Hey pp, it's been a long time since i've messaged you or posted in this thread about anything, but after about a year since the last time you gave me advice about how to beat sheik, and a lot of self improvement, I've found myself absolutely stuck against the wall that is this character again. I'm not sure how you handle cases like mine, but i'm mostly looking for tips in a couple of situations.
1. PUNISH AT LOW TO MID PERCENT, ESPECIALLY OFF GRAB: When you upthrow a sheik you're forced to 50/50 on whether she'll jump or not and shark with a DJ upair/fair. If a platform at the top exists, sometimes she can safely land without being punished at all. This makes upthrowing her under platforms extremely dangerous because if you guess wrong (for example, you guess a tech roll to the right side of a BF platform and she goes left) She suddenly has center stage and is above you with the most devastating shield drop punish in the game. Slideoff also makes this worse. From this position, I find getting out of the corner extremely hard as often I find myself being forced to move first. The ledge is difficult for the same reason. Forward throw can apparently be jumped out of (Some guy on netplay just jumped out of an fthrow at something like 30%, i believe it was actually lower but just highballing here) so tech chasing her doesn't seem viable. Admittedly, I'm not sure if downthrow works, but my assumption is you could do the ben rachman slideoff to ledge because of the angle marth's dthrow sends you at, or if you're center stage she could simply tech roll away and marth can't get there in time to punish, forcing a 50/50 between spotdodge/roll and immediate action. Not really great to only get 4% as a guaranteed punish. My first and probably most important question is: how do you punish this character? Upthrow appears to be the most consistent choice especially if you have a read on them jumping, however it's worth noting that this is still a 50/50 more often than not, and often times even when you do get the read, you're forced to upair which won't lead to a continuous punish and they can land on the top platform or DI off stage and go to the ledge. Her fastfall is faster than I think most people realize so if I upair her on the right side of the stage, drifting right, at around 60, and she decides to DI left and fastfall, often times I cannot continue the punish even with my correct read and "correct" punish choice. If you opt to do fair instead, I find it becomes a true 50/50, where a fair will only catch one of fastfall/no fastfall. If she chooses the other option, you end up getting punished. Obviously there's also smaller frustrating cases of stuff like you do the upair and it weak hits and trades with nair and she hits the ground first and grabs you because you misspaced it. I find dealing with her ff/no ff mixup even harder than dealing with the jump/no jump mixup. Which is a real problem because every good marth player at the matchup states that grab is basically all you wanna do in this matchup, besides using dtilt to set it up, occasional defensive fadeaway aerials to stop her from overshoot aerial pressuring you, and fsmash to call her out when she's in midair. I find it very hard to get a meaningful punish of more than 15% or so on her, even on FD. any advice in this camp would be appreciated, whether it's changing what I'm looking for in neutral, specific percents and followups, etc. An example of what im talking about is this timestamp
https://www.twitch.tv/videos/323215453?t=03h47m06s
2. Edgeguarding: I'll attach a clip of me edgeguarding krudo repeatedly in game 4 of our recent set, but you can see the amount of neutral wins i get and reads from the ledge are just absurd here. probably something like 10 rinse repeats to get him from 40% to about 140%. This risk reward is not good, I'm often times hard committing with stuff like dashback reads on rolls (punishable by dash attack) run up grab (punishable by spotdodge) hard read fsmash (punishable by anything except for sloppy ledgedashes or landing on the edge > aggro, which is what he does every time i go for it thankfully because i have a read) etc. I need a more reliable flowchart on this character because she feels borderline unkillable right now. I find her impossible to gimp and I don't understand how marths use downair to call out her DJ timing if she delays it. I suppose this might be because I don't know when her up b is actually vulnerable. Keeping her in the corner is technically a part of edgeguarding, and I find it extremely hard in general. Advice here also very appreciated.
https://www.twitch.tv/videos/323215453?t=03h47m12s
3. Recovery: This one is pretty self explanatory, her dropoff ledge bair is devastating, if you double jump at any point you get faired, if you side b at any point you get needled, boom, dead at 0. Now I read in an old guide earlier this week that with marth the key vs sheik is to go extremely low, saving your side b, this makes it so you're too low for sheik to backair you and you can gimp her if she tries. Admittedly, I've been trying this out and while it's hard to break my bad recovery habits, this seems to be working relatively well. I suppose if she starts waiting extra long on the ledge you can instant up b and hit her, or go high and amsah tech her nair/fair/whatever. Not sure if you have anything to add here.
4. Shield pressure: When sheik gets on my shield i'm in a world of hurt. Her uptilt is incredible and not being able to buffer the grab inbetween the two hits really sucks. Her dtilt low profiles your grab, her late nair and fair are incredible for setting up more pressure (like a roll read, jabs, or raw grab) I know you can shield and hold down and mash R+A for cc shield grab to stop ftilts and jabs, but ccing fair is a good way to end up frustrated. And this is useless against raw grab. Aerial out of shield often times gets beaten by the same options, IE: they grab it, cc ftilt it, low profile instant fair with dtilt/cc it if it somehow hits, etc. Movement out of shield like wavedash i find getting stuffed by stuff like boost grab or ftilt clipping me before I move. Very frustrating. This also is a heavy contributing factor to number 5.
5. Corner pressure: This ties all the way back into my very first point on why juggling her when platforms are around is hard, and it's got a lot to do with #4. When I can't stay in shield and dding is hard because im constantly getting boost grabbed and the risk reward on weak hit dtilting her when she just ccs it and keeps coming, it feels pretty lopsided risk-reward wise. Her camping with needles and then just dash attacking, ftilting, or fairing when u try to come in is another way that she stops me dead in my tracks. She fullhop fairs on reaction when you go to a platform to try to escape from her. Rolls are easily reacatable. She's very good at boxing you when you both stand your ground. I don't have a lot to say about this one because I'm truthfully not really sure what my mixup options even are or how to escape from her clutches. My stock mightaswell be gone once sheik gets me in the corner unless i get a lucky dashback grab, fsmash, tipper fair at 50+, etc.
6. Neutral: This is the last and maybe 2nd most important point behind #1 (edgeguarding might be a higher priority to fix in my specific case but yeah.) I've heard aerials are bad and dumb, and I can see why. Retreating aerials used sparingly seem good, and dtilt can be used to stuff her dash attack/boost grab 50/50. Always going backwards isn't great against sheik though, since I find shield pressure, corner pressure, and getting off the ledge/recovering VERY hard vs her. Because of this it's important to mix in aggression to try to keep hold of center stage, but I often find myself getting stuffed by big hitboxes and defensive tilts when I do. You'd think marth has a substantial edge on the ground, but in reality it comes down to some RPS. Will you dash into the sheik. or away? When you dash away, will you dash quickly then turn, or run all the way to the edge? These are the questions that I feel define the neutral game, and swinging even with dtilt and grab which supposedly net good reward (not sure i see it) feels very very dangerous when a grab leads to at least 40% and a 50/50 for your stock. You're a master of the neutral game so I'm not sure if you have any advice here, general and situational advice alike is good here. How to safely be aggressive, how to keep her pinned in the corner, how to use movement instead of getting caught in your shield or spamming aerials to keep her off of you, etc. Anything helps.
Thanks again for everything you do PPMD, much love.