Space Stranger
space cowboy
While the landing lag might be a problem for continuous knees, I'm just glad its been buffed.
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I really agree with this, especially because his other aerials, such as his Bair, Uair and his Nair have very little lag, so those are much more suited for combos while the Knee will be a more satisfying finisher that is, of course, harder to pull off.Honestly, as long as it is a decent KO option, it is already better than it was in Brawl. So I have no complaints and I always felt as though it should be a more skill based move anyways. It was far too easy to spam effectively in Melee.
Yup, can't wait to use the Knee of Justice for that amazing moment.I really agree with this, especially because his other aerials, such as his Bair, Uair and his Nair have very little lag, so those are much more suited for combos while the Knee will be a more satisfying finisher that is, of course, harder to pull off.
Much Falcon. Wow.Oh yes the fabled Knee of Justice. such power.
This is absolutely beautiful.
NOT IMPORTANT RIGHT NOW, FALCON'S KNEE IS CHAMPION! Lol, jk, yea, if it's better than alrightMuch talking has been done about Falcon's knee, but does anyone actually have info from a streamer on Falcon's knee buffs?
Sorry lol. I have heard the landing lag on the knee has been increased but it comes out a bit quicker? I haven't seen anyone using it in streams quite yet ((I am watching one now, no one's using )) But as soon as I get some solid info I'll post!That didn't really answer my question but I'll just go ahead and say YEAH I TOTALLY AGREE.
Don't be sorry dude I was joking.Sorry lol. I have heard the landing lag on the knee has been increased but it comes out a bit quicker? I haven't seen anyone using it in streams quite yet ((I am watching one now, no one's using )) But as soon as I get some solid info I'll post!
I heard that M2K said that he had confirmed uair into Knee.I still hope up-air to knee has been carried over from melee.. Nair-to-knee seems more plausible, considering the nair has virtually NO LAG in smash 4.
More like impossible. Nothing is going to combo into Falcon Punch in this game.With all the lag after the knee, I guess that makes the "sacred combo" even more of a rarity?
noMuch Falcon. Wow.
The hitbox is definitely a tad easier to hit with than it was in Brawl where the knee had already seen its huge nerf, the days of kneeing people frantically have been gone for a long time, at least now it's more reliable.As said before the knee seems to have a highly increased landing lag of course but something new is also how centered the hitbox to the knee is. It seems to be MUCH smaller and more precision based than before. Because of this people are going to have to be careful about when they decide to unleash the knee and time it juuuust right.
Yeah, it's a pretty stupid nerf. Either keep the knee's lag as is but increase the hitbox to compensate or reduce the lag altogether. Same goes for the stomp - there's very little incentive to go for hard reads with the move because of its lag. Falcon doesn't seem like a bad character but he has a few shortcomings that prevent him from playing his game effectively.Blech, the Fair looks practically useless again. Why go for such a risky and hard to land option when you can confirm Upair strings so easily or even a Bair? This move still seems too nerfed.
You ever stop to think that maybe Falcon's knee was only quick on landing in Melee because of L-cancelling?Yeah, it's a pretty stupid nerf. Either keep the knee's lag as is but increase the hitbox to compensate or reduce the lag altogether. Same goes for the stomp - there's very little incentive to go for hard reads with the move because of its lag. Falcon doesn't seem like a bad character but he has a few shortcomings that prevent him from playing his game effectively.
Marth's aerials also got shafted for no reason at all.
Actually, it wasn't. A non-canceled knee lasts for 19 frames in Melee and 22 in Brawl. In this game, it has a whopping 33 frames of landing lag, which is a pretty significant increase. The move should be safe enough to be useful in more than two situations (easy punish and combo finisher) without being brainless like an L-canceled Melee knee.You ever stop to think that maybe Falcon's knee was only quick on landing in Melee because of L-cancelling?
If people could use a near lagless aerial killing move on grounded opponents, they would do it all the time.
And I'm sure some people were annoyed by Marth's Fair camping in Brawl.
I like this. Because the landing lag is terrible in the new game.That game that Falcon did his Knee in wasn't a demo copy unfortunately. It's not that the game wasn't out yet, but by the time the landing lag finished on his Knee the game came out.
Have you gone to training mode and confirmed this as a combo on almost everyone in the cast? I've tried it on plenty, and often, though it looks like a perfect combo, the combo counter won't reach 2. This includes ZSS at 75%The knee is incredible in this game. It's not quite melee good, but in the context of this game its VERY good. You can dthrow into knee for true, registered combos on almost everyone in the cast at around 65-80 percent. I crush ZSS players with it, its very reliable as a kill move. You just can't throw them out as an approach now. Dthrow into knee works, uair into knee works, in certain situations stomp to knee does the trick.