises have been active or successful enough to warrant their addition. I could MAYBE see Barbara sneaking in, but I would think a Rhythm Heaven rep would be the more likely "rhythm genre" addition.
The fact that they are rushing to add Mewtwo makes me think that they are really trying to tie up loose ends when it comes to fan demand. I largely agree with you, though.
Fan demand for a DK rep in general supersedes fan demand for K. Rool specifically, though. Yes, people want K. Rool, but the general complaint is that "Donkey Kong got screwed" as franchise. Dixie or K. Rool, as they both have very large fan bases, would serve as a means to rectify the perceived injustice.See, the thing is, if fan demand is the #1 factor that immediately makes K. Rool the next most likely after Mewtwo, he's far and beyond the next most wanted character. I don't necessarily believe fan demand is the #1 factor, though.
Wolf, probably. After that, who knows?He's trying to have a Southern US accent.
But that's not how those people talk so....
Regardless, if you have to bet on who would be the next DLC character after Mewtwo, who would you choose?
These are essentially my thoughts as well. The only one I would be surprised if they didn't include is Wolf, simply because he's just so obvious a candidate. The Ice Climbers keep going higher and lower on my mental list, all depending on how serious I think both the technical issues as well as promises that both rosters will stay the same are. It seems weird to me that they could work so hard on something and have it work on one system and then throw it away, but I suppose that kind of stuff happens more often in game development than we might think. Like most people, the only newcomers I would really count as 'likely' is a new DK rep. It all comes down to whether popularity (K. Rool) trumps relevancy (Dixie)....what? I don't even know anymore.
But to get back on track, I personally think there is going to be five DLC, including Mewtwo. Wolf is the most likely at this point since Star Fox U as well as the anger over his cut. Lucas is less likely due to hailing from a Japanese-only game that wasn't that successful in Japan, though I'm not sure how well the character himself is liked. If Mother 3 gets VC, then he'll be DLC most likely. Ice Climbers have to get their 3DS issues fixed before they have a chance and Snake may have legal issues. They are less likely, but a possibility. In regards for newcomers... Who knows?
My favorite character is Donkey Kong Rep. I loved playing as Donkey Kong Rep as a wee lad in the source material, so I think Donkey Kong Rep would be a perfect choice for DLC.Regardless, if you have to bet on who would be the next DLC character after Mewtwo, who would you choose?
Yeah, playing as series icons is so awesome.My favorite character is Donkey Kong Rep. I loved playing as Donkey Kong Rep as a wee lad in the source material, so I think Donkey Kong Rep would be a perfect choice for DLC.