bboynotbgirl
Smash Journeyman
- Joined
- May 24, 2009
- Messages
- 202
You know, with that hair, someone can make a pretty decent Gohan or Vegeta.Oh god, I hate how this came out.
*picture*
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You know, with that hair, someone can make a pretty decent Gohan or Vegeta.Oh god, I hate how this came out.
*picture*
Uh..why aren't they in Delfino Plaza? It would fit more.congratulations :3
*giving you the cookie!*
problem was when I tried delfino plaza, it moved more than I recorded and that bugged me, tried even to make it stop but it freeze ;_;Uh..why aren't they in Delfino Plaza? It would fit more.
I see. Well, it still looks good, though. One thing, you could try to remove the animation, and position the stage to be in a good spot, then re-texture it and change collisions.problem was when I tried delfino plaza, it moved more than I recorded and that bugged me, tried even to make it stop but it freeze ;_;
but to make it more perfect, it would have been delfino airport xD
PSA cannot open Kirby hats, even though every file that has effects has a "PSA". PSA was made for characters only. What I did, though, was to replace a model in FitToonLinkMotionEtc.pac, and call it for each animation, to be on the face. You should ask Bluz how to do it exactly, as I don't do PSAs anymore.oh good bigsharkZ is here, hey BSZ how did you attach the majora's mask to toon link?
because there is a fire kirby trophy and I was planning on puting the hat on bowser kirby
also: don't underestimate the power of the falcon punch[/IMG]
So THATS what you did... so why was it that it didnt show up in some animations, and the Up Special's mask animation was... O_oPSA cannot open Kirby hats, even though every file that has effects has a "PSA". PSA was made for characters only. What I did, though, was to replace a model in FitToonLinkMotionEtc.pac, and call it for each animation, to be on the face. You should ask Bluz how to do it exactly, as I don't do PSAs anymore.
Could you release that Samus?oh good bigsharkZ is here, hey BSZ how did you attach the majora's mask to toon link?
because there is a fire kirby trophy and I was planning on puting the hat on bowser kirby
also: don't underestimate the power of the falcon punch
no one responded... no one wanted skull kid in brawl?Hey BigShark, guess what? I fixed your skull kid! Now the mask shows on EVERY animation!!! :D
Download the fixed version here. Glad to help a citizen
PS. Also, I probably didn't have to do that, because you said you had a fixed version. But since your hard drive died, I thought I would. So whatever
Yes, but I'd rather wait for a full PSA that's accurate to his character. A model's fine in the mean time, but not really anything to shout about. I'm sure the people that are using the fixed model appreciate it.no one responded... no one wanted skull kid in brawl?
sure just hold on, and do you want it to have captain falcon's animations or samus'sCould you release that Samus?
Mmm, true. I can easily port it to a geno PSA for now if people want...Yes, but I'd rather wait for a full PSA that's accurate to his character. A model's fine in the mean time, but not really anything to shout about. I'm sure the people that are using the fixed model appreciate it.
I'm probably guessing that the best enemy to replace is Roader, since it acts quite like the Wheelie Bikes in general.You should make a version of him in subspace emmisary. I'd rather fight him as an enemy than as a character. Great work so far though, great work.
OMG Win... I can't wait! <3 If only there were a model of Plasma Wisp.PLAYABLE TEASER IS DELICIOUS
*Image of Kirby's Trusty Helper Wheelie Bike*