lordhelmet
Smash Master
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All credit goes to AMKalmar. On a side note, desynchs on wifi.
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Official Thread
All credit goes to AMKalmar. On a side note, desynchs on wifi.
Pictures:
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Original Post:
Teh Falcon Hit Bubbles
Ground Moves:
Neutral A -
First Jab - Good ol jab with its decent range
Second Jab - The second jab extends further than the first
Gentlemen - Falcon delivers a knee which goes farther than the second jab. However the hit bubble does decrease after the initial strike.
MultiJab - "lol does it even have range?" - Snake
FTilt -
Falcon's f-tilt delivers good range for those "gtfo" moments. I forgot to get the other 2 f-tilts.
DTilt -
Falcon does his smexy pose for Snake. Snake can't handle the manliness.
The hit bubble does extend to his back hand and offers good range but at the cost of its speed.
UTilt -
Falcon's disjointed u-tilt offers great range and killing power.
FSmash -
F-Smash provides Falcon with a boost to compensate for the poor hit bubble. Great killing power but slow.
DSmash -
First Hit - Falcon covers his front with a barrage of hit-bubbles. I assume the bottom hit-bubble is the one that can combo with the second hit.
Second Hit -
USmash -
First Hit - Kind of disjointed at the bottom but nothing too noticeable. The first hit also attracts opponents into Falcon.
Second Hit - The second hit provides the killing power but lacks the size of the first hit.
Dash Attack - Falcon running over helpless foes. His hit bubble does shrink after the initial attack.
Aerials:
NAir -
First Hit - The move responsible for many awesome combos.
Second Hit - Provides the knock back and is tilted upwards rather than straight as the first one.
Knee of Justice -
Sweetspot - Very strict in timing but worth the risk. The sweetspot covers his kneecap with parts of his leg. The bigger hit box is a flub.
Flub - Falcon got a bigger bubble but has very weak knock back.
BAir - Tilted downwards which kind of surprised me. I'm not sure if it has a small sweetspot hit bubble like the Knee of Justice.
DAir - The hit bubble extends a bit below Falcon's feet to allow Falcon a limited ability to spike through platforms.
UAir - Falcon's best move covering a good 180 degrees over him that can also strike opponents in front and back. I'm not sure if its a bit disjointed or not.
Specials:
Falcon Punch -
lol whooops
Falcon Kick - Quite a weird hit bubble configuration but FK still provides a **** priority. I'm guessing the smallest hit bubble provides the kick's awesome priority.
Raptor Boost - A sliding mini tower if hit bubbles appear with the Raptor boost. A huge hit bubble then appears when the Raptor boost connects but it leaves Falcon's front exposed.
Falcon Dive - The Dive's hitbubble extending from his hand to his chest.
Grabs:
Standing Grab - His grab has a smaller bubble than both jabs.
Pivot Grab - It has good range but it takes foreverrrrrrrrrr.
Dash Grab - Its a grab, while he's running. yay.
Pummel - Falcon beating up Mr Red Pacman.
Aerial Raptor Boost: lol The size of the hitboxes really surprised me. As you guys probably know, the hitboxes sometimes will activate but your opponent won't get hurt due to the boxes coming out late/out of range.
Aerial Falcon Kick: Falcon's Aerial Falcon Kick has a considerably smaller hitbox than its grounded counterpart. I'm not sure if Falcon's leg sticking out from the box is vulnerable to attack. Its grounded hitboxes are pretty small but cover decent ground around Falcon.
Get Up Attack 1: This is what happens if you trip and its caused by your opponent (Diddy's naners, Snake's Ftilt) or by random tripping. The boxes cover good ground but leaves Falcon's upper torso and head exposed. Good thing for invincibility frames! ^_^ (if they're present)
Get Up Attack 2: This is what happens if you get attacked and you land faced-down. Falcon uses his legs to attack in an arc, covering a good area around him. I was surprised by the size of the box as it appeared to be as a big as the u-tilt hitbox.
Get Up Attack 3: This is what happens if you get attacked and land faced-up. Falcon does a sexy upside-down splits hitting foes with his manly break dancing skillz. Pretty good coverage.
Ledge Attack: Its an attack, from the ledge. awesome.
It covers pretty decent ground.
Ledge Attack @ 100%: Falcon's manly upper-cut covers a great area and I consider it as disjointed. It can hit opponents not only in front of Falcon but above Falcon which makes this move great. It also has awesome priority over Wario's bite iirc
DAir Platform Spike: Just showing the extent of d-air's capability to go through platforms. Its actually pretty hard to get the timing right and its hitbox is relatively small but it does work ^_^