-Fatality-
Smash Journeyman
I use footstools very often, here are some of my main uses for them.I've decided to sole-main falcon in P:M and smash 4. I mained falco/falcon in melee for a couple of years and P:M falcon is just WAYYY more fun. To the point that I don't use falcon in melee anymore.
@ -Fatality- do you use footstools often? any ideas about how footstools can be used efficiently? I've done footstool -> falcon punch offstage. it was kind of awesome.
Footstooling characters with bad vertical recoveries offstage is a very powerful gimping tool, especially since unlike Dair, it can't be meteor canceled, is frame-1, and since you get a jump off of it, you typically have much more options following said Footstool than you would Dair.
You can use it mid-combo when above someone to put them on the ground when they don't expect it, and they likely won't tech, which leads to a free Dair bouncing them up for much more damage. Use it too much and they'll start teching it though, so be careful. When higher above the ground, you can use Footstool fast fall Dair to hit them right as the stun ends and initiate a tech chase in situations where nothing else is fast enough to guarantee that the combo will continue. Footstool fast fall Dair is also very powerful offstage against characters that don't fall very fast.
Footstool into Falcon kick is guaranteed if you're fast, and it gives you a fast way to beat shielding/CC'ing opponents from above, if they try to CC it, they get hit by the quake hitbox, if they don't, they won't be able to punish you except at very low percents.
I'd be happy to share more ideas and stuff if you'd like.