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Chaingrabbing Olimar

gunterrsmash01

Smash Champion
Joined
Mar 25, 2007
Messages
2,533
is quite difficult. I try both walking and running and am not successful. they can usually jump out if you do the walk cg, and they can jump out of running cg at about 30%, making it very hard to spike them at the end of the chaingrab. any tips?
 

gunterrsmash01

Smash Champion
Joined
Mar 25, 2007
Messages
2,533
you can for a few percents.. you can do it till 10-20% i was just wondering what the best method is.
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
I'm yet to come across a scenario where walking isn't the best method, actually. It seems like you can always do whatever a running CG could do, but without the chance of tripping.
 

Shy Guy 86

Smash Ace
Joined
May 8, 2008
Messages
848
I usually run and CG him, I tested on a Level 9 Olimar(for full DI) and it worked, is the perfect grab the one that doesn't have the clicking sound when I grab?
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
Grab-> Dthrow-> Short hop Spike fast fall-> regrab.

If you're fast enough, it should work.
 

Marcbri

Smash Lord
Joined
Sep 15, 2008
Messages
1,386
Location
Barcelona, Spain
NNID
Marcbri
Grab-> Dthrow-> Short hop Spike fast fall-> regrab.

If you're fast enough, it should work.

actually you can chaingrab olimar the normal way for more than 2 or 3 grabs, but timing must be perfect. if you can't do it often it's better to do what the quote says
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
actually you can chaingrab olimar the normal way for more than 2 or 3 grabs, but timing must be perfect. if you can't do it often it's better to do what the quote says
Spike to chaingrab works until 40% into a nair, spike into dtilt into nair, or dash attack/upsmash depending on DI for at least another 10-25%

You must have almost frame perfect timing for it though.
 
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