You misrepresented my stance on money matches. I never once said all matches are played for money. I stated that since Money Matches are the peak of our play, that most other matches are played to prepare ourselves, and thusly, are played with the same rules. There is nothing you could say that would convince anyone that the tournament ruleset is totally.
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First off, let me just say to everyone - thanks a bunch for your input. I was afraid that people might be a bit too conceited to discuss this, but I admit, I was wrong.
It looks like I've misjudged the Smash community; initially I thought that items, "non-neutral" stages, and other non-competitive aspects of Smash would be scoffed at by most, if not all, of the Smash community. I'm glad to see that people ARE actually responding to the whole item discussion, and it's helped me understand a bit more why things are the way they are. Again, thanks to all of you...
WGWolverine, I'm sorry if I "misrepresented" anything you said - from your previous posts you seemed to be implying that the focus of most Smash players was to play competitive matches with money on the line. If you didn't mean that, I'm sorry...clearly I was mistaken.
Now, let me explain a bit about MY situation so you guys can see where I'm coming from.
Based on what I've said before, this will seem unlikely, but it's not. I LIKE playing Smash competitively. The last time I played Smash Bros. with any items/wacky stages was some time ago. I have gone to tournaments and I enjoy competing with other players for the same reason that most of the Smashers here probably do. I like competitive games in general, and have played them before (my favorite at this point is probably StarCraft, but I've also dabbled with fighting games on the SNES). When I know that I can get better at a game (i.e. I find myself losing more than I'd like), I try to improve.
That was the case with Smash. I was the stereotypical "scrub" at the beginning. I found myself growing more and more disgusted with the game as I started discovering how sickeningly imbalanced it was. I decided that such a game was not worth the time of day, so I told myself that I shouldn't waste my time with it. I guess Smash is one of those games that tends to plague your mind, even if you try to ignore it, and that's exactly what happened to me. I used to think that advanced techniques were a big joke, something that only the most hopeless nerds/geeks could learn. Boy, was I wrong. The day finally came when I sat down and realized if I wanted to improve, I'd better start now. I sat down at the computer, zipped over to Smashboards and read up on as much stuff as I could. I soon discovered that I was wrong about advanced techniques - in fact, they weren't really "advanced" at all. They were just UNKNOWN techniques, and therefore harder (obviously) to use. If you don't know about something, it can be extremely difficult/impossible to use it in your game. So I started practicing wavedashing, teching, shield canceling...the usual stuff. I got over the whole mental wall and started applying myself a bit more.
Also, in general, I LIKE a match to be "fair." That was why the imbalance in Smash really got under my skin - I knew that very few of the matches I ever played would ever be truly "fair." I think for a match to truly test the skills of each person, the playing field must be "level" so to speak...and in Smash, it's FAR from level. I don't like knowing that I'm completely thrashing my opponent because their character is badly matched for mine, and obviously, I also don't like losing because I know my character is badly matched with my opponent's. Well, I learned to get over this with Smash - I decided that, even if I ended up fighting lots of high-tiers, I could at least appreciate the added challenge and learning it would give me. And I still do appreciate it to this day - after all, the harder the fight is, the more you'll learn (that's true with EVERYTHING, not just Smash). Assuming, of course, that you're familiar with the game's mechanics, have a bit of self-discipline, and know how to work the controller. (hah). So I decided to start really trying at Smash and honing myself into a decent player.
Now that you know that much, you should probably guess that I was against using items in games. And you'd be right- I was against them, and still am against them in serious competitive play. To tell the truth, I hardly ever play with them - I can't specifically remember the last match I played items with.
Only recently, however, I started thinking that perhaps the Smash tournament rules were a bit hypocritical. As everyone pointed out before, the rules are meant to "minimize the luck" involved in the game. I thought, "Heck, there's already IMBALANCE in the game...if they don't allow LUCK, why would they allow imbalance"? I also thought that other stages and the addition of items might provide a whole new field of concepts that the Smash "pros" and competitive players could expand upon and evolve, just as they did with the original game. I knew that in its early stages, competitive Smash did a bit of experimenting with items. Apparently, it was more than just a bit (according to previous posts). My mistake was that I assumed that Smashers had developed a sort of "aloofness" to the concept of anything else other than tournament-friendly stuff, which would include non-neutral stages and obviously, items. I see now that the Smash community is not as ignorant (or as conceited) as I thought. Again, I apologize if I misrepresented something in my previous posts - I was just trying to "test the water" and see what people actually THINK on the subject. It turns out that a lot of you actually DO experiment with items on your own time and are aware of the possibilities they have.
Thanks to Randofu for starting this thread and thanks to everyone for discussing. Good luck in your Smash endeavors!