With DK I did figure out a few things from this build that may or may not change upon release. Short up, back air, reverse punch is in as I might have stated earlier. The roll is really interesting too! I and almost every DK player I saw avoided the move like the plague because we just had 15 years of lame kick ingrained into us. The roll has a lot of ending lag as well so people just didn't use it. But the roll doesn't just send enemies up like before, it actually pushes them forward in arch. DK won't pass through them as they bounce up like the kick did. Once you push them it makes for great spike set ups off stage! I am certain it is going to drastically change the way DK is played! I'm pretty sure I saw someone roll off the edge as well! Though it didn't connect with the enemy. Can someone who is still there test that?
The head butt is so much faster and has deceptive range as we might have seen before, very very useful.
In the tourney I lost to Larry, it was me and him with 1 stock each. I was M Osborne on the board.