I'm just going to repeat this here since everybody refuses to reply to the topic I made. I will CONTINUE to bump said topic until I get a relevant answer. I must say, the support here is bloody dismal. >.>
Ok, so let me just start off by saying that since almost all of the obj importing tutorials (except for one) on this subject around the great vastness of advertisement and pornography that is the internet, end at the creation of a .brres file, I have most likely done this completely wrong due to lack of detailed information.
So I have the .brres file seemingly functional, it looks nice, the collision seems in order, and I'm pretty sure the spawns, positions and barriers are all set. What information is lacking is how to COMPILE all of this random data into a pac file that can be run in game, therefor I did what I figured would work; I took the Final Destination pac file, replaced all the relevant data with my own, and it still insists on crashing the game before the level even appears on screen.
Below is the link to the pac file I have exported. Can somebody please explain to me why this is crashing the game and what I'm doing wrong to cause it?
http://www.mediafire.com/?koa2k574khrld4d
EDIT: Here's a similarly broken pac file, compiled this time over Melee Temple, (a stage with minimal extra data needing to be erased, leaving less room for error.):
http://www.mediafire.com/?j4lld47e94w9wlt