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Can you give tips to handle Samus?

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
Samus is a floater with a bad shieldgrab. This means she relies a lot on her ground game (CC d-smash, f-tilts, range). The best way to handle her is to simply not give her room to spam projectiles by approaching with either full jump or SH aerials followed by shines to prevent from being CC d-smashed. Also always come after her when you're able to get her into the air with up-airs (learn the timing of hitting the u-air with its tip so Samus's high priority n-air doesn't go through).

Obviously, you want to kill her vertically since horizantally. A few good tactics is to full jump out of shield and land ontop of her with an u-air if you expect a laggy move. Otherwise, just keep the pressure on her because she can't evade very well with such a terrible roll.
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,651
Location
Columbus, GA
Keep a laser in the air to put them under pressure. Be sure to watch for the CC, as it will be a major pain. Also, a smart Samus will bomb DI away from your uairs, so try to predict their movements, and as stated above watch for the nair. Now, not reccomended, but you could be a major pain in the *** while they are higher percent, and just dthrow to an upsmash. If your opponent doesn't expect it, they wont tech it, and still may be within upsmash range. Works great against lower levels of play. You could forward throw, dash and grab into an upthrow to uair. Usually works pretty well. And always l-cancel your ariels into shines at close range, no need to let yourself be open to dsmash. Also, stay away from the ledges of stages. Samus can shoot a homing missle, causing you to fall below her. a simple up tilt will put you out after that. And as mentioned above, approach with full hops and SHFFLd nairs to keep the missle spam down.
 

Excel_Zero

Smash Lord
Joined
Mar 24, 2006
Messages
1,201
Location
Puerto Rico
Thanks for the tips.

Now here is another question:

When Samus is recovering using her Bomb Jump, which is the best option to edgeguard her?
1. Stop her track with a N-Air/B-Air.
2. Stop her track with a Shine.
3. Shoot lasers from a distance, and wait till she is at closer range with the stage, and then do a ground attack or shuffled air attack.
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
Depends if above 50% nair<Bair. Below Shine. And shoot lasers and then just go back the Nair/bair.
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,651
Location
Columbus, GA
I wouldn't depend on shine period, a smart samus will not be shine spiked or even phased by it. She has to many recovery options, true the shine can be used, but avoid it. Instead, spam your laser and be ready for the samus to come from below. Time a dsmash right, and you could force her to low to bomb recover into a grapple. Just don't get out mind gamed when playing the edge game, she has multiple ootions of comming back to the stage including missles, up+b, grapple into fair, grapple into nair, wall kick to missles to fair to up-b to ledge hopped nair. Again I could string out a lot of recovery combos from below and while she is still out in the open. My good friend plays Samus, and I only know way to well how to handle it.

I.E. Don't try to edge guard samus, just play it safe for a minute, spam the laser at her, and wait to get the chance for a uair or upsmash at a higher %
 

Tsunami157

Smash Journeyman
Joined
Jan 7, 2006
Messages
255
Location
Auburn, AL / Columbus, GA
I play against a pretty good samus, and know that you can play one of two ways based on your abilities. I would say that if you don't have the foundation technically, you should do as Gerbil said and camp. (Note: This is not directed at anyone in the least, I am merely stating that your confidence in your skills should determine your play style).

However, if your technical game is down, by all means use your aerials. Samus's air game (excluding the bair is pretty unremarkable) She is very susceptible to your shine combos. (Drillshine and Waveshine) So if you have the tools, you should use them.
Go as aggro as you want without being reckless.
Don't give the Samus time to breathe.

As for the bomb jump, see if you can mindgame them into doing something predictable. (Example: Firecanceling the ledge to force the Samus to either recover above or grapple the level.) If you can get them to grapple the level, attempt a shine spike on the Samus as they pull up. If they recover above you, you should attempt a ledgehopped uair. This is basically the key. You have to force the Samus into doing something punishable. It can be done, but it takes patience and a knowledge of the Samus's playstyle.
 

S i C k N e S S

Smash Rookie
Joined
Aug 26, 2006
Messages
22
If the samus is a noob, just run up to him then sheild grab him up, and juggle him. If hes an advanced Samus, then I don't know how to explain this in words, but abuse your up graps and usmashs in the air.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Counterpick stages with low ceilings for your vertical KO's like Greens Greens, Yoshi's story, Corneria, FoD, etc.
Also Brinstar is good for Fox because it will be hard for you to be KO'ed downward because of the rising acid+low cieling.
 

PopeOfChiliTown

Smash Ace
Joined
Oct 12, 2005
Messages
520
Location
Isabela, PR
Brinstar is TERRIBLE for space animals. People counter pick Brinstar against them. The acid ***** Fox for a quick 80%, so even if you're not KO'd, when you get back to the stage in whatever awkward way you could, Samus will probably be in position for any of the many kill options she has. Also she has many moves that can KO you off the sides anyway. Don't pick Brinstar as Fox.

As for the actual matchup I have not real insight to put forth, just wanted to clear up the issue of Brinstar.
 

KeepSpeedN

Smash Ace
Joined
Oct 15, 2005
Messages
686
Location
Naples Florida
Thanks for the tips.

Now here is another question:

When Samus is recovering using her Bomb Jump, which is the best option to edgeguard her?
1. Stop her track with a N-Air/B-Air.
2. Stop her track with a Shine.
3. Shoot lasers from a distance, and wait till she is at closer range with the stage, and then do a ground attack or shuffled air attack.
most likely they will try 2 use there grapple to get back so stay on the edge. if the grapple the stage drop from the edge and shine. if they try to recover from above edge guard with like back airs while staying on edge it's kinda hard 2 do that but 1nce u get use 2 it it is very helpful.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
samus, like peach, has a great cc game. This just means that if you hit her, it needs to be a strong hit, or you need to l-cancel into shine asap or else you'll eat some random attack. don't underestimate laser spamming, any additional percent is very important, especially without the risk of samus CC countering you!

it's best to not use the reflector vs. samus, as in most cases they will be trying to get you to use it so that you get stunned when you reflect the missile. Also, if you try to shield the missile this is normally followed by a grab. so try to just evade missiles as best you can. Jumping over samus will get you a face full of screw attack lol, so try and stay away from her head.

up throw up air doesn't really work on samus, so that removes a big advantage from fox, and you are also edge guarded pretty easily, just try and mix it up in that department. edge guarding samus can be pretty annoying as well, with her floatiness, bomb jumping, grapple, and strong up+b, so try and go for vertical kills, upsmash out of the shield is an invaluable asset in this case.

that's all I've got for now, keep practicing and all that good stuff :-)
 

radical00edward

Smash Journeyman
Joined
Jun 26, 2006
Messages
396
i cant beat a good samus.. the only thing i can do is try to find some flaw in their strategy.. mainly the samus i fight, q222, uses the tilts, d-smash, and arials, to pust you off the stage. i just do my best to counter and get some hits in. the only combo i can get on q222 is the drill shine, but i have a pretty medeorce waveshine so, im fairly screwed against him.

and those **** missles screw my recovery, so try to stay below the level and foxfire to get up.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
I remember reading CunningKistunes guide before Smashtality for Samus help...and it helped me :) (I think).

"Samus, although perhaps not as common a match-up in tournament play as Falco,
Marth, or another Fox, is nevertheless quite a formidable character when used
correctly. Her wavedashing allows for excellent spacing, especially with re-
spect to your approach when combined with her down- and forward-smash. Her re-
covery is simply obscene, and her innate physics and powerful neutral-aerial
diminish the effectiveness of your classic up-throw-to-up-aerial routine. Samus
can obviously play a potent projectile set-up game, either baiting you with a
flurry of missiles, using them as a means of advancing on you, or controlling
your positioning while you are off-stage. Furthermore, Samus possesses a very
potent crouch-cancel counter game in her down-tilt and down-smash (especially
her down-smash) which when coupled with technical mistakes on your part and
edge-guarding on hers can often end more than a few of your stocks. However,
being the veritable toolbox character that he is, Fox has his own answers to
Samus's game which can tilt the match-up in his favor to a certain extent.

First off, it is especially critical in this match-up that you perform as per-
fect shuffles into shines as you possibly can; any missed L-cancels or fast-
falls will almost certainly see you hit with a down-smash out of a crouch-
cancel and possibly sent off-stage. You will quickly realize that crouch-
canceling is an integral part of a well-played Samus's game, and as such you
must do everything in your technical power to diminish or entirely remove this
advantage as it will be all too prevalent in any Fox vs. Samus match-up.

Next, you must make certain that you are able to follow effectively out of your
connected shines. You should not always go unthinkingly for the jump-canceled
grab from your waveshine in this match-up as, truth be told, your usual up-
throw is not nearly as potent a set-up in this match-up as in others. Samus
will at higher percents simply float upwards far out of your reach, or her
speedy and powerful neutral-aerial will simply swat you out of the sky before
your up-aerial connects. As such, focus on your simple waveshine to up-smash as
a finisher, and be wary of using your neutral-aerial as a lead-in for this;
since the neutral-aerial lifts Samus slightly off the ground, your shine will
hit her while she is airborne, and a shine landed on an aerial target produces
less stun time than on a grounded target, which may allow Samus to sneak out
a down-smash despite your speed. If you watch your spacing, shuffled down-
aerials can function as guaranteed lead-ins to that needed lethal up-smash. As
with other floatier characters, you can oftentimes follow Samus from a
connected neutral-aerial into a jump-canceled up-smash right then and there;
you may also want to begin utilizing your forward-aerial at the higher per-
cents if you are not too worried about opposing crouch-canceling. If you still
are troubled by Samus's crouching, you have another viable answer in falling
up-aerials, an innovative (and effective) means of both countering crouch-
canceling and of finishing off your foe. Keep in mind also that drill shine
repetitions are as effective as ever on Samus, but you may need to perform per-
fect wavedashes in order to reach her in time; enemy DI may also off-set your
drill shines, so adjust accordingly and remove drill shines from your routine
if you sense their effectiveness decreasing.

Spacing and angles of approach are also of critical importance in this match-
up; Samus's projectile game, wavedash, and crouch-canceling all can make
successful approaches via head-on shuffle assaults difficult, and you must thus
adjust accordingly. If you are having trouble breaking in on a defensive Samus,
try full-jumping and fast-falling your neutral-aerials when you feel that the
angle of your fall will allow you to connect with Samus (note that you
absolutely must fast-fall your aerial to avoid being crouch-canceled; Samus's
crouch-cancel and physics also reduce the viability of your Jabs as a follow-
up to your aerials, so it is safest to maintain shining from aerials instead).
Be careful about accidentally steering yourself into a recently-fired missile,
and be especially mindful if your opponent is prone to wavedashing backward in
response to your advances. A wavedash of proper length can allow the Samus both
to dodge your approaching aerial and to retaliate with her characteristic down-
and forward-smashes. You may have to throw some variations into the time prior
to your approach, for example, double-jumping and delaying the transition into
your second jump by stalling in the shine, in order to throw off your opponent
as to your method of approach. When you do connect with your aerial, punish as
best as you can. Be especially mindful of your more technical follow-ups, such
as your shuffles into Samus's shield; her up-B out of shield is surprisingly
quick and functions as a very reliable escape move as well as a means of
taking advantage of any flaws in your technical game. It is also difficult at
best to follow due to its lengthy stun time and the distance that it carries
Samus.

Do not be so quick as to rush after Samus if you believe you have her cornered.
For instance, if Samus forward-tilts your shield, you should not try to wave-
dash out immediately and attempt to punish; not only does her forward-tilt
carry little post-move lag, but also her retreating wavedash will allow her to
space out your approach quite easily with her choice of a down- or forward-
smash, with any further spacing problems solved by another reverse wavedash.
Remember also to be wary of attempting to follow Samus's descent. Her bombs
grant her an excellent means of changing her aerial path and tangling you up
in the air, allowing her an easy avenue of escape. You can attempt to follow
her with up-aerials and the like, but her added aerial movement and aerial
attacks, especially the neutral-aerial, will make this difficult; it is best to
wait until your opponent nears the ground, at which point Samus has a few less
options. However, she can still missile-cancel at this point, which may catch
you by surprise if you are not careful; whenever attempting to predict Samus in
the air, always keep in mind the possibility of a missile-cancel and whether
your position relative to her will put you in the path of that missile.

Edge-guarding Samus is tricky at times; she has a very versatile recovery be-
tween her up-B, grappling beam, and bombs, and her physics allow her to sur-
vive for quite some time. Obviously, you should not attempt to jump far out and
pursue a bomb-jumping Samus. Wait for her to near the stage, where you have
more options yourself. You can stall on the edge and see if you can force your
opponent to recover above you after he or she grapples onto the side of the
stage, in which case a ledge-wavedash to up-smash (or ledge-dropped up-aerial,
if Samus lands near enough) may be in order. You can also time a fall into a
shine-spike as Samus grapples the stage; though not the easiest of kill
methods, it is nevertheless quite effective. If she regains the ledge, watch
for a ledge-dropped forward-aerial into a down-smash, a classic Samus return
that will probably toss you off-stage and enable the Samus player's edge-
guarding. You can, however, shield through the forward-aerial and the down-
smash into an up-smash out of shield, but do not forget about the down-smash
follow-up or you will be the one being edge-guarded. In addition, many players
will opt to use that charge shot that they have been holding from the ledge as
a sort of surprise for you; keep this possibility in mind when guarding the
ledge as it is a very common procedure for a ledge-hanging Samus.

Samus has many options at her own disposal to edge-guard you. She can, for
example, down-tilt or -smash you out of your recovery, or she can spike you
with a well-positioned down-aerial, which you should be able to meteor-cancel.
A well-timed forward-smash can also catch you in your vulnerable frames as you
climb up from the ledge, so be wary of your predictability in that regard.

Stage choice for the Fox vs. Samus match-up yet again follows the standard
procedure. The Samus player will counterpick to a large level to minimize your
vertical kills, usually the customary Dream Land 64 and Kongo Jungle 64. You,
as always, want to maximize your vertical kills, especially on an opponent such
as Samus. Solid counter-choices include Yoshi's Story and Onett; you can also
make use of Corneria and Peach's Castle for their respective low ceilings and
the Castle for its infinite-enabling walls if you feel confident in dealing
with Samus's defensive gameplay."
- CunningKistune
 

brianmercury

Smash Cadet
Joined
Jun 6, 2006
Messages
27
drillshine to u-smash works very well on samus especially because you need to go for an upwards kill to effectively beat samus. you need to dash a bit after the wavedash not a full dash but just enough to give you that extra range in the beginning of the dash to get her.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Fox vs. Samus is a fairly even matchup, unless the Fox outspams her. She cannot dodge your lasers, period. You can dodge and reflect her projectile attacks. You can also laser the hell out of her upon her recovery.

At lower %, do not approach samus with anything other than a grab, unless she is in the air. In that case, you can attack with a nair, uair, or charge a u-smash under her.

If you are having trouble getting knockouts after putting the % on, try back throw to chasing her with an aerial or d-throw to tech chased smash. If that isn't working, you can always try drillshine to u-smash.

Samus is an easy matchup to win, you just have to be patient and defensive. An aggressive fox will lose against a CCing Samus easily. One D-smash can lead to a game of "Can Samus edgeguard Fox", at any %, and Fox cannot edge guard samus nearly as well.

If the samus you are playing survives often by using her bombs to cross the stage, and then using the grapple, just focus on meeting her in the air with a nair, or shining her after she grapples.
 

JFox

Smash Hero
Joined
Oct 25, 2005
Messages
5,310
Location
Under a dark swarm
Upsmash out of the shield is my favorite tactic against Samus. Use it, abuse it. Finish with either Upsmash out of shield, waveshine, or just a mindgame is how I usually finish. That and landing on Samus with an Uair is usually successful. Also use a lot of SHL. She likes to play defense, so make her go offensive.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
I would give a long thing of advice..but everyone else did that lol.

A tip.

Try not to upsmash their shield too much...The can wavedash forward out of their shield when hit back and ftilt or fsmash..Samus use it as a free hit that comes often in a match with fox..
 
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