I'll have to figure out what kind of pseudo follows you can get off of SH Uair whiff before I know this fully. Also DJ Uair is better imo because you can FF out of that sooner which means better followups.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thanks man, actually means a lot. it's taken me a long time to start getting in the habit of just grinding things out when I have a question about something, but it really is one of the best ways to learn in my opinion. Let's get our hands dirty and work through all these questions collaboratively and share as many ideas as possible!
Me vs M2K MLG, maybe me vs him from Apex 2014 as well.Dr.pp, are there any marth vs sheik sets you'd recommend for studying?
I'm kind of confused about fighting sheik's ac fairs at a distance outside of grab range. I've been waiting a lot and using rising fair to call these out but idk if that's a good option because i end up hitting shield sometimes.
Do sets of actions where you give opponents a chance to respond between every action. If you do two dashes and then a jump, you should be thinking of how your opponent acts between each action and be able to adjust. Basically keep it minimal(2-3 actions), don't do anything you don't understand, and pretend an opponent is adapting to you once you've gotten it down and adjust.How do I practice neutral movement? I can move my character well, but I have trouble moving consciously and with a purpose. what are ways to practice this?
It seems like you mostly included slight DI forward, did you also include slight DI behind(that's the one I was curious about)?I finshed updating the chart with new percent ranges and it takes into account staling on uthrow. Some of the followups had a little less or a little more room to get the followup comfortably. I added a small section on slight DI after testing through it I didnt really think it needed its own followup chart since most of the followups are exactly the same just easier to get. Also I didnt take into account when the opponent would land on platforms and other such things so that chart is really only for FD but the general idea still works on other stages, you would just need to platform tech chase if they land on a platform which is an entirely different situation that can be dissected and analyzed on its own.
The way I took the information I gathered was that on away/in DI's most of the time its best for go for fair/bair as it usually tippers and leads into more aerials into corner pressure or a potential edgeguard or combo finisher. shuair almost always has more frames for the opponent to jump out except for slight di and no di. I would love to hear more ideas about good ways to followup off uthrow.
One last note on the chart, the timing at which you start up the aerial is important. At early percents you want to try and start the aerial as soon as you leave the ground. The higher in percent you go the more room you have to jump for a few frames before starting up the aerial.
On days where you feel this killer instinct, you need to look at your habits before and during that day. You need to look at mental habits as well. Chances are you're doing things that trigger your absolutely focused mental state. You can actually play like this all of the time imo, but you have to train your mind daily to do it. Most people kind of hope it works out. If you can hold on to the memory of playing like that, then meditating and experiencing that feeling and thinking again will be your best guide to making it happen more often. Let me know if that helps.Reading some of my post-tournaments journal, I notice that some of my best wins involved me having some feeling of "killer instinct" as I call it. When I have that feeling, I'm hyper-focused in the moment, thinking but not really thinking. My one mission in life at that moment is to obliterate my opponent's remaining stocks with no regards of sympathy. I don't mess up anything.
When I'm not having my "killer instinct" feeling, I'm not totally 100% submerged in my games. I sometimes autopilot as opposed to thinking but not really thinking, if that makes sense. Sometimes I make flubs and laugh it off. I allow myself to get distracted and think about irrelevant things. Although I get the job done, it's certainly not my best performance.
In the Inner Game of Tennis, the author noted that some of his best plays involved him being angry. While he didn't want to necessarily advocate that anger is the way of peak performance, it's the feeling of the moment that allowed him to reach peak plays.
Is this something that I can bring that "killer instinct" out of me in a daily basis? Do you think it should be reserved for players that meet my match? Should I enter each match telling myself, "I'm going to do all I can to win." I'm not really sure what to ask of this other than I want more knowledge on this subject from a top player that's certainly have felt something similar.
The easiest way to explain feints is to give a similar starting stimulus and tie something to it, then do something else. So if you normally Dtilt out of dash WD in, then if you SH instead after dash WD you could react to a jump over Dtilt counter that the opponent would be primed to do after seeing the dash WD.So I've been thinking and researching how to feint lately. To my understand it's essentially just faking a movement then doing something else. The main feints I know of include
-Weave towards them to threaten a specific option (through conditioning) then picking something else.
-Empty dash ins to bait out defensive options.
-Tomahawk related things.
I was wondering if you have anything you could add to this. What can make a feint work more effectively? What would be the main feints you use in your gameplay?
Admittedly, most people do not spend the majority of the game at TR(in most matchups/circumstances). Invincibility and the size of stages and scramble situations from dropped punishes just mean you'll spend more time closer to the opponent. However, knowing how to play TR also improves your understanding of those inner spacings. Since you now know you cannot(this has a lot of exceptions but I'll just go with it) react inside TR you play in a way that's acceptable to your space and gives you at least some chances for reactions/outplays.Thanks for the reply PP!
One thing I want to clarify that might have been implicitly understood:
What is the fundamental reason to have a good understanding of the TR? Is it to be able to move in and out of it, seeing how the opponent reacts to threats and thus being able to find the best ways to approach the opponent?
So you mean that in the chaos of a regular game, the "true neutral" game where TR is in play is rarer?Admittedly, most people do not spend the majority of the game at TR(in most matchups/circumstances). Invincibility and the size of stages and scramble situations from dropped punishes just mean you'll spend more time closer to the opponent.
Well for one, you probably shouldn't assume you'll always know what the opponent will do. Build your own strong gameplan as well as know as much about theirs as possible. Beyond that, I highly recommend taking a deep breath between stocks/games and asking yourself what got you hit and what you needed to look out for. It's a skill you build, so be sure to practice it in training a lot to hone it for tourney.Hi PP,
I was playing in pools at Shine earlier today and was up a game against a shiek who I was researching beforehand. They started playing a lot better, ie starting shield drop fairing after I would hit their shield on platforms and tightened up their movement. I started getting flustered preemptively and this caused me to get in my own head quite rapidly. My question is, how do I mantain composure when the opponent begins adapting or starts to play a lot better?
One of my Marth rules is "jump if they jump." This is because Marth tends to lose air-to-ground but wins air-to-air. The reason rising Fair is good is because it beats out other people when they jump and you can do this on reaction(ish). It's also good if they shielded and you're tipper spaced or maybe slightly less(depending on matchup). Not only that, but if you're jumping less then you're taking advantage of how Dtilt forces the opponent to jump. If you understand Dtilt you'll know it makes people do a few different things, one of the most common being jump. Then Fair gives you big reward for this conditioning. The more you can connect your tools together, the better you understand your character.I've been internalizing your advice with wavedashing with purpose and connecting it with my other tools. I've come to even more realize that Marth's WD d-tilt range is quite the grounded poke move. In addition to me taking advantage of IASA even when my opponents shield, d-tilt is my go-to move for ground combat. I've come to internalize this because I know d-tilt's clear purpose and its range when I wavedash.
However, I'm not so sure about aerial combat though. Maybe I'm missing something, but it seems to me that Marth doesn't have great aerial approaches. Approaching nair is very punishable, and approaching fair is not much better. I recognize that rising fair and fair/nair in place has its valuable uses, especially wavedashing back. When it comes to approaching/wavedashing forward, I'm not so sure what are my best tools and have trouble recognizing my aerial range.
Do you have a list of rules for Marth, like "never do this"-kind of things? Havn't heard of before , is there anywhere I can read that?such as my rules
You answered this already. Play with Peaches to solve neutral and punish situations for yourself. For getting hit by turnips offstage try to sweetspot your dj or just dip low then upb to the edge.Yesterday I lost to two Peaches in tournament. I felt like I played well and my mentality was pretty strong throughout both sets, and I know some general gameplans on how to approach the matchup, but in the end I came close to beating one of them but just not enough. I'm wondering if my losses are due to my lack of experience in the matchup (I rarely practice it with other people for things like neutral and recovery) or if there are actual weak points in my game play that I'm not really aware of. I do know I could recover a lot better vs Peach, as I often jump or run into turnips when I am off stage. I've even gotten some fthrow pivot tipper fsmashes in tournament. I wish I had at least one of those sets recorded, would have helped a lot.
I try my best to study the matchup through vods and solo practice, but I'm wondering what more I could do when I get the chance to play against other Peaches.
Nair to push them back, waveland, empty land jab or dash/WD back or through them. If you find you're too close then Dair late if they're just going to wait, or drift farther away before doing something.Situation: Marth is falling (with no double jump) towards a grounded opponent, the opponent is at low percent and knows the Marth is going to want to fair and is thus crouched in preparation for a CC.
What can Marth do here? Is it best to just land without a move and hope dash back is fast enough to escape whatever they plan to do after they CC? I often find that they crouch at such a close range to my landing that even if I don't throw out a move I'm still not fast enough to get away.
If you can react to it then I'd agree, but that's a hard reaction imo. I'm not sure it can be even somewhat consistently done against a Falco mixing dashes into his lasers and threatening aerial approaches or partial laser or slightly spaced back lasers well. I'll write down to look into this reaction on my own because if it's true then that would definitely give Marth the win in this matchup.Am I correct in thinking neutral vs falco should boil down high lasers vs low lasers? high lasers can be PS'd 100% with ease (with trigger trick) while low lasers can be punished with DA on a read, the risk reward seems to favour marth in this scenario.
Well first off, thanks for taking the time to actually practice this stuff. It's hard for me to know how to give advice on this since I only started learning it after becoming a top player really, so I'll see if I can modify my practice recommendation in a more useful way.Hey PP, how does one go about incorporating your idea of intention/manipulating the opponent in live play? I have spent the past week solo practicing for an hour (or more) a day, wavedashing, dashing, fair, dtilt, etc. and thinking about possible responses, what they "mean", and the different threats these all carry, but in play, I don't see my practice converted into any tangible results, and I find it difficult to remember to play with my intention in mind alongside other foundational principles in mind like stage control, spacing, etc. It's a lot to keep track of, and I find myself either focusing so much on one of these that I overthink and often lose.
In addition, what do you do when you watch videos? I know you've mentioned to take note of how people get hits and get hit, but what do you do with that information? Do you take mental notes? Write it down? Do you have a system?
Thank you!!
I just didn't want to get surprised with falling Fair and didn't trust my reaction to it probably. Watch M2K for edgeguarding Peach because he knows it way better than I do(besides when Peach is high up).Dr Peepee I noticed in your Apex 2015 set against Armada's Peach in Winner's Semis that when you had his Peach off stage, a lot of the time you wouldn't commit to going up there and trying to hit him and instead you would keep control of the area around the ledge. I would see you run off stage and do a DJ backwards retreating fair on reaction to a lot of what Peach is doing. Are you doing this because Marth has the ability to hold down that area of the stage really well on reaction without having to commit to anything? It looks like you were able to cover a lot of options just by standing in that same spot. Do you always try to put Peach in that same spot in the matchup?
Of course! I'm trying to hit PR #1 in my town by January (currently #4) if one of the best players in the world is out here giving advice and answering questions, you bet your butt I'm giving it an honest shotWell first off, thanks for taking the time to actually practice this stuff. It's hard for me to know how to give advice on this since I only started learning it after becoming a top player really, so I'll see if I can modify my practice recommendation in a more useful way.
When practicing, are you thinking "this is the purpose of this tool, and this is how it wins and loses vs this character or this position?" Because if you come into a match with testable theories (if I do this, then they should do either X or Y right?) then you should be able to get clear feedback on your ideas quickly. Also, don't worry about putting everything together at first. Focus on each individual question or area you want to work on and then slowly add everything together. If you lose stage position while working on punish or on the way WD works then who cares as long as you learn from it, it's just friendlies and they're meant to be learned from.
When you find out why a hit happens, make a prediction about why it happened. Explain from an in-game standpoint as much as possible even if someone is choking(unless it's your own match I guess, then just remember to focus more on your mental training). If you literally mean what do I do with the information, then sometimes I write down the patterns I discover for players or for characters or for the meta, or I write down what works for my character or myself or doesn't work and usually I write it in a notepad file. Sometimes I use a physical notebook though to help me remember better and especially if it's stuff I want to refresh myself about on the plane ride to tourneys. There is probably a more complex system there with how I decide what to write down and when and what is just going to be a mental note, but I honestly couldn't tell you how I do it all lol. Hopefully once I'm doing analysis videos after I'm better you can get some ideas though.