lol its fine i wasnt really offended, also with noob i didnt mean skill but attitude towards the game. i guess i should have used scrub which is more accurate.
upair has 3 different hitboxes with different strengths, the tip, the hilt and the arm/body(sourspot)
the position of the hitboxes and frame data can be found here:
https://smashboards.com/threads/complete-marth-hitboxes-and-frame-data.285324/
and you can look up the damage numbers on
https://ikneedata.com/calculator
so for comboing and punishing with upair:
on fastfallers you can combo into tipper upair from an upthrow starting mid% to high% it can set up for regrabs, fsmashes and aerials
the percents are pretty specific so i will just link the tables here:
CF:
https://smashboards.com/threads/kad...data-application.337035/page-17#post-16635855
Fox:
http://marthnerd.blogspot.com/2017/03/marths-uthrow-combos-on-fox-and-falco.html
Falco:
http://marthnerd.blogspot.com/2017/03/marth-uthrow-combo-table-and-flowchart.html
i have to say you dont really need to memorize these tables at all because its a lot of repeating information and you can intuit a lot of it when looking at the height of the other character and when you can move.
if you get a landing tipper upair raw you can get good followups(aerials, upb) until very high percents like 120(fox)-150(CF)%
the hilt and arm are pretty useless at lower percents but at ~80% onward they become really good if you get them off of upthrow because they can confirm into tipper or ken combo when tipper upair cant anymore.
they are also useful as a substitute for fair if you are onstage and you suspect they DI out when your fsmash doesnt really kill them and dair doesnt send them offstage. the uair then sets up for an offstage dair.
if you land a sourspot upair raw you can confirm into killmoves until the end of time(like 200% or something)
on midweights and floaties its less complicated:
you can upthrow tipper upair Pikachu, Sheik and Marth at low to mid%
you can backthrow tipper upair Puff and Pikachu (sometimes Sheik and Marth as a jump read) at and above~120%
this can be mixed up with fthrow tipper upair
getting a raw tipper upair leads into tilts, smashes, grabs or more aerials like on fastfallers but the percents are lower and it also stops comboing earlier (like ~70% for jiggs and ~90% for marth)
you cant really set up non tipper up air but if you get it it will also combo into killmoves up until ungodly percents
one more tip about juggling with upair is that you want to be falling with them when you do the move rather than jumping at them.
is this what you need?
i hope its not too overwhelming but this is what i know about upair and how to use it
tell me if you dont understand something or other critique points
edit: also im sorry pp for spamming the thread tell me if its too much