Baby_Sneak
Smash Champion
They objectively don't deserve nerfs. At all.BlazGreen Please be joking when you put Ryu, R.O.B. and Sonic on "Keep the Same", especially Ryu.
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They objectively don't deserve nerfs. At all.BlazGreen Please be joking when you put Ryu, R.O.B. and Sonic on "Keep the Same", especially Ryu.
See, can you really name one aspect that's so terrible that it makes Samus really unviable? Certainly not bad frame data, hitboxes or neutral like you suggest. Her grab game perhaps (more so for Jr., though), but even that has some redeeming qualities like it's range and fast pummel.
Major Buffs
And now we get to the characters that need all the help they can get. Whether it's bad frame data, terrible hitboxes, an awful neutral or a combination of all three and more, these guys just aren't that good and sadly for some of these characters I can see no way out unless they get a complete overhaul.
PuffMasterFlex thinks otherwise.get overlooked because they are joke characters. *I would love to see a Sakurai column explaining why this 3 are so trash.
I consider minor buffs to be either quality of life fixes or buffs to one certain aspect. For example I would like Mewtwo to have more grab range and Marth to have better frame data on his aerials. Major buffs are for when I want multiple parts of a character's moveset to be altered. Samus has lot of small problems that add up to the point where the character is underwhelming. A jab combo that doesn't connect, no kill throws, weak missiles, weak down smash, an up smash that still has problems connecting all of its hits. She could really do with having these things fixed.There's also the question of what exactly constitutes the difference
between a minor or major buff. A 5% damage buff sounds major, but not if it's on something like Jet Hammer.
Please think about thisIt would be hilarious if Cloud had to taunt for Limit Break finishing up; a 65 frame taunt showing "how much power" he has gained would make him more balanced. If not that, make it harder to charge up in every way; doubling the amount of time and halving how much he gets from being damaged and damaging would be better. Limit needs to be a "last resort" thing, not something you can whip out.
Tweaking ROB's laser to charge slower and his animation after shooting Gyro to have more endlag would be good to balance him.
And having Ryu's True Shoryu kill at 110% would be great, or tweaking his U-Tilt to not link together into itself would be wonderful.
At least those would balance the characters without ultimately shattering their strengths and viability.
I'm pretty sure everyone agrees with me when I say that the most needed buff for them is making them usable in FG. This might not sound important, butUnsure
I thought it took above 25% damage to beat Focus Attack with a single attack.Shoryuken wont be nerfed... its already on par with luigis upb it would be ridiculous if it was weaker, its meant to be a very strong move.
Remove focus attack taking 50% damage please and wed be good.
It's not like this doesn't tie into the current meta.Can we get a thread for patch hopes/predictions before someone here ends up banned?
This is kind of a nihilistic perspective. The game is well balanced already but that doesn't mean some patch adjustments won't make it better. Also sheik and ZSS do invalidate many characters.Please think about this
Are all of these changes absolutely necessary? Are these characters doing anything that hurts the metagame of smash 4? No? Then no change. Period.
Again with the all or nothing attitude. Sheik and ZSS are undeniably the 2 best characters. Tell me some minor nerfs wouldn't better balance the entire cast?They don't "invalidate" them in the sense that MUs are literally unwinnable. We're talking 8:2/9:1, or whatever notation Smashers like to commonly use when talking about this.
Heaven forbid you to work a little bit.
Smooth Criminal
This all somewhat fits within the context of the Meta for now, because we could want to know if it will change viability of some characters. But if you want, I can just make one.Can we get a thread for patch hopes/predictions before someone here ends up banned?
We're not entitled to them, bud. That's my point.Again with the all or nothing attitude. Sheik and ZSS are undeniably the 2 best characters. Tell me some minor nerfs wouldn't better balance the entire cast?
No one said we were. The point is people talking about nerfs to ZSS/Sheik are coming from a good angle and don't simply want to 'not work for the win'.We're not entitled to them, bud. That's my point.
Smooth Criminal
What?! Jab, weak hit nair, and dair all confirm into Up-Smash. If you mean he has no confirms off of grabs then yeah you're right but Fox doesn't need that to be top tier. His recovery is pretty good as well at least in regards to Fox Illusion: hard to react to, good at getting back onto the stage from the ledge and even dangerous to ledgeguard against since it can confirm into Up-air. Fox's biggest problem is that he simply lacks safe offense against Sheik and Rosaluma.I feel like may go down as time goes on. He lacks kill confirms, his recovery is pretty bad and exploitable and his neutral seems to be average-ish in comparison to other top tiers. his jab is really good, his Bair is good, Ftilt is pretty good and Utilt is good for the neutral, but they're all short ranged and don't control a whole bunch of space. His movement may be the thing I need to use the most in the neutral (which means my grip on fox's movement has to be marvel, melee-good), but idk, I need to keep playing him. But I feel like I know he's going down. Smash 4 is getting more and more kill-confirm centric, and fox don't have those.
Or Electroshock since it's basically a dashing counter.People freaking out over how strong Witch Time looks seem to have forgotten what its like when Shulk uses vision.
Thinkaman said it best... If you're above the middle, a nerf wouldn't be unwarranted and would objectively make the game more balanced.We're not entitled to them, bud. That's my point.
Better to adapt on the fly than pray to the dev-gods for alteration of the meta as a whole.
Smooth Criminal
I believe it's just set up so that light attacks don't automatically cancel or link into heavier attacks. I haven't played SFV though so I can't say for sure.Did they just nerf hitstun on light hits so that you can't get combos off of them, or did they add some sort of special anti-combo property to them?
i know Dair does and Jab does, but weak Nair will be hard to confirm into. However, his recovery is actually really bad lol. Fox illusion is the same timing very time; you will never miss it if you know the timing. Fire fox has startup time and can be easily stage-spiked.What?! Jab, weak hit nair, and dair all confirm into Up-Smash. If you mean he has no confirms off of grabs then yeah you're right but Fox doesn't need that to be top tier. His recovery is pretty good as well at least in regards to Fox Illusion: hard to react to, good at getting back onto the stage from the ledge and even dangerous to ledgeguard against since it can confirm into Up-air. Fox's biggest problem is that he simply lacks safe offense against Sheik and Rosaluma.
On the one hand we could be talking about semi-relevant patches and stuff, on the other we could just talk about absolutely nothing. Dunno about you but I don't think locking the thread will do much good.Is it too radical to suggest locking the thread in anticipation of the patch? That looming change makes buffs/nerfs all people are interested in talking about.
She would be taking 's spot as most overhyped for sure. I don't really see it though just based on the tools she has even if they have bad framesi really cant wait for bayo to be released and be no better than mid tier lol.
>frame 9 jab
Because a character's jab frame defines how good they are.i really cant wait for bayo to be released and be no better than mid tier lol.
>frame 9 jab
It was Marth tipper Fair 2%, tipper Uair 1% according to the Marth main that showed up here yesterday IIRC. I think multi-% buffs have happened before, especially to heavier attacks (Link Up-b? Ike Dash?) but i don't know about attacks as light (sigh) as tipper Fair.So, wait, Marth got a %2 buff on Fair? Was this caught from that FFA vid on Umbra Clock Tower?
How many other characters have gotten a multi-% buff on attack power throughout the patches? That might be a sign of major incoming buffs, idk.
That doubles as a less laggy Fox Blaster. And if you think you can duck it then you get the dtilt version. Not to mention Bullet Climax for halting short hops.i really cant wait for bayo to be released and be no better than mid tier lol.
>frame 9 jab