SqLeon
Smash Journeyman
Was that red menu I saw earlier ever uploaded for download?
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i second this questionWhat's the secret to replacing images in sc_selmap (common5.pac) without Brawl crashing? I can get 3 new stage names in there, but it won't work after that.
I could never get that stuff to work... and I need it to, to make my stage for Ridley.I come bearing more pretty gifts...
I find that Georgia bolded works perfectly for CSS icon names.Actually most of Brawl's text is Times New Roman. Impact is very close, though.
i think that razanak guy said something about trying to port his meta ridley work to olimar when he finished his alloy version
Nice icon!ohai d00dz.
Enjoy that icon, it took all of my spriting skills to make.
I'm scrapping the Alloy version and skipping right to Olimar. Model and textures work, portrait is done, CSS icon is done, battle portrait is done, and names are done. I also got his SSE portrait and name working fine. The only thing that doesn't work right now is his Tourney name, his in-battle name, in-battle and after battle franchise icon, and stock icon. Other than that, all systems are go.
I haven't tried the animations yet, but they should work. And I have a strong feeling that your help will be needed, especially regarding his smashes.Nice icon!
Good to hear Ridley's coming along well, and that he works on Olimar. Do the 'all systems' that are go include his moves and animations? If so, that's rockin'. And I'd still be up for helping with PSA where you might need it.
@SqLeon: No, I don't believe Dant ever uploaded it.
Cool! What directory do you put the file in?
RSBE/pfmenu2Cool! What directory do you put the file in?
The two side platforms of the stage are part of the same polygon as the main platform. They might not be removable.I've been working on making dream land from ssb and here's what i've got so far:
I deleted all reference of the the 2 side blocks
(somewhat)fixed the spawn points to where they don't fall out of the air and die
made the main part of the stage's edge grab able
and removed the blocks
But what i need help is to get rid of the polygons and fix the spawn points so i can finish
Here's the file:
File
Help/feedback would be appreciated
To edit the menu you have to edit...Cool! What directory do you put the file in?
Also, I can't find how to do that... which files do you edit in mu_menumain?
Yeah i found that out when trying to find which polygons to remove which kinda sucksThe two side platforms of the stage are part of the same polygon as the main platform. They might not be removable.
You can, but it's a very grueling process.Yeah i found that out when trying to find which polygons to remove which kinda sucks
Couldn't i hex away part of the polygon though?
i had a feeling it was going to be a painYou can, but it's a very grueling process.
like i said earlier rsbe/pfmenu2 no break between the pfmenu2 thingI'd love to use the green one, but I'm also noob at placing files.
Tried it, no go. I'll stick with C&P individual letters from character names. Still, times new roman bolded and embossed works the best as an alternative.I find that Georgia bolded works perfectly for CSS icon names.
Doesn't work for me. Stage loads fine, but tons of textures are missing and the game chugs along at one or two frames per second.Hey i need someone to test and see if the dimensions look okay i lack access to a wii right now and need someone to test it i also deleted the polygons that could be easily deleted and haven't fixed things like the ground and such yet i'll do that once the dimensions look okay
Enough rambling here's the file
that's just great >>Doesn't work for me. Stage loads fine, but tons of textures are missing and the game chugs along at one or two frames per second.
Those SCREAM epic nice job!stage hacks ive been working on. =P
Mr.Weegee oughta like this.
A simple moveset I started working on for the lolz.....
Stage texture hack.What is it?
It is kind of unclear. I believe he means you can have one thread to showcase everything you create. When he said no individual threads, he meant no threads for individual creations of yours.Now, can someone clarify to me the rules in the new announcement? It says you're not supposed to make an individual thread for your own stuff, which is why my old one got locked. But it also says you can post your stuff for download and get feedback on it, and that you can keep all your stuff in a single new thread, which I thought was what I was doing. If that's not allowed, then why do we have an entire forum which seems to serve the same purpose as this single thread?
WIN! This would be fantastic if you could fix the colours and background up.Well, here's a preview of the new stage I'm working on:
What directory do I put this in?My weekly gift to you all is simpler this time (download below):
Download: http://www.mediafire.com/?mtlmwhgmx2j
private/wii/RSBE/pf/stages/meleeWhat directory do I put this in?
That is super awesome, by the way.
I think this could be done by swapping or editing the lighting settings of the level... I'll give it a quick try for you.I don't know why, but I'm fascinated with stage hacks that are just different lighting.
... That being said, I need a nighttime Castle Siege. Can anyone hook me up? Or at least describe how to do it. Only the first level is needed.
Would something like this make it posible to have more than one custom texture for GAW? Or was that problem already solved?I don't know if anyone has mentioned/realized this yet, but in the newest version of BrawlBox, you can edit Mr. Game & Watch's colors. Open FitGameWatch00.pac, and in the first 2 AnimationData[0] files it has his body and weapon colors respectively. I can see that the main colors are AGameWatch, but there are multiple things that all have his outline colors. I don't know what the difference is since I haven't tried it in the game yet.
You can only have one TEXTURED game and watch..... but if all you're doing is changing the colour, then you can have a full set.Would something like this make it posible to have more than one custom texture for GAW? Or was that problem already solved?
Reminds me of one of Melee's Trophy Tussle stages. The brightness for it is a bit iffy, though. Try your best to fix it.Well, here's a preview of the new stage I'm working on:
*image*
What I meant was, how do you actually do it? I'm still a n00blet to the whole stage hacks thing.I think this could be done by swapping or editing the lighting settings of the level... I'll give it a quick try for you.