Splash Damage
Smash Journeyman
1.Since when was Mac's UpTilt spammable, or even used at all? As a Mac main I never once have used it to space or at all in neutral in all my hours of playing him(And by all my hours I mean many hundreds.) It's only used during low-percentage followups once or twice in the combo for free damage. That's essentially it.LOL wat. Mario walking on Mac, since when? Yeah man, all those lag frames and slow momentum sure make him easy to punish! That dtilt spam into KO punch combo is also terrible, right? Mario has a terrible time trying to approach Mac, as his uptilt and dtilt are incredibly spammable and powerful, alongside Super Armored moves with low lag time and high knockback (shields included!) that keep your spacing naturally quite good against other melee fighters.
2.You know super armor loses to grabs, and if Mac is grabbed out of a smash you both get pushed towards the ledge which puts you in an incredible position to just b-throw him, right? Actually, due to Mario's incredibly easy BnB D-throw combos, any Mac relying on SA smashes to win neutral should be a godsend to you, especially when shieldgrabbing exists.
3.Mario's stomped on Mac since always. He has likely the safest options to stop his recoveries, and more than enough to deal with all his possible routes. Cape, Fludd, and Bair altogether force Mac to be much smarter with his recovery than he would have to be normally, and overall force him to undergo much more pressure than normal.
1.As a Falcon secondary, I can confirm that it's pretty innacurate to say that Falcons 'try to use pivot grab' often at all. I only use it for reads and crossups and even then it's very uncommon to do as Dashgrab on him does about the same job.His grabs should be awful with how powerful he is...Why not try to pivot grab like C Falc and Sonic? You're not much slower physically than them and it'll probably put you in a better position on the map than most should you wiff, or if you throw them off the edge and charge/plan out a down/forward/uptilt/smash.
2.How could a whiffed grab ever put anyone in a good position? As Mac, a whiffed pivot grab is insanely punishable and puts you in a terrible position. Any mac worth their weight will be closer to center stage than their opponent, so running past or away and pivot grabbing ruins your stage control, gives you ~10+ frames of endlag, and puts you on ledge, AKA Mac's worst nightmare.
1.Hate to be that guy, but For Glory win percentages mean very little when it comes to competitive tournament play. A random online setup exclusively on FD/Omegas with input lag(&often simply frame drop lag), no stage striking, no customs, almost no competitive opponents who have a reason and motivation to win for(Money, trophy, sponsorship, glory, ext), odd time limit, ect., make it so that experiences on it simply cant be validly used to judge competitive tournament level play.I'm legitimately not trying to start a war or anything, just giving input from someone who's faced a lot of Macs and still flips a coin on his win percetage every time he goes against one, and that's with about an 80% winrate of 1100/1300 games on For Glory. Buffing Mac that much just seems insane to me, especially with the rather petty nerfs presented to "compensate."
2.Buffing any non-top tier to as little a degree as so that they may not dominate the meta is not and will never be insane.
3.I don't see how making someone's main spacing tool, combo starter, poke option, & overall likely best move altogether slower by 1-3 frames, reducing the length of his counter& height of his wall jump, and slow down one of his other most useful ground moves is "petty" at all. Say if Mario's U-tilt took 3 extra frames to come out. Sounds petty, but that would make his d-throw>u-tilt not work anymore due to most characters have fast enough aerials/specials to escape.
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