Hi, I have a quick question. I find that if my opponent gives me space to play the usual gameplan i.e. do movement tricks and compound approaches and zone then I do fine but if they start sharking me and pressuring me (basically just space animals) I find it difficult to reset the situation and get them off me. Can I have some tips?
I try to pivot grab, change up defensive options like roll, WD OoS, do AC nairs or fading fairs, even just run to ledge but I get wrecked pretty consistently by hyper aggressive pressure. Basically how do I get a space animal to respect my space if I can't zone them with dtilt or double fairs?
I know it could be just that I'm a slower player and I'll admit that I don't have the best reactions but I'd like to think there's more to it than that especially with a character like Marth. Thanks guys!
Well its difficult to say for sure without vods, but i'll list some thoughts as to what could be the cause and maybe one or a few of them will resonate with you.
these first ones have more to do with how you started getting pressured in the first place, but i'll get to possible options/strategies for once theyre on top of you.
if youre trying to zone them with dtilt and youre getting punished then it might be that they have a read on what you want to do next i.e. always dash back/always dash forward/always throw out a fair, etc. the other possibility is that youre not spacing in a way that lets you get away from a punish because throwing out dtilt in neutral is more of a statement that if the spacey tries to approach youre actively attempting to cover a grounded approach. assuming its spaced well this causes them to feel like they need to jump over to get at you in which case you can dash back and do a quick dash forward and jump to punish with fair or nair. effectively you start by making them feel like they need to challenge you from the air and then you prove to them that youre space cant be challenge in the air. but this doesnt mean you always want to be throwing out aerials and dtilts obviously. you want to throw it out when you think theyve got the confidence to approach you. and if you dtilt and they dont approach then the aerial will only put you in a bad spot. they could also bait out the aerial after dtilt and punish after so you need to mix up that defense well.
maybe when a space animal is going very aggro you stop playing offense altogether or it simply becomes a small portion of your game and so the space animal is free to run around and jump all over try to get you to commit to throwing out an unsafe fair or nair wall and the space animal just goes in from there. By not actively pushing your threat zone towards them in an attempt to close out the space they have to work with and force them to respect your range, youre allowing them free reign over how they want to approach you and dictate the terms of each interaction.
maybe youre spacing your defenses in such a way that it doesnt cover some of the possible mixups that the space animal has and so the wall you throw out or the dash back/wavedash etc. is covering the standard option(s) but leaving you very open to possible mixups that the spacey has. If you do have slow reaction time then maybe youre committing to a specific wall that the spacey is has time to react to and then chooses to punish you with an option you cant react to. if this is the case then maybe giving yourself more space and being less willing to commit to an option may give you an opening once the spacey is forced to commit to something because you havent committed.
If youre issue isnt with the interactions leading up to the space animal getting in on you then here are some possible strategies and thoughts.
it could be that when youre being actively pressured by fast paced very aggro characters that youre not mixing up the way you react to the space animal coming at you and so they get a good read on how you try to get out of pressure. even if you are changing the options you use it could be that the change in option is effectively doing the same thing in certain situations. In which case, you need to be aware of how your gut reactions to pressure might be predictable.
Or maybe youre just unaware of what options are best and when to use them. when a space animal is using nair shine pressure on your shield you want to make sure that you mixing up the timing of when you roll and where you roll. as far as frame stuff goes, if we assume that the space animal has either ungodly reaction time or has a read on when and where you want to roll then rolling after the nair hits your shield is best because if fox or falco shine your shield and know youre going to roll out then the shine is less committal. they can just wavedash toward you and punish the roll whereas after then nair they still have to get back to the ground go through landing lag and then get over to you. that being said if they dont have a read on you then its up to you to actively be aware of when and if you think they might back off on shield pressure to see what you do. if they shine you and youre sure that theyre going to nair afterward then rolling after the shine is better because generally speaking people cant react fast enough to know when to stop pressuring your shield. so they shine, you roll, they throw out a nair and realize that youve rolled and now they need to get back to the ground and get after you, but youre already halfway through the roll animation so youve effectively escaped because you can dash away before theyd be able to hit you again and youd be able to punish an attempt from them to nair you with a grab.
as for sharking you while your on a platform you can shield the attack and then wavedash off the platform in either direction and theyd have to get a bit of a read because if they try to short hop aerial you after you wavedash off then theyd miss if you dj right after sliding off the platform, so they could full hop aerial but thats a similar issue where youre now to low for them to continue pressuring you and in falco's case if he full hop dair'd you then you can tech off the ground and now youve got center stage and falco's in the air. though id say that being on a platform in the first place is not generally good against spacies and id recommend trying to stay mobile when you do usee platforms so that you have enough time to drop from the platform and smack them away if they try to pressure you while youre up there.