Dekar173
Justice Man
One more move for us Ness mainers to perfect in order to raise Ness to super-tier 
By now, we all know Ness is all about his grabbing. His ENTIRE head grabs the opponent, and he freakin' DIVES at them in order to do so. So, how can we take advantage of this even more?
Chain-grab. Grab the opponent, spam attack, but no directions in order to stack damage. Now... Grab them again
It's highly useful on many flatter stages, as well as some slanted spots on maps (I'll be working on an entire list, so don't be angry at me for merely telling you it, "works" I'm working on it!)
When is the optimal time to do this? Surprisingly enough, when the opponent is at lower percentages and close to the edge. Catch them with just enough room to grab once more, and then DROP them off the edge without throwing in any direction whatsoever, and now you catch them with any number of moves.
Do they drop fast? PK fire, followed up by a PK flash, the timing provided by the fire is uncanny.. Are they more likely to up-B ASAP? Spike the bastage. Are they going to perfectly sweet spot the edge from below? PKT1 and it'll spike them off the wall. Can't catch them with it? Yo-yo spike. Are they jumping JUST onto the edge? Grab em again, and if you time it right (before they touch the ground again) you'll keep them from getting their second jump back, now all you do is time your ledge-hog right and they're gone (Unless of course if they fly, in which case you should be spiking them anyway
)
Another great time to try this is when they're at 110-115% ****it, they're too low to instantly throw off... but my throw is devastating, and I love it when they loop around me and then fly off the stage for no apparent reason! Here's your fix,chain-grab them. Even with them struggling away at the controller you'll be able to get in 6-7 headbutts, that's 5-6%, then grab them again! Three successful grabs later and voila, you kill-grabbed them at 115, instead of the dreaded 130, where everyone is wary of Ness' grab
My favorite trick: Putting Lucas mainers in their place, right below Ness.
Grab lucas near the edge, let him drop, and as he's about to save himself, absorb his PKT1, or spike him. (If he DI's away from you in order to counter this, you can shoot the head of his PKT1 with your own, cancelling it and letting him plummet to his doom).
Tether-grab? No sir, PKT1 assures this.
Does he think he's going to zap-jump? TOO BAD, HE STILL CAN'T ESCAPE. SPIKE HIM! >:D
By now, we all know Ness is all about his grabbing. His ENTIRE head grabs the opponent, and he freakin' DIVES at them in order to do so. So, how can we take advantage of this even more?
Chain-grab. Grab the opponent, spam attack, but no directions in order to stack damage. Now... Grab them again
It's highly useful on many flatter stages, as well as some slanted spots on maps (I'll be working on an entire list, so don't be angry at me for merely telling you it, "works" I'm working on it!)
When is the optimal time to do this? Surprisingly enough, when the opponent is at lower percentages and close to the edge. Catch them with just enough room to grab once more, and then DROP them off the edge without throwing in any direction whatsoever, and now you catch them with any number of moves.
Do they drop fast? PK fire, followed up by a PK flash, the timing provided by the fire is uncanny.. Are they more likely to up-B ASAP? Spike the bastage. Are they going to perfectly sweet spot the edge from below? PKT1 and it'll spike them off the wall. Can't catch them with it? Yo-yo spike. Are they jumping JUST onto the edge? Grab em again, and if you time it right (before they touch the ground again) you'll keep them from getting their second jump back, now all you do is time your ledge-hog right and they're gone (Unless of course if they fly, in which case you should be spiking them anyway
Another great time to try this is when they're at 110-115% ****it, they're too low to instantly throw off... but my throw is devastating, and I love it when they loop around me and then fly off the stage for no apparent reason! Here's your fix,chain-grab them. Even with them struggling away at the controller you'll be able to get in 6-7 headbutts, that's 5-6%, then grab them again! Three successful grabs later and voila, you kill-grabbed them at 115, instead of the dreaded 130, where everyone is wary of Ness' grab

My favorite trick: Putting Lucas mainers in their place, right below Ness.
Grab lucas near the edge, let him drop, and as he's about to save himself, absorb his PKT1, or spike him. (If he DI's away from you in order to counter this, you can shoot the head of his PKT1 with your own, cancelling it and letting him plummet to his doom).
Tether-grab? No sir, PKT1 assures this.
Does he think he's going to zap-jump? TOO BAD, HE STILL CAN'T ESCAPE. SPIKE HIM! >:D