xDD-Master
Smash Champion
PROJECT CANCELED DUE TO THE NEAR IMPOSSIBILITY OF THIS WOULD EVER BE SOMEWHAT SIMILAR TO A REAL BEMU xd!!!
A short FAQ
- First: What does SSF:B stands for?
=> Super Street Fighter Brawl
- From where did I get the idea?
=> When I saw this:
http://www.youtube.com/watch?v=v7cW2nMf1gk
- Is this a final name?
=> Idk, maybe I need to change it if there is a copyright on the name "street fighter".
- So what is the main Idea of this?
=> SSF:B should be a complete different Smash Bros. It's gonna be a mix of traditional fighting games physics [mostly street fighter] and brawl [nintendo characters & stages].
To do List
- Ruleset (Only 1 of both)
- brawl with hp instead of % (<- then we would have a timer) Ҳ
- hp-mode (special brawl) with timer (<- normally there is no timer) Ҳ
- Gameplay
- characters face eachother everytime Ҳ
- new shielding system Ҳ
- remove 2nd jumps (No Multi-jumpers maybe) Ҳ
- remove gliding or at least making it ending in fall state Ҳ
- remove tripping Ҳ
- remove wallteching Ҳ
- remove ground teching or changing it Ҳ
- remove footstooling Ҳ
- remove SHs Ҳ
- remove aerial mobility Ҳ
- remove air moves (Specials, or even some Aerials) Ҳ
- remove the landing lag of aerials Ҳ
- remove airdodging Ҳ
- remove spotdodging Ҳ
- remove dashing / running Ҳ
- remove / reduce bounce of walls Ҳ
- all 3 walkings have the same speed Ҳ
- canceling system: jabs > tilts> smashes > specials Ҳ
- quicker landing-animation, get-up-animation, more invi-frames (?) Ҳ
- special button strings to release "special" attacks (v ~ v+> ~ >+A for example) Ҳ
- some sort of a special bar, which can unleash a special attack (like final smashes) if the bar is full Ҳ
- wifi-support Ҳ
- Physics
- hitstun Ҳ
- gravity Ҳ
- Characters
- character specific moveset changes Ҳ
- remove of all infinites Ҳ
- balancing Ҳ
- giga bowser (lol xD?)... maybe ._. Ҳ
- Stages
- no death zones Ҳ
- making as many stages as possible viable Ҳ
- maybe camera re-adjustments Ҳ