Bubbles got the Smash Ball! She tries to laugh evilly, but her laugh is more of a squeak... In a pixelated fade-in, the arena from Clu Clu Land appears onstage. It looks the same as in the above picture, but with blastlines at the sides and top. Bubbles is free to move around as she pleases in the arena due to the poles placed all over. All other characters appear shrunken as to fit into the arena, being able to jump on the poles as platforms.
By touching an opponent, Bubbles deals
15% with average knockback. By pressing any attack button, she fires a sound wave like in her Side Special, this time traveling at the speed of Zero Suit Samus's dash with a maximum range of half the arena. The stun is also twice as hard to button mash out of, giving Bubbles plenty of time to push the enemy offscreen or deal
18% by pushing them against a wall. Three Unira sea urchins spawn over the course of the Final Smash. Should they come within the range of 1.5 Bowsers of one of Bubbles's opponents, they chase them down with a 8/10 dash, dealing
20% with OHKO knockback, though a competent foe won't get hit by this unless Bubbles stuns them first. As if this wasn't enough, there are hidden ingots throughout the arena forming the outline of a house, happy face, or something to that effect, healing Bubbles of
3% the first time she passes through each.
While it's far from difficult to finish off the opponent in Clu Clu Land, Bubbles has a highly limited time to play around with her opponents in it, only 10 seconds. This makes this a rather hectic Final Smash. There are lots of elements to take advantage of here, and Bubbles wants to exploit them as much as possible; go crazy! After the alloted ten seconds, the screen does a pixelated fade out and the fighters return to their normal sizes.