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A vertexed cape from Wario-Man and a size mod would help do the trick. ^_^^EPIC idea
Avertex would be much better.The Shake King, it's maked but not on vertex.
On texture.
Hehe.... Lanky's face is wonkyFRONT VIEW
Thank you! its been nice seeing some banjo love latelyi m going try Mumbo over Mario !
People have tried it. There just haven't been any known successes.No one has tried make a full blown animation sequence using Brawlbox. And not a five-second attack, though kudos to those who make good animations. No, I mean something that may last an entire minute, or two, or three, depending on how focused I stay this time.
Seriously, anybody could do this. It took practically half an hour (for me, at least) to find the animations, link them up, and smooth the transitions. It took me more time to discover CamStudio to record it.
But would something like this be worth the effort of making? Or leave it to a professional? (AKA any other animator out there)
awesome im guessing that is over captain falconGallade 65% done
(Wow... what is with me this past week? Things that I've been thinking of lately I find on this forum literally within a day)I've decided to try out something, but it's probably going to die like the rest of the projects I've started. I'm terrible at keeping commitments.
No one has tried make a full blown animation sequence using Brawlbox. And not a five-second attack, though kudos to those who make good animations. No, I mean something that may last an entire minute, or two, or three, depending on how focused I stay this time.
http://www.youtube.com/watch?v=3QOEI9i_BTk
Seriously, anybody could do this. It took practically half an hour (for me, at least) to find the animations, link them up, and smooth the transitions. It took me more time to discover CamStudio to record it. But here's a list anyays describing what's supposed to happen:
Mario punches (fAir + fAir Landing)
Mario does a forward spinning kick (fTilt going in reverse)
Mario jumps forward and does a forward flip kick (uAir in reverse)
Mario's block is pushed up by imaginary Sonic fist (Grab release)
Mario trips after being kicked by imaginary Sonic foot (...Trip)
Mario rolls backward to avoid an imaginary Sonic stomp. (Backwards roll, trip style)
But would something like this be worth the effort of making? Or leave it to a professional? (AKA any other animator out there)
Shake King is not really popular...!
Agreed.I support Dr. Light over wario! Go GameWatching <3
OK !I support Dr. Light over wario! Go GameWatching <3
That's what I did when I used to export Starwaffles stuff. It's easy once you get the hang of it, and works pretty well..I made a 2 copies of the hammer, one modded and the other original with the vertex group as one channel set to 100% . I lined both hammers to the exact coordinate location in 3ds. I then took the modded hammer (with edit mesh) and physically moved the elements of the model in edit mesh to line up appropriately to the vertex group hammer.
:3! It's looking great!
Awesome GW :3 Awesome awesome awesome awesome awesome awesome..!
That was easy, it was the space one that I found incredibly annoying to beat, I beat that game myself just 2 years agolanky is the ****. i remember him from Dk64. handstand all day, son. wish i had finished that game... those token things where too hard, though. **** playing classic DK.
man, i',m wasted right now lol
You can select more that one object and press the verticies button. Then select the verticies of both objects you want to edit, and they will both move, If all that made sence.i'm vertexing lucario, and i'm wondering, has anyone figured out a way to do more than one of his faces at a time? because he has two sets of faces, two full faces and two faces in pieces(just muzzle and ears pieces and eye mask pieces).