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Captain Olimar?

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Qbuilderz

Smash Journeyman
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Oct 30, 2007
Messages
329
are you kiding me! you think he shouldn't be in because he is too ugly!? that has to be the dumbest thing i have ever heard! size isn't an issue, once again peole have to correct stupid aruments like this one!

oh, and another thing about "ugliness" ans size, if you jusge like that, i guess you don't want ridley either...
 

IllidR

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"Pikmen" Forever!
=O

I feel like this thread should be re-done, with a crap load more information on the first post, hehe.
I agree, all of the information on Olimar is very scattered. If anyone wants to take up making another Olimar thread with more color, information, and willing to update it regularly give a shout. And post a sample of the first post here so we know it won't be poor quality.
 

Florida

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Joined
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Messages
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I agree, all of the information on Olimar is very scattered. If anyone wants to take up making another Olimar thread with more color, information, and willing to update it regularly give a shout. And post a sample of the first post here so we know it won't be poor quality.
>.>

-raises hand-
I have a nack for re-doing threads.

  • Character Index
  • Character Moveset Speculation
  • Fox McCloud Discussion
  • James McCloud Support
Hehe. I'll give it a go, and post a sample here when I'm done.
I might need some help with the information, I've only played the first game. And should we agree on a moveset to add the the first post?
 

Ice man

Smash Journeyman
Joined
Aug 30, 2007
Messages
374
I agree, all of the information on Olimar is very scattered. If anyone wants to take up making another Olimar thread with more color, information, and willing to update it regularly give a shout. And post a sample of the first post here so we know it won't be poor quality.
I third that, we need a thread with info and without haters.
 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
"Pikmen" Forever!
>.>

-raises hand-
I have a nack for re-doing threads.

  • Character Index
  • Character Moveset Speculation
  • Fox McCloud Discussion
  • James McCloud Support
Hehe. I'll give it a go, and post a sample here when I'm done.
I might need some help with the information, I've only played the first game. And should we agree on a moveset to add the the first post?
The best would definitely have to be Vali's... hands down. It goes the most in depth with each statistic and is a great representation on Olimar. Page 34.
 

Florida

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Wow, that moveset IS very awesome.
I guess that's that then, we've got our moveset! =P

I'll get to work on making a fancy support thread, now.

EDIT:

Alright guys, I'll need some "common arguments". So far I have:

  • Captain Olimar is too small.
  • Captain Olimar is too small.
  • Captain Olimar is too small.
... It would be awesome if you guys could help out a little on this one =P
 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
"Pikmen" Forever!
Wow, that moveset IS very awesome.
I guess that's that then, we've got our moveset! =P

I'll get to work on making a fancy support thread, now.

EDIT:

Alright guys, I'll need some "common arguments". So far I have:

  • Captain Olimar is too small.
  • Captain Olimar is too small.
  • Captain Olimar is too small.
... It would be awesome if you guys could help out a little on this one =P
Uhh..

  • Captain Olimar has only had games on one console.
  • But Captain Olimar isn't that popular and i don't like him!
 

Florida

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Messages
1,184
And yet you have an Olimar Avatar?
Wow.

If he was in the game he would most likely be low teir due to his size.

Is that valid for an argument?
Not really, that argument still suggests that he'd still be in the game. I need arguments that suggest Captain Olimar won't make an appearance, so we can own them with our counter reasonings :cool:

Thanks for that IllidR, I think I've came up with some good ones.
I just requests someone to cut out a Captain Olimar picture, so that should be done soon.
So erhm... yeah, I'll post the thread here when it's ready.

EDIT:
How's this people? If there's anything needed to add, let me know! I'm still waiting on that rendered picture of Captain Olimar, so I'll need to wait for that before posting anyway!


Captain Olimar is a tiny alien from the planet Hocotate. During his first adventure out into space, his ship crashed on an unknown planet, scattering 30 needed parts of his ship in order to take off. While adventuring this planet, Captain Olimar discovered a new species which he named Pikmin. These creatures grew attached to Captain Olimar, and helped him find the remaining parts of his ship, in order to get Captain Olimar home safely.

After this journey, Captain Olimar goes back to the mysterious planet with his friend Captain Louie. There they searched for items and treasures, to sell them off and help their company get out of bankruptcy. Of course, the Pikmin once against helped Captain Olimar on his quest.


This is the story plot of the games Pikmin and Pikmin 2, which is where Captain Olimar originated from. These two games are well known, and a success to the Nintendo company. This thread supports the concept of Captain Olimar being a playable character in Super Smash Bros. Brawl. Here I will display basic information, counter arguments, and even a gigantic and well though-out moveset.

Note that this thread does not support the idea of Captain Olimar and Captain Louie pairing up as one character (such as the Ice Climbers). No sir, this is pure Captain Olimar support, and the best kind there is! Also note that this thread is replacing the older version, due to lack of information in first post of previous. In the old thread we kept on getting comments such as "He's too small," or any other already-argued statement such as that. With all of the information added to the first post, hopefully all of that will end. We'd really like for you guys to come up with a new (and also reasonable) argument as to why Captain Olimar shouldn't be added to the character roster in SSBB. Come on, we dare ya! ;o

Alright, so to start out, here are some common arguments. Now, if you read anything in this post, read this section. I don't know know how many times I've seen repeated already-countered arguments. Seriously... read, then post.

Common Arguments:

Captain Olimar is way too small. There's no way he would work out!
Alright, this statement here is the most used, and the most annoying...
SIZE. IS NOT. AN ISSUE!! Seriously people, take a look at Kirby! He's supposed to be, what, a foot tall? While in Smash he's as big as Mario! There's no reason to not do the same to Captain Olimar, right? Another example of resized characters is Bowser. He's freaking huge, GIGANTIC even... and yet, they make him the same size as Donkey Kong. I say it again, size is NOT an issue!

He's only been in two games. Other Nintendo characters deserve in before him!
It doesn't matter how many games a certain character has been in, because obviously, Captain Olimar is popular. Captain Olimar is the sixth most requested character to appear in Super Smash Bros. Brawl as a playable character, according to Sakurai's poll. Plus, Captain Olimar was created by Miyamoto, who also created Mario and Link. If Miyamoto even suggested to Sakurai to add Olimar into Brawl, he’d definitely be in.

Also, even not being popular isn't an issue. Did any of you hear about the Ice Climbers, Mr. Game and Watch, or any other unpopular Nintendo characters before they appeared in Melee? I sure as hell didn't. Also notice that the Ice Climbers have only appeared in 1 game, before Smash. And as long as we’re talking about popularity, there might be a possibility of a Pikmin game coming out for the Wii. Having Captain Olimar star in a Smash Bros. game is indeed a great advertisement!

He'd be a Peach clone, we don't need clones in Brawl!
Now, this reasoning is just stupid. Captain Olimar would be FAR from being a clone. In fact, you can just take a look at the moveset shown below for some examples on how Captain Olimar could be unique and interesting. There are many possibilities when it comes to Olimar. I mean, he DOES have "t3h P1km1n!".

I assume that the only reason why people state that Captain Olimar would be a clone of Peach is because of the turnips / Pikmin relations. It's true that if Captain Olimar were to be in Brawl, it's almost guaranteed that his moveset would involve throwing Pikmin around and causing havoc. But why does this make him a Peach clone? Take a look at King Dedede's side special, the "Waddle Dee Toss". How is that not screaming out "TURNIPS CLONE!!"? Just because character share similar moves, doesn't entirely mean that they're a clone.​


Now, give us a new reason to why Captain Olimar shouldn't be playable, and make sure that it makes sense. If it's something that is said commonly, I'll add it to this first post and provide the Olimar fan-base's reasonings to counter such argument. We love a good debate people, humor us!

Alrighty then, here is an incredibly awesome moveset for Captain Olimar, created by the Smashboards member Vali. This moveset also provides detailed information on the different types of Pikmin, and some other miscellaneous information. So please, take a look!

Vali said:
Captain Olimar



Weight: 2
Size: 2
Strength: 3
Speed: 3
Reach: 2.5

Star of the Pikmin series Olimar is one heck of a fella. In just a few hours he manages to enslave a race of kind-natured flower people, abuse them by throwing them at things to get
his slave labour done and even has them killing the local wildlife in order to recycle their corpses for making more Pikmin (who are born into slavery). That's just Pikmin 1 though, he does it again in Pikmin 2 but this time in order to pay off a big loan his company has racked up. Just to give you an idea, as explained in the introduction, 100 "pokos" is over 1 year's salary and the aim of Pikmin 2 is to clear the remainder of the debt of 10,000 pokos, that's like...over 100 years salary. Talk about badass, Ganondorf can eat his heart out. Being first party and a game that has produced nothing but excellent titles since Pikmin 1 and 2 were 9.0 and 9.2 games on Gamespot and I think even higher on IGN, 3 on Wii is practically a dead cert. To make the games sell even better, what better than to include the protagonist in Brawl to promote the franchise?

Onto the actual moveset though, the majority of the uniqueness of Olimar would be his Pikmin buddies. After all, it's the game's focus and Olimar's primary way of whooping ***. He can actually fight himself, the Pikmin aren't necessary for him to fight (although incredibly necessary to complete the game, obviously) and so he's more than Brawl-worthy.
I should start off by explaining that there are 5 different kind of Pikmin that you can use primarily in Pikmin 2 and 2 unique but not really obtainable Pikmin in 1 and 2. These 5 main ones are Red, Yellow, Blue, White and Purple. Each have different strengths and weaknesses and like in Pikmin they'll be gotten by plucking them from the ground, but Olimar will start with 4 randomly generated Pikmin in order to not completely gimp him.

The Different Pikmin

You can have up to 15 Pikmin at one time. Oh and I better mention that pikmin when in the air are hapless. No, they can't DI, don't be silly. I should also note that any Pikmin currently engaging in hostile acts on an opponent can't be used in Olimar's attacks, even if they are in range.

Basic Pikmin Mechanics: When thrown will attack and follow the closest target, like in Pikmin, however if the closest target is Olimar they will return to his side. Pikmin come in the 3 different stages of evolution: Leaf, Bud and Flower. Leaf is the most basic, a bud will increase their attack speed by 0.2 seconds and runspeed slightly, while a flower will increase their runspeed slightly, attack speed by a further 0.2 seconds and damage 1%. If a Pikmin lands on you, depending on their weight your runspeed and jump height will be lowered slighty. To rid yourself of a Pikmin, waggle the analogue stick <-, ->, <-, ->. While a Pikmin is attached to you it's attack speed increases slightly by 0.3 seconds. Pikmin evolve by being used in a killing move or after every 15 hits.

Reddy!



Attack Speed: 1.5 seconds
Damage: 3% per hit.
Weight: 2.5
Speed: 3
Immunities: Fire/Explosions
Special Abilities: None
Takes knockback proportionate to weight and 175% of Olimar's Damage (so if Olimar was on 100% and you smashed a red pikmin, he would get knocked back as if he was of weight 2.5 on 175% damage)

Most basic Pikmin and the first you get, they are also the strongest of the original trio of Yellow, Red and Blue. Immune to fire and so immune to explosions aka. bomb-ombs.

Yellowy!



Attack Speed: 1.2 seconds
Damage: 2%
Weight: 2
Speed: 3
Immunities: Lightning
Special Abilities: None
Takes knockback proportionate to weight and 200% of Olimar's Damage (so if Olimar was on 100% and you smashed a yellow pikmin, he would get knocked back as if he was of weight 2 on 200% damage)

The 2nd type of Pikmin you are introduced to in Pikmin 1, Yellow's are the lightest are thus are capable of being thrown the furthest. Immune to lightning attacks such as PK Thunder.

Bluey!



Attack Speed: 1.5 seconds
Damage: 2%
Weight: 3.5
Speed: 3
Immunities: Water
Special Abilities: None
Takes knockback proportionate to weight and 125% of Olimar's Damage (so if Olimar was on 100% and you smashed a blue pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

3rd regular type of Pikmin and the last one found in Pikmin 1. Able to withstand water attacks such as Blastoise (if he's back in Brawl :(). Slightly heavier than the other 2 and cannot be thrown as far.

Sorry for the terrible, terrible picture. Honestly, there was no good ones of the blue Pikmin >.>

Whitey! (aka. the Albino Pikmin)



Attack Speed: 1.0 seconds
Damage: 1%
Weight: 3
Speed: 5
Immunities: Poison
Special Abilities: 3% chance on hit poison which deals 2% damage every second for 5 seconds. If ingested (a la Kirby or Yoshi's swallow moves), that opponent is automatically poisoned.
Takes knockback proportionate to weight and 150% of Olimar's Damage (so if Olimar was on 100% and you smashed a white pikmin, he would get knocked back as if he was of weight 3 on 150% damage)

This one seriously scares the crap out of me. Just don't look into it's eyes! Fastest of all the Pikmin and is partially made of toxins I believe. Immune to poison (since it's body contains it) and so immune to poison mushrooms.

Purpley! (aka. the Sumo Pikmin)


Attack Speed: 2 seconds
Damage: 4%
Weight: 4.5
Speed: 1
Immunities: None
Special Abilities: Apart from being the fattest son'of'a... around, none
Takes knockback proportionate to weight and 75% of Olimar's Damage (so if Olimar was on 100% and you smashed a purple pikmin, he would get knocked back as if he was of weight 5 on 75% damage)

This guy seriously puts on a pound a minute. Even throwing him near an enemy stuns them in Pikmin 2. Obviously has the highest weight and damage at the cost of speed and throwing distance, these guys are heavy brawlers and cause the most slowing and jump height reduction when thrown onto someone. As hard as they are to knock away, they don't have any immunities (except to indigestion).

Good so far eh? We're just getting started!

The Actual Moveset

Finally, onto Olimar's actual moves. That's a lot of information to get down before you can even get onto this stuff, if Sakurai ever finds this moveset and thinks "Wow, that's such an excellent idea!" he'll put it in manual. I hope.

A moves

A - Right fisted punch - 2%, loooooooow knockback
AA - Left fisted punch - 2% loooooooooow knockback
AAA - Olimar's special Rocket Punch(tm)(R)...maybe not...Olimar sticks out both his fists in a double fisted punch of glory - 4% med-low knockback
Dash A - Rush Boots, you slide at 1.5 times your running speed for a short distance, semi-bad wind-down lag though - 8% medium knockback
A -> tilt - Headbutt - 10%, medium knockback
A^ tilt - Rising headbutt - 9% medium knockback
Av - Pik-a-grab, grabs a Pikmin and sweeps out the opponents feet. Knockback, speed and damage vary on the Pikmin sweeping with, ranging from 6%->10%, low -> med-high knockback.

A -> Smash - Swing-a-pik, for every 3 pikmin, Olimar grabs a random pikmin by the flower (so cruel) and swings them forward. Damage is 10% + the damage of each pikmin, knockback and speed again depends on the type of Pikmin and the number. If no pikmin are near, Olimar hits for 10%.

A^ Smash - Soar-a-pik, for every 5 pikmin, Olimar grabs a random pikmin by the flower and swings them in an arc upwards. 10% + pikmin damage, speed and knockback variable. If no pikmin are near, Olimar hits for 10%.

Av Smash - Kik-a-pik, All the pikmin around him kick (both sides, so it wouldn't be 15 pikmin on 1 side kicking) for their base damage with good knockback, if no pikmin are currently following Olimar, he does a 360 floor sweep for 8% with low-med knockback.

Nair - Spins around - 2% each hit with low knockback, last one has medium knockback
Bair - Donkey kick - 5% good knockback
Uair - Somersault kick (he's had zero g training after all) - 6% medium knockback
Dair - Mid-air headbutt (kinda like a reverse of his Uair and instead of kicking them, thwacks them with his helmet) - 5%, meteor
Fair - Your standard kick - 5% medium knockback

B moves

These are probably going to be a bit more indepth.

B - Ye olde "Whistle" - Olimar uses this to command his little buddies. Tapping B will make a short shrill whistle noise which is the go ahead for the pikmin to change the order in which they are standing, meaning you can select which pikmin are closest to you at any given time by taps of B. The default formation is Purple -> White -> Red -> Blue -> Yellow and will change as such so the front goes to the back (ie. W->R->B->Y->P is the next formation). Formations are there to give you greater control over which Pikmin you are throwing and with practice will become second nature, even in the heat of a battle, and like everything would just take practice getting used to managing them.

Holding down B will make all pikmin in 4 body-lengths of Olimar will attempt to make their way back to his side. While holding down B (so after 1/2 -> 3/4 of a second), Olimar is forced to continue to whistle for the remainder of 2 seconds and is unable to move or attack during this time.

B -> - Hurl-a-Pik - Throws a pikmin, how hard depends on how far you tilt the control stick. They follow a set trajectory of the classic arc, and will also go different distances depending on their weight. Holding the control stick full tilt and throwing a purple pikmin will yield roughly the same result as throwing a yellow pikmin at under half tilt.

B^ - Dolphin Rocket - Olimar's rocket is also his recovery move! Upon using this move Olimar is instant in his rocket which moves on a shaky trajectory diagonally upwards. You can also control this a little, such as veer it in a direction. Any surrounding pikmin which are falling relatively near to Olimar are taken up in the Onions around the S.S. Dolphin. Upon moving for 1.5 seconds or so, the dolphin explodes out of habit sending 3 randomly generated parts upwards, diagonally down to the right and diagonally down to the left. These parts are parts which you collect from Olimar's ship in Pikmin 1 and all do 5% damage except the secret safe which does 8% and the Massage Machine and the Space Float (with lower chances of appear) which do a healthy 10%.

Bv - Pick-a-Pik - Probably the most complicated one of all that will take some time to explain. Pick-a-Pik works as sectioned areas of each stage where each section has a 60% common chance and 40% uncommon chance of plucking 2 different kinds of Pikmin. Battlefield for example might be split into 5 different sections, the 3 different platforms and the main floor split in half. On these sections 2 types of Pikmin can be plucked (skilled Olimar's will know which Pikmin to get where on each stage) in those 2 percentages but the rarer Pikmin (white and purple) can only ever occur as 40% uncommon chances, so a purple/white or white/purple combination won't happen, but a red/blue could.

To actually pick the Pikmin, Olimar must hold down and press B at which point it will take 2 seconds to pick a Leaf Pikmin form that area. Subsequent presses of B (while still holding down) will yield Pikmin at 1 second delays. The first 2 Pikmin to be picked will be Leaf Pikmin, the next 3 will be Bud Pikmin and all subsequent Pikmin will be Flower Pikmin, up to the maximum of 15 Pikmin. If you start picking with 0 Pikmin, it's possible to pick up to 10 Flower Pikmin.

Grab moves

A (while holding) - Sly dig - 3%
Forward - Bum's rush, 1-3 Pikmin by Olimar grab the opponent and do the Bum's rush on him ::chuckle: (6-9% high knockback), no Pikmin and Olimar weakly attempts it himself resulting in 3% damage and low knockback

Back - Pik-a-Swing, 1-3 Pikmin grab the opponent's feet and swing him backwards for 5-8% damage and med-high knockback, if no Pikmin, Olimar attempts to do it by himself for 3% damage and low-med knockback.

Down - Pik-a-pounce, Olimar throws the opponent to the floor, 1-6 Pikmin + Olimar jump on one end of the floored opponent for half their totaled base damage + 3% and med-high knockback depending on Pikmin weights. If no Pikmin, Olimar once again foolishly attempts it by himself and doesn't get very far, 3% damage and very low knockback.

Up - Pik-a-Punch, Olimar releases the opponent and uppercuts them at the same time as 1-5 Pikmin. Damage and knockback depends on Pikmin's strength. If no Pikmin, Olimar does it by himself for 3% damage and low knockback.

Final Smash Move

Pikmin Bomb Squad!

The S.S. Dolphin flies in from the top left of the screen over the battlefield and exits again to the top right, pausing only to fire the Nova Blaster down on Olimer's position. Any enemies caught in the dazzling beam are stunned as if their shield was broken. Any yellow pikmin bathed in the light acquire bomb rocks with a minimum of 3. If 3 yellow pikmin aren't present, 3 random pikmin caught in the light will be transformed into yellow bomb pikmin and if 3 pikmin aren't present (if any), then any pikmin caught in the light will be transformed and up to 3 bomb pikmin appear to a maximum of 3 in total. However, if 15 pikmin of that Olimer are present on the battlefield but none caught in the beam, the bomb pikmin will not appear.

Yellow bomb pikmin are able to be thrown as far as regular yellow pikmin and if they land on an opponent after being thrown will automatically explode for 15% damage and high knockback and the pikmin will automatically be star-ko'd. A yellow bomb pikmin will give chase to any opponents they land near like regular pikmin, but instead will self-detonate (star-ko'ing itself) and do 10% damage and med-high knockback. If the opponent attempts to evade the pikmin and succeeds (so the pikmin cannot follow), he will attempt to throw the bomb rock at the opponent with a good degree of precision for 7% damage and med knockback but unfortunately not a star-ko :(.

Taunt

All the pikmin by Olimar's side line up facing the screen and do the leaf-mexican-wave from the good ending of Pikmin 1, speed varies on how many pikmin are in the line as to always be the same amount of time for the taunt. If no pikmin are by Olimar's side, he looks left, then right (as if looking for the pikmin) and then bows his head (in realisation that he's all alone *tear*).

Kirby Hat

Kirby dons the entire spacesuit with a small (non-spherical) helmet over the top third of his head. Kirby's B move now plucks and throws pikmin. Holding B will pluck the pikmin from the ground at the same rate as Olimar does but Kirby is not adept at throwing the pikmin. Upon tapping B Kirby throws the pikmin horizontally for less distance than Olimar as they spin through the air. Like Olimar's pikmin they well give chase and attack nearby opponents but due to their spinning in the air will bounce off of any enemies they are thrown at for their base damage rather than landing on them.

It's not exactly orthodox, but nothing about an Olimar moveset really could be :laugh: and the way the controls are set up at the moment (B for whistle, side B to throw pikmin, down B to pluck) at least make sense and such things as the whistle will feel natural for Pikmin players. Thus making one which would also make sense for Kirby's B would be practically impossible.

I think that about wraps it up for the my Olimar moveset. Thanks for taking the time to read it.

http://www.youtube.com/watch?v=b_slmbAtWe0

^ Awesome Pikmin advert, well worth checking out.

If anyone is unfamiliar with Pikmin and the gameplay behind it, check out this music video of Pikmin clips from Pikmin 2. While it's not exactly a tutorial video or anything you might be able to at least pick up some gameplay mechanics and how **** awesome Pikmin is.

http://www.youtube.com/watch?v=DRmY9EYmj9U

 

IllidR

Smash Champion
Joined
Jul 24, 2007
Messages
2,373
Location
&quot;Pikmen&quot; Forever!
And yet you have an Olimar Avatar?
Epic Phail of the Day!

Nice work there Eg. But where you say size isn't an issue you put "AND" just a small typo. Also, for the popularity factor you can include that he is a Miyamoto creation, others of which have been Link and Mario and if Miyamoto even suggested to Sakurai of having Olimar in the game, he'd be in. And maybe somewhere with the likely event of a Pikmin Wii, it'd be a great endorsement for the franchise.
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
Epic Phail of the Day!

Nice work there Eg. But where you say size isn't an issue you put "AND" just a small typo. Also, for the popularity factor you can include that he is a Miyamoto creation, others of which have been Link and Mario and if Miyamoto even suggested to Sakurai of having Olimar in the game, he'd be in. And maybe somewhere with the likely event of a Pikmin Wii, it'd be a great endorsement for the franchise.
Alright! I've edited all of that into the post!
Is there anything else that we're missing? I think we're set! =)
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
Right. It's this picture by the way. The other one is overused, and just not as lovable as this clay version! =P

Hopefully Planetrenders will get it done soon! XD

EDIT:
Yeah, I can.
I'll go ahead and post the thread then?

I reckon' I'll have to ask a mod first, though.
 

Thedude3445

Smash Apprentice
Joined
Nov 5, 2007
Messages
199
Location
Georgia
Hey, most movesets I have read are kinda weird. I have one, but tilts and throws aren't in it, because I made this a long time ago.

Captain Olimar:
Size: Not normal Pikmin 2 size (20 MM), a bit smaller than Roy
Buttons:
A- Punch
UA-Charge jump punch
DA- Break Dance kick
SA-Charge Punch

No Piks- All the same as the As, except a little weaker but faster except:
UB-Mario style UB, but faster and weaker.
SB- Fox Style SB move but slower and weaker, but no blurs.

With:
B- Throw Pikmin
UB- Dismiss one Pikmin
DB-Pluck Pikmn (20 Max)
SB/C sticking- move Pikmin to each side of you

Taunt (W/O Piks): Spins around and gives a thumbs up.
Taunt (With): Shoots out Ultra Spicy Spray (Max. 1 time a match)

Final Smash: 100 Pikmin fall onto the screen and beat on all characters but Olimar.

On all large stages (like Hyrule Temple), Assist tropphies sometimes have 5 Pikmin in them. They will modify your B attaks to the above (unless all dissmissed, like Olimar), and will be according to your Player colour (with Olimar too)
P1- Red
P2- Blue
P3- Yellow
P4- Bulbmin

Pikmin can be killed if hurt by 10% damage (you can't actually tell ingame), and if dissmissed, they can attack other players automatically.
 

the grim lizard

Smash Master
Joined
Nov 26, 2004
Messages
3,130
I love this. I'm so glad this thread has burst with action as of late. Olimar definitely deserves to be in, and he definitely deserves to have an active thread.
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
Olimar is probably my third Most wanted character

here's hopin!
you had a typo their every time you say olimar wont be in brawl a puppy dies. every time you say he will be in.... PAIRED WITH LOUIE a kitten and two puppies die! louie can be part of his FS or a move mabey even an alt costume (my fav choice) but NOT paired together he can even be an AT. him and a squad of 50 pikmin run around screen while he randomly targets oppontes to have his pikmin attack them and he acts like a 5th (fouth, third?) brawler in the match and dissappers once he is smash of stage (he has no recovery abilities but one jump) or all of his pikmin are killed
 

Rubydragon

Smash Ace
Joined
Oct 14, 2007
Messages
694
Location
Miami Florida
Olimar is now out of Brawl, due to Captin Falcon punching him in the face (like in the anime), and exploding the entire universe. How are we alive? Olimar doesn't live here!
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
Chuck norris kills captain falcon for copyright infringment but this event would be awesome Captains Unite you must battle Captains Olimar and Falcon Lvl6 3 lives and the Captains Tiff Captain Olimar vs Captain Falcon (you choose who you play as and the cpu is lvl 9 5 lives
 

Storm Eagle

Smash Lord
Joined
Nov 4, 2007
Messages
1,800
Location
Germany
NNID
Storm88
Olimar and the Pikmin should be an Assist Trophy. Sorry, guys. Just my opinion. He would be kinda lame as a fighter.
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
yes why dont we say Geno will be an AT because he only apperad in one game and is a puppet and so is ridley because he floats!
 

achtung!

Smash Cadet
Joined
Jul 12, 2007
Messages
26
My username on Gamefaqs is Admiral Olimar.
Olimar is so obviously the best Captain.
Olimar is cool, but Captain Falcon is obviously better. Just look at his pecs!

As for Olimar in Brawl, here's to hoping! He'd be very original and fun to play as. We'll have to see.
 
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