Kadano
Magical Express
@
outofphase
: Could you please record / upload some videos? I'd really like to see that.
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I think people just don't expect fsmashes when they are directly above Marth's head. They may be expecting a utilt or even something as tame as a DD regrab. It can also be harder to tell which direction they will fsmash, such as when a spacie DIs directly above your uthrow. You could walk left and fsmash right, but just as easily walk right and fsmash left.So is it simply that they can ready their DI more ably in situations where you hit with a high tipper, or does it send at a different angle?
is this for real?? does anyone know about this??I always forget that theres a tech called cactus dashing looooool
I actually have a new movement technique in development. Stay tuned.
Lol @ DD grab being tame. I guess when you consider hitting their feet while above you and hitting their side while you are leaning with a fully extended sword is a pretty massive disparity now that i imagine it. I got the idea because of the tendency to hit with the higher hotboxes out of a CG or through platforms, which seemed to send at a greater angle or have less knockback. Im guessing now that I got that notion because those are telegraphed to a greater extent than more subtle or faster setups which tend to be more horizontal imo along with the difference in placement. I guess its somewhat inconsequential now so whatever.I think people just don't expect fsmashes when they are directly above Marth's head. They may be expecting a utilt or even something as tame as a DD regrab. It can also be harder to tell which direction they will fsmash, such as when a spacie DIs directly above your uthrow. You could walk left and fsmash right, but just as easily walk right and fsmash left.
Changing your grip can make certain aerials really easy. If you claw, they're all super easy, but you can do any of them frame perfect without the claw. Left/down/neutral aerials are the easiest for most people, but up/right can be done with a fast thumb or using the control stick. Like, if I want to do an instant fair while facing to the right, I'll just use the control stick and Z. Up is a bit tougher but it's the same input as a tilt.Just how good are the pros at performing early aerials? How consistently can they get aerials frame perfect after leaving jump squat? What are some of the hardest early aerials, including for Marth, getting his SH Bair Fair?
I use thenar grip and replaced the C-stick knob with a control stick knob. That worked pretty fine for me and I can do fully retreating instant short hop fairs and bairs now. They are much easier to the left side than to the right, but both ways are definitely doable. I think I get the jump height reduction about half of the time, but this is too subtle for me to tell during the match.If I'm facing my opponent, dair, bair, and uair are all really easy for me (I use C-stick, control stick, and control stick respectively). Nair is the hardest, but I've done it so many times it doesn't seem like it anymore. Fair (or bair when I have my back to them) is by far the hardest for me to do, and I'm in the process of learning to SH with the control stick just so I can do get the max fade with an aerial towards my opponent. In the mean time, I just use the control stick+A for it.
just a fastliketree grab then. dang - i thought it was gonna be something new newif youre talking about the new movement technique its just
initial dash > run > crouch > walk forward > dashback
http://www.reddit.com/r/smashbros/c...ong_time_mew2dad_and_exmbr_leader_ama/cgb0m4g
Are all a bunch of old veterans creating new accounts or something? I barely know about those old videos/techniquesjust a fastliketree grab then. dang - i thought it was gonna be something new new
thanks
Tap jump makes it easier because I can roll the stick from up to back or forward while C-sticking the aerial. C-sticking ensures I get the maximum drift, and tap jumping allows me to aerial as soon as I leave the ground (because I can't go from Y to C-stick left/right/up in 5 frames).Is there any aerial sequence or test to tell if I'm getting my aerials frame or close to frame perfect? I think CF had something about rising Up-air hitting Kirby or something. Is getting the hitbox on Fair in a SH Bair to Fair the hardest early aerial Marth has? Shouldn't there be a list somewhere of the frame windows/leniency for all the SH double aerial stuff Marth has (Fair to everything, Bair to almost everything, Up-air to DJ/?Waveland?)
@ Kadano Thenar grip? What's Jump height reduction? Why is the control stick cap better, bigger to easily reach?
@ Bones0 How does using tap jump make those easier?
Ooh a matchup I have experience in. So Marth wins this if he stays in control, which -should- be easy given his huge range advantage, but Luigi has a ridiculous wavedash that makes it hard to pin him down sometimes. He's like a Jiggs that is land based and has aerial priority below him rather than behind him. Since he stays on the ground, using d-tilts smartly in neutral to counteract his wavedash weaving leaves him with two bad options: approach from above or deal with the d-tilt. Either way you'll have an easy time doing whatever you want to him. Its good to try and stay in tipper range or even closer for this match-up so he can't easily wavedash in or out.I have a question. I played a bunch against Abate today and realized I have NO clue what to do against Luigi.
He's like a Jiggs that is land based and has aerial priority below him rather than behind him.
I have a belief that people, including pros, can't come close to frame perfect aerials.If I go off a ledge/platform while doing it most of the time. I won't say always since there is always some inherently built in failure rate on my execution But, otherwise, I didn't know there was enough time to even get a SH bair -> dair from the stage.
Without a double jump in between? That’s impossible if you want to stay on the same flat platform you short hopped from.How many of you can perform SH Bair Dair?
Instead of turning Melee Dolphin on I was using Project M with buffer to test frame perfect aerials, they're big on saying they're almost exact replicas of the character but I guess this doesn't hold true for SH Bair Dair for some reason: in PM you can get the Bair and then still have enough air time to get the Dair hitbox out.Without a double jump in between? That’s impossible if you want to stay on the same flat platform you short hopped from.
If you mean sh bair → dj dair, I can even do that on my laggy Dolphin setup. Or do you refer to actually hitting somebody with it? It’s a true combo out of uthrow on Falco, probably some others as well.
LOL That made my day.Instead of turning Melee Dolphin on I was using Project M with buffer to test frame perfect aerials, they're big on saying they're almost exact replicas of the character but I guess this doesn't hold true for SH Bair Dair for some reason: in PM you can get the Bair and then still have enough air time to get the Dair hitbox out.
Please don’t ever use P:M as a Melee reference again.Instead of turning Melee Dolphin on I was using Project M with buffer to test frame perfect aerials, they're big on saying they're almost exact replicas of the character but I guess this doesn't hold true for SH Bair Dair for some reason: in PM you can get the Bair and then still have enough air time to get the Dair hitbox out.