D
Deleted member
Guest
Okay, but I'm sure we can agree that Peach's downsmash was very effective against the ICs.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
**** skippy it is. W-H-O-R-E-N-A-D-O.Okay, but I'm sure we can agree that Peach's downsmash was very effective against the ICs.
I was born that way.Okay, great, you guys agree. Now stop arguing. Yuna's not saying "Ban it right here, right now." Yuna's just defending the possibility of banning it, because SiegKnight claimed that there is no way, period, that this would ever, or shouuld ever, get banned. That is wrong.
If you agree that it might be banworthy, why are you arguing so fiercely that it, flat out, is not?
Ban Ice Climbers.How do you propose we ban this? "No using the combo three times? Four times? Once?" Then it's how many times you can hit the limit before breaking the rule.
The reason why the ICs were mid-tier wasn't only because of Peach. Every character above them in the list did a pretty good job of countering them. Fox and Marth gimped Nana so easily it wasn't funny, and while Falco and Sheik had a harder time, they were both good at neutralizing the ICs.It should also be noted that in Melee the ICs had a common enough counter (Peach) to essentially make it very tough for ICs to become insanely broken.
Had Peach's downsmash not been so gay, perhaps the ICs would have been top of top tier.
In Brawl however, there is no Peach-like counter for the ICs. It's pretty dang hard to separate the two.
Only it's much harder to gimp them now because of not only how the characters themselves changed (+ how the new ones work) but also because of the game engine itself.That's the point that people like me are trying to make. The ICs chaingrabs, in both Melee and Brawl, make them much better. But there are so many weaknesses to them that the chaingrab does not make them unbeatable. It just adds another element to their game.
My beef isn't with you, son. x.o;
You're not being accused of anything, though I remember that post standing out like a sore thumb as being a drastic over estimation. I have to admit however, you rarely see such determination in any community nowadays. Considering how your peers act generally, you're not scared of them shooting down your comments or laughing at you?
You're bold, I give you that. (No sarcasm, or anything.)
Just be careful. Nothing relative to being against you or for you, but some advice. Competetive gaming will often bite your determination back if you're destroyed by someone. 'I will not lose' feels awful when you lose, after all. In many times in my history with many games, I've locked up and became a predictable mess when I've made silly vows and ended up useless when I felt the game flow going against me.
Make sure not to end up like that.
No. I would never talk **** to someone's face at a tournament during, before, or after a match. That's not right. After the tournament is over, my moral code says it is OK to then say things, but you never talk ****. It's always 1)hand shake and "good luck"'s 2) play following the rules without insulting the other person for how they are playing 3) Hand shake and "good game"'s afterwards. If you deviate much from this at all, whether you dominate, come close, or utterly fail, you are probably a complete ****.I'd love to see the look on someones face at a smashfest or anything after you belittle them with such unbelievable aspirations and then proceed to prove everything you said as true via a swift *** killing, provided you aren't all mouth. But anyway.)
Then how come your posts indicate otherwise? It's obviously you're at least not a very knowledgable Smasher. And why the heck did you quote Sirlin's articles without actually knowing what they were about first?Stuff
Is this a helpful mantra when it comes to character-related arguments, Yuna?Akuma. Akuma. Akuma. Akuma.
It is when arguing banned characters/techniques, especially when someone claims it's never been done before.Is this a helpful mantra when it comes to character-related arguments, Yuna?
If it is, I think I'll start employing it whenever I man up and participate in something like this.
Smooth Criminal
Because not everyone is as selfish as you. We share what we find so that others can help explore it.i dont understand the smash community, and nobody probably will.
It makes no sense that everybody in their mom would rather openly share what new "gamebreaking" strategies they have with everybody in an attempt to become "famous", rather than saving it for tournies... LIKE EVERYBODY ELSE DOES.
I mean, is this an interesting thing? Heck yes; but just like everything that's been thrown on the boards, why in gods name do people constantly WANT to keep giving up info like this.
It seems like you used reason to come to that conclusion, and we'll certainly have none of that in this thread.The Ice Climbers are broken if you only look at their advantages. But they have overwhelming disadvantages too. They are the easiest character to gimp in the game; easier to gimp than Olimar. They are fairly slow, and Nana only reacts 6 frames after you input a command. This means they can barely air dodge or spot dodge, and they can't perfect shield without Nana getting hit. Their Blizzard is a very good spacing move, but if they miss with it, it has a lot of lag and leaves them wide open.
The Ice Climbers do have their grab combos, but I doubt that the tourney scene will devolve into all IC dittos because they have so many disadvantages.
Not necessarily. Your new strategy becomes "avoid grabs at all costs". You know it has a range, and so your new goal is to trick them into goofing up enough times for you to get a succesful kill without being at risk of a grab. Ridiculously hard? Yes. Impossible? No.
Akuma has this fireball you se...
Of course it's not, that difficulty seperates the newbs from the pros. I'm not saying don't get hit, just that you have to now center your entire game around the grab. It's like if I have this cheap instant kill move, and you need to be right in front of me to pull it off. Here's an idea- don't get right in front of me.
Then that's the game's evolution. IC's aren't broken to the point they almost garuntee victory. They definately promote it a large deal, but they're more than possible enough to beat.
Brawl is hardly a very competitive game to start with. Abusing glitches and such is imbalancing, and that's not good competitively now either? Competitive play is about being the best and winning, and if IC's promote an insanely easy way to do it then all it's doing is throwing out all the scrubs who are too hard set in their morals to take that extra step in winning. It's a competitive game, it's about winning for money.
Of course it's not avoidable every time, your new focus is to make sure you never get into a position where it IS unavoidable. It's like if Falcon Punch was ten times stronger and faster- stay out of it's range.
It is broken, just not to the point of being banworthy.
That's why we have tier lists isn't it? The pros with the best characters end up at the top. IC's are now the best character. Other characters are still great, but IC's are now the best until some other new extremely abusable and broken tactic comes along.
Stay out of grab range? Range characters suddenly have an advantage! =O
No real counter to being grabbed, you just have to ensure you're never in a garunteed grab position.
It's simply too easy to say that this move is extremely overpowered as to completely **** the competitive game because no kind of counter strategy has even been attempted. If none can be found, and it becomes something a lot of people can master, then banning it seems decent. It's been what, a week? And how many people have attempted some kind of counter strategy?
Give it two to four weeks or so before instantly deciding it's so broken there's no way around it. I'm sure that a few characters could simply camp their way away from IC's grab =/
That's what I said.As if your goal in brawl wasn't already to avoid getting grabbed or hit.
Don't get grabbed, stop being a wuss.
The end.
Don't forget Kliff, Justice, Gill and Jinpachi Mishima.The question is how hard is this. Is it so hard the ICs have to literally screw up 10 times as much as the non-ICs to lose? If this is the case, then it's Akuma-level. Akuma could lose is the Akuma cocked it up.
If the advantage is just way too large, then it'll have to be banned. Again, Akuma.
Which was unavoidable since when now?
And the ICs will have nothing but the grab-combos since when now? They'll still have the rest. You obviously do not know what a mixup is.
And I say you're wrong. Again, Akuma.
Akuma-level.
Akuma.
Akuma.
You're wrong. Akuma. Akuma. Akuma. You're still wrong. Stop repeating the same stuff. You're ultimately wrong. I'm not saying I'm 100% right. Maybe I'm not, but you have to use better arguments than the ones you're currently using.
Kliff, Justice and Gill were banned because they weren't in the arcade versions. IIRC, Kliff sucks, Justice is overpowered (I could be wrong) as she's a boss, Gill is clearly overpowered (I'm not sure but I think he's the Final Boss, so it's logical?).Don't forget Kliff, Justice, Gill and Jinpachi Mishima.