I really hate to have to respond to this, but you did put a lot of words into my mouth.
How many people were at this tournament, and more importantly, WHO was at this tournament. Just because you went to a tournament and played some people who were slightly better than you doesn't mean you played a seasoned veteran.
If I had to guess, I'd say about 40 people. I know Wife was there, but I didn't play against him myself. I did play some people that were only slightly better than me, and I also played people much better than me. I got a sense of the skill levels out there. I didn't actually participate in the tournament itself, only the pre-tournament practicing and such. While the tournament was going on, I was comparing skill levels. There were definitely some talented folks there.
So it's a john to give an actual reason why you lost which admits that you aren't as good as the other player? I thought it was just me evaluating the match-up.
But seriously, playing with items on won't magically make you beat a veteran. Veterans know WAY more than you do, they know all of their options, and all of your options. It has been proven over and over again, during Melee's six year life span, that casuals can't compete.
I have no doubt that I couldn't beat Wife even with items on. Notice I always said "compete" rather than "win". Turn items on, and I feel that I can compete better than with items off. When you play with items on
all of the time, your typical strategies come to rely on items. With items off, I can still participate, but I'm not using some of my best moves. It would be as if it were possible to turn L-Cancelling on or off. If you were suddenly forced to play a game without L-Cancelling, you'd adapt and be able to play pretty well, but it would totally change your game, and doing that on the spot without any practice beforehand is just not going to work. That's why I think that with just a little bit of practice, I would be able to compete with some of the weaker players in the tournament.
As it was, there were several of them that I could consistently beat, and some that I could only beat occasionally, but I'm well aware that they were some of the weakest players there. A lot of the guys mopped the floor with me, usually because they used strategies or techniques I'd never had the opportunity to play against before.
All that aside, the point of this thread was not for me to complain about how you choose to run your tournament matches or to complain about how I can't compete in them. I was just suggesting that other Smash players have a different idea of what rules make for good Smashing, so it might be worth it to consider a different set of rules for a tournament. Unfortunately, I admit, those rules aren't realistic for the amount of time you could really get in a normal tournament.
Casuals, on the other hand, always claim that they can win, only if the "pros" didn't use "glitches," and/or didn't ban items or stages. Except they never seem to back up their claim by playing any veteran players. They just dance around with words.
Always? Really? I don't think I ever said that. I said I could compete in the tournament, not win the whole thing. I'd love to play some veteran players, but if the only way to play them is to go to tournaments, it's just not worth it.
I will MM any casual who thinks that putting items on will make them win. Any amount up to 100$. We'll play by your rules. This is the only real way to provide any validity to your argument is to claim you can beat us and then do it.
I never said I could beat you with items on.
Except there isn't anything you can do when an exploding crate, barrel, capsule, or bob-omb SPAWNS right next to you as you complete your attack.
"lol why arent you pros psychic lol"
I won't deny that this will happen to even the best of players. I do wish that you could turn crate/barrel/capsule explosions off (though I'd still play with them on). Since I'm used to playing with items all the time though, I'm pretty sure that I have a decent feel for when they will appear. Play defensively while the item spawns if you're worried about it blowing up.
Also, playing with more items on reduces the chances that the containers will explode. I hope you're not basing everything off of containers exploding when there's only one type of item out there.
False. The change in tiers would be so marginal it would be negligible. All of the already top tier characters would **** even harder with items.
My apologies. I didn't actually mean the tier list order. I was thinking more of the character match-up chart. I'm sure that that would change quite a bit. Either way, this was a pretty small point.
All of the best characters are really fast, and would almost always out speed the lower tiers to items. The slower characters would have to rely on a lucky item spawning close enough to them that the faster character can't get to it before them.
This ignores all of the ways of dealing with items. I'm a pro at catching thrown items, so I typically don't care too much if you get to the item first. In fact, in my game play I rarely go for items, except for Pokeballs. People have learned to throw those straight down when I'm around, but I still occasionally get in there and steal them.
Because no casuals hold tournaments with their own rules and instead opt to complain about ours. Seriously, hold this tournament.
I didn't complain about your tournament. Everyone assumes that I did for some reason. I think it's great that such tournaments exist, and I think that people who play in them show a lot of skill. I just wish that there was another tournament that showed off skill with items, or skill with a variety of characters.
Yeah, good luck with that. Tournaments that play best 2 out of 3, 4 stock already take ALL DAY. You will never finish this tournament.
I already acknowledged this. This thread is more wishful thinking than anything else.
Furthermore, why change the tournament rules to work around luck, when you can much more easily remove that luck?
You didn't read anything that I said other than the original post, did you? The point of changing the rules would not be to emphasize luck, but rather to exhibit other aspects of the game, including techniques which involve items and versatility with a large number of characters.
This is an awful idea from both perspectives. I HATE playing as certain characters. Since you guys seem to be all caught up in "having fun*," it seems ironic to force someone to not have fun.
*They operate under the assumption that their rules are the fun version, while ours are boring. I have a lot of fun playing by my rules, because fun is relative.
You don't have to participant in my tournament any more than I have to participate in yours. My version of the rules
are the fun version for
myself many others like me.
Furthermore, this only adds MORE luck. Why should I have to play Roulette before I play?
This was just an idea to randomly sample your skill with other characters. I suggested an alternative that didn't require randomness at the character selection stage. Neither was feasible in terms of time.
Then host it yourself. You don't get to complain about the politician if you don't vote.
I already said that I didn't have the time to run it. Also, by putting this idea on the board, I thought that other people who
did have the time to run it and were interested could try it.
I feel Like I could time travel just through wishful thinking, but that doesn't make it reasonable or likely.
You
don't feel like you could time travel just through wishful thinking. Do you see the difference between our two statements? You tried to refute my opinion with a faulty hypothetical example.
Instead of assuming it won't be fun, why don't you actually attend tournaments and find out? And don't bring up the ONE you went to that you brought up in your original post.
Tell me where you live (just a state will do) and I will find a good tournament FOR YOU. Then you can't pass judgment as opposed to making an assumption off of very little evidence.
I live in Maryland. I expect that many tournaments would be more fun than that one. As it was, people were so into the game (even before the tournament started) that they weren't talking to you even if you tried to start up a conversation. Is that normal? It was downright uncomfortable to me. Because of this, I didn't learn anyone's name.
Also, fun is relative. If it isn't fun, then don't go. But you can't say, "I'd like to play in tournaments (because it would be fun), but I don't want to not have fun." That's contradictory.
I'm glad you agree that existing tournaments aren't fun? I don't know what you were trying to say here, but that's what you said. "I'd like to play in tournaments" and "I don't want to not have fun" being contradictory means that tournaments are not fun.
If I understand what you really meant, then I must stress again that my intention was not to tear down existing tournaments. Perhaps it was a mistake to suggest that my proposed rules would be included in an existing tournament as a
separate event.
You ASSUME that your way makes you play more versatilely, which is probably false. Almost always, the best choice of action is 1.) obtain item, 2.) use item. This is because items are very powerful. If anything, items limit versatility due to reliance on them.
I'm not convinced that this is true. An alternative explanation, and this is just a theory and not meant to be a personal attack, is that you aren't as familiar with the timing and spacing for items, so you believe that they're more powerful than they are. I wholeheartedly admit that I could be wrong about this though.
Furthermore, almost all casuals know about advanced techniques (AT's) and know how to do them, but rarely implement them correctly, or even know how. A LOT more options open up whenever you implement AT's into the equation, more so then items.
I don't really disagree with this. However, you can still use AT's even with items on.
The random character and stage thing is the only thing really adding more versatility, but competitive smash already REQUIRES A LOT of versatility in order to be competent anyway, and anything after that is redundant.
No, anything after that is what separates a really good player from a true expert. If you wanted, you could restrict tournaments to Fox vs. Fox matches only and this would reduce the required versatility drastically, but you don't do that, do you?
It really doesn't. The mechanics of the game stay exactly the same regardless of items. However, more options open up. Of course, as those options open up, other ones close, basically making it just as, if not less, dynamic.
I didn't mean that the game became more or less dynamic. By the very nature of those "options" opening or closing, isn't that changing the game, though?
Well, I doubt that they would lose. Look at that, a baseless opinion! Hard to argue with that!
Then don't, and accept it as an opinion.
Seriously, I am willing to play any casual at any ruleset and prove you wrong. You are being delusional to think that you can take on Michael Jordan if the rules were changed so you were both on roller blades, and people were throwing tennis balls at you from the stands.
See above; I never said I could beat a pro with items on.
That, and those two pesky characters with unique movesets fighting it out, totally ruining your argument
I don't understand what you were trying to say here.
Except what is keeping Player 1 from benefiting from ALL of the randomness? Nothing.
Just because heads and tails is 50-50 doesn't mean you can't get tails 10 times in a row.
So? I've admitted that this is why people wouldn't play for money, and that this is why we would need to take more game samples to get at the real probability. You should read my other posts.
No, but it CAN affect the outcome of a match between 2 equally skilled players, one getting shafted in the end because a bob-omb spawned on in front of him as he did an attack, killing him.
In that case, if you want to come out consistently on top, you'll just have to make sure the match isn't even. I guess you have to try to do that whether there are items or not, though, don't you?
(OK, I admit, you have to be MUCH better to guarantee that the bob-omb isn't going to decide the match, but if it's not for money then can't you occasionally lose gracefully?)
But why do people need to be handed faux skill? Why do we have to hold their hands so they can win? Shouldn't their ABILITY be whats more important?
I agree, but you seem to be saying that ability with items is completely unimportant for some reason.
Your opinion, which is not based off of any fact.
True. I gave a lot of opinions.
Anyway, I don't know how much longer I can go on defending this thread given the number of people trying to tear the idea down. I don't know why they felt it was necessary to do so, but there it is nonetheless. I'll respond if someone gives me a compelling reason to, but for the most part I think this "debate" has run its course.