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4 Pikmin per Olimar. But according to Warchamp, the increased power of Bud and Flower Piks makes it all work in the end.How many are they reduced to, 3 or 4? I can't honestly tell. Either way, I'm sure there's a reason, and as long as the chain still works effectively with them, I'm down.
Probably not. 4 Pikmin should be enough to make a decent recovery.I wonder if Olimar will have something to help his recovery since its gonna be 4 pikmin now
Warchamp I believe said there's a bit more of a pop up in the beginning of the recovery.I wonder if Olimar will have something to help his recovery since its gonna be 4 pikmin now
A sacrifice must be made in order to attain certain victory. The White Pikmin stepped up to the role none other dared to take.White Pikmin can now explode after a certain number of hits... Why is that a thing? xD I thought the White Pikmin are supposed to be weak and easier to throw at his enemies. Olimar does look pretty good in comparison to his ridiculous Brawl iteration. What I still have yet to see is whether or not Olimar's Whistle is still lame with the Super Armor and such. Still... The White Pikmin.. Why?! xD
In brawl when a white pikmin latches onto an opponent it tackles on 6 damage if I remember and its doing that every second so its really useful. Now in pm I think they are just going to explode to have like some final hit on the opponent just to get on a last bit of damageWhite Pikmin can now explode after a certain number of hits... Why is that a thing? xD I thought the White Pikmin are supposed to be weak and easier to throw at his enemies. Olimar does look pretty good in comparison to his ridiculous Brawl iteration. What I still have yet to see is whether or not Olimar's Whistle is still lame with the Super Armor and such. Still... The White Pikmin.. Why?! xD
If timed right at low percentages, its possible that olimar can grab them to stall out the pikmin exploding, so that he could possibly combo straight from grabs if the right timing is used. It'll probably be especially useful against fast fallers, since he most likely has a chain/combo grab on them anyway.In brawl when a white pikmin latches onto an opponent it tackles on 6 damage if I remember and its doing that every second so its really useful. Now in pm I think they are just going to explode to have like some final hit on the opponent just to get on a last bit of damage
As a Olimar Main back before PM 1.0, I can say that Olimar is a either great character or a horrible character depending on if your pikmin setups are just right. It worked fine in brawl because that game was slow and boring and you could change your pikmin lines before your opponent reached you, but in PM the game is much faster and I can`t tell how it will affect his Pikmin Lineup organization. I can assure you that no Olimar mains want them to make all the pikmin the same because that would be like taking away Kirby`s Suction move, Mario`s fireball, Sonic`s Spindash, Samus`s Charge shot, or Yoshi`s eggs.So I want to voice my main concerns with Olimar here. I'm a Melee player and I have little to no experience playing competitive Brawl, but of all the competitive Brawl I've watched, one thing really concerns me: The different effects and uses of the Pikmin colors. In Brawl I would see players constantly sorting through their pikmin to get a good line up for more damage, or maybe it's situational? I'm not too sure. To me, this seems like horrible game design. Having a character with an inconsistent moveset is so off putting. No guaranteed combos or knockback, and a player has to keep track of this random pikmin line up as opposed to actually playing. They mentioned in the video that white pikmin have a special property, and I think that could be fine, it could be like a stitch face or other random object because A: it's noticeable and B: there's only one! I would like to see Olimar's pikmin have the same knockback, damage, etc. but only have different aesthetic effects.
What are your thoughts? Do any Brawl Olimars have any insight into how important a good Pikmin line up is and how you might be able to transfer that into a melee environment? Would this affect combos and set ups? Would Olimar become a character like Ice Climbers in that he has a potent combo and offensive game but he has to keep track of some weird factor (For ICs Nana, for Olimar Pikmin)?
Discuss.
White Pikmin can now explode after a certain number of hits... Why is that a thing? xD I thought the White Pikmin are supposed to be weak and easier to throw at his enemies. Olimar does look pretty good in comparison to his ridiculous Brawl iteration. What I still have yet to see is whether or not Olimar's Whistle is still lame with the Super Armor and such. Still... The White Pikmin.. Why?! xD
Agreed. like I said earlier, it would be like taking away one of the Ice Climbers or taking away Pokemon Train.... oh wait they did that already.The Pikmin diversity is one of the best parts of the character! They work similarly enough that his combos work well no matter your pikmin line up, but your individual attacks can have diversity and planning. Standardizing them is a terrible idea and would take all the flavor out of one of the most interesting characters on the roster.
I am very upset that Pikmin explode.
Only white do and it's a referance to how they were suicide bombers in Pikmin2 anyways.I am very upset that Pikmin explode.
My memory sucks, I don't remember thatOnly white do and it's a referance to how they were suicide bombers in Pikmin2 anyways.
if a normal enemy (not a boss) ate a white pikmin it would instantly die.My memory sucks, I don't remember that
Was there a graphical effect or they just died?if a normal enemy (not a boss) ate a white pikmin it would instantly die.
well they ate the pikmin like they would any and then they would do there death animationWas there a graphical effect or they just died?
so that seems like food poisoning more than an explosive/bombing actionwell they ate the pikmin like they would any and then they would do there death animation
well yes, but I think balance outweighs canon in this situation because having a one hit kill move by just throwing a white pikmin would be a little bit op.so that seems like food poisoning more than an explosive/bombing action
Yeah, but it's still not the same as exploding lol. I'm okay with the exploding, but like you said I wouldn't say it's representative to the game as it is practical. This all reminds me of my friend suggesting Up-b would be Olimar stepping on each Pikmin as suicidal stairs to gain height lol, that'd be hilarious.well yes, but I think balance outweighs canon in this situation because having a one hit kill move by just throwing a white pikmin would be a little bit op.
When the character died after eating them? That's what I was askingIt had a big poisonous burst animation yes.
When the pikmin died, but usually the baddie died too so "yes"When the character died after eating them? That's what I was asking
In the actual games, white Pikmin would damage an enemy if eaten, I assume it's supposed to represent that, and actually make them useful.White Pikmin can now explode after a certain number of hits... Why is that a thing? xD I thought the White Pikmin are supposed to be weak and easier to throw at his enemies. Olimar does look pretty good in comparison to his ridiculous Brawl iteration. What I still have yet to see is whether or not Olimar's Whistle is still lame with the Super Armor and such. Still... The White Pikmin.. Why?! xD
The PMBR is so powerfully befuddled by the stupid complexity of the statistics and variables involved in your percent chance of pulling Pikmin on certain stages that they left it as is. The Pikmin cycle functions as regular.they should have had 5 pikmin just so you can have at least one of each. Also did the PMBR alter the pikmin pull points on stages so he gets certain pikmin more often on a specific part of the stage? Do players have extra control over how their pikmin cycle, like making them cycle backwards or not switching a pikmin after it is used?
Also nice touch the white pikimin puting a flower on your head. how did nintendo miss that piece of comedic gold. having a flower on your head is like saying olimar owns you now lol
hasn't his dtilt always slid him forward?The PMBR is so powerfully befuddled by the stupid complexity of the statistics and variables involved in your percent chance of pulling Pikmin on certain stages that they left it as is. The Pikmin cycle functions as regular.
A major buff that wasn't shown off as much in the trailer is his tilts being amped up. His Dtilt slides him forward a tiny bit and has a good hitbox, while his up tilt combos and his side tilt pokes pretty well. Also the power boost at different stages of flower on the Pikmin is much more drastic than you would guess. With a full set of flowered Pikmin, they each hit like tiny bus' and combo together incredibly.