To your first point about dsmash/ticks/etc wouldn't that just be an extension of game sense? You need to know when you're able to act and how likely it is you'll be able to connect, which you'd intuitively know after working with game knowledge and game sense together, right?There are other ingredients needed for cognitive resilience to take effect, so I suppose I should have included these components in my definition as well:
Cognitive resilience also requires intimate game knowledge in order to verify that you have successfully formulated a solution. For example, knowing how many frames of advantage Peach's dsmash has on shield (and accounting for the amount of ticks that connect with your shield). Can you wavedash out of shield and grab, or do you need to conserve frames more and go for a f-air out of shield? How does lightshielding interact with Peach's dsmash?
Beyond mere frame data, knowing the range of hitboxes and being able to readily map vectors internally that allow for your plan to be spatially workable.
Personally, I did not want to categorize cognitive resilience as a mere advancement of psychological perception and game sense because cognitive resilience feels so very specialized - it lives in analytics and an extensive web of conditional statements. Clauses such as "I can dash forward to threaten d-tilt but if he full jumps over it as he has done historically, I need to be prepared to react with short hop uair out of dash". Naturally, such a process of systematic rationalization gets connected in a range of ways for players whose parameterization will differ based on each person's unique approach to the game, which will obviously yield varying levels of success. So I think that it is a skill that can be cultivated separately.
As for the clauses, how do they differ from game sense which seemed to already have clauses internalized based on your description?
I guess you can describe a situation and how each element goes into it and how someone can learn more about each to differentiate, but I have to wonder how much of this warrants its own category and how much of this is about conscious vs internalized knowledge.
Yeah the quality over quantity works perfectly.Would you say a good way to understand the concept of simplicity in Melee is something like "quality over quantity"? That makes a lot of sense to me, and would indicate the best way to practice is to take just a few basic tools and look at them really deeply. This is something I've been trying to do, and it's really deepened my understanding of Marth even when I haven't gone as nearly as far in as I know I could yet.
Something I've been struggling with has to do with this. I think it's some issue in my game sense? I often misspace or mistime moves so slightly that I get this "that should have worked" feeling where it wasn't that I necessarily did the wrong thing, but I did it at the wrong time/spacing; it costs me a lot of margin when it happens several times per game, and it demoralizes me more than I'd like to admit (something else I need to work on). I'm not quite sure how to approach it though, because I think the "why"s kind of vary. Sometimes I think it's because I'm hesitating, other times because I misjudged a distance, or thought I had a bigger frame advantage than I really did. It also happens in such variable situations that it doesn't seem feasible to recreate them all in 20xx and spam responses.
What I'm trying to get at is if you think just deepening my understanding of all my moves will address this problem by improving my confidence/reaction time/awareness, or if it's something to be improved by noting and drilling situations that give me trouble? Do you think my problem might have something to do with overcomplicating my play and committing myself to useless moves/movement?
I had the same type of problem with Marth a lot too. Turns out, I didn't really understand the positions and also was reacting too late/not predicting well/not conditioning my opponent for easier reactions on my part. Sure some of it can certainly be doubt, but I'd argue that doubt could also be coming from whiffing on a committal move so much. If you want to work on a specific situation where this happens we can talk about it.