Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ultimate, GameCube Controller Super Smash Bros. Ultimate Edition, Nintendo Super Smash Bros. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Ultimate Edition - Switch or a Poké Ball Plus. As an Amazon Associate Smashboards earns from qualifying purchases.
It doesn't actually even require knockback do be SDI'd. For example you can SDI fox's Dair. (Maybe that's what you meant though)you can DI anything that sends you flying and smash DI snything that does any knockback
That video is pretty dumb. He does nothing beyond basic DI and is just holding Up&Towards the stage on pretty much every one of them. The Link's D-Air one is actually just a clip of him getting shieldstabbed at the top of his shield and not even DIing at all, lmao. That's just how the move sends normally.How did Ken do that?
Fox's D-Air does have knockback (and other moves that appear to not have knockback), but it's extremely weak. You can see it by upping the damage ratio and handicap. To SDI/ASDI it just needs to have hitlag, and you can also do both when your shield gets hit. Shield ASDI is what makes the lightshield edgehog on Marth work. In NTSC v1.0 though there isn't hitlag on attacks that do less than a full 1.0% of damage, so you can't do it with those (they really shouldn't have 'fixed' this in later versions imo).It doesn't actually even require knockback do be SDI'd. For example you can SDI fox's Dair. (Maybe that's what you meant though)
They are impossible without ASDI, and actually there wasn't any SDI used. A big difference between SDI and ASDI is that while you can ASDI into any surface to collide with it and be able to tech, you can't use SDI to collide with floors. The reason being is that you can't collide with floors during hitlag which is when SDI is performed, but since ASDI actually takes place on the 1st frame of knockback (the movements of the KB and ASDI are combined), you can hit the floor as long as the downward movement of the ASDI is enough to counteract the upward movement of the knockback on the 1st frame.There is only one thing that I'm wondering about DI that I'd like to ask if anyone knows: Does ASDI move you far enough to be useful? For example those godly techs in that Magus video somebody linked a few posts ago, are they impossible without ASDI or is just SDI enough (I know both are used).
Thanks for any input.
The GIFs in my sig are randomized. Right now for me the GIF on the far right is the 2 doods eating cereal... so yes, I totally agreeBTW your sig (gif to the furthest right) really shows that you know what you're talking about