Judo777
Smash Master
- Joined
- Sep 9, 2008
- Messages
- 3,627
I agree with most every point you are making. Except (which I may be misinterpreting) that you said the second they cross the blastzone, they should be counted as dead. I mean technically you are right, in that they are dead, but this cannot be a deciding factor in the games outcome. The same argument could be said about a hit on character that is unsurvivable (A Ganon ftilt at like 60% straight up kills little Mac because he can't recover), but you can't say that in a similar situation, Little Mac should be counted as dead even if Ganon hits the blast zone first.Honestly, the time taken by the game to confirm a death from the upper blast line due to star and screen knock-out animations is simply arbitrary. I find it difficult to defend their existence beyond aesthetics and status as a tradition in the series. Once a player has gone past any of the blast lines it should be immediately counted as a death. There is no compelling argument against this.
However, I will admit that this change wouldn’t be much of an improvement to the game. There is no reason to be hyperbolic here; matches are rarely close enough to warrant this kind of change in mechanics. If it existed as a rule outside the game then it would simply be another arbitrary method of determining the victor and I can easily foresee various problems arising from trying to enforce it.
The outcome of a match is determined by a countless number of varying factors. It isn’t as important to look at the climatic blow that sends a player hurtling beyond the blast line as it is how they got in that situation to begin with. Don’t get too caught up in the small details of what could have happened if things in a single moment were different and try and look at everything as whole. Some matches are incredibly close and it’s hard to truly say which player deserved to win. However, the game will always determine a winner. Draws simply do not happen. In the end it’s important to keep in mind that a loss is not always a sign of inferiority. The odds won’t always be favorable. It’s best to just respect it as a game well-played and keep trying.
And perhaps that's what you are saying, and I agree with the rest of your post. The incident in the OP was unfortunate, but as stated, he was technically forced into a situation that resulted in a 100% chance that he would die, and a 50/50 chance that the other player would die first. And the other player got lucky. That stuff happens, unfortunately we can't remove all of the luck from the game. To be honest tho I am so used to upper blastzone KOs ALWAYS being a cinematic finish, that when watching the match it didn't occur to me the other outcome was possible. I just assumed once launched that the outcome I saw was guaranteed and I expected it.