hotdogturtle
Smash Master
- Joined
- Feb 15, 2007
- Messages
- 3,503
Those hairstyles don't really match what I was looking for, but thanks for the responses anyway. Maybe I'll see if I can get someone to make what I need later on.
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Instead of making a Kritter, could you make this King K. Rool instead? You could stick Peach's crown on his head and then vertex DK's tie into his cape.i thought that turning DK into a Kritter would be a crappy idea o.o
moar progress:
I think he's saying that because your Kritter looks a lot like K. Rool, and the current K.Rool over Bowser is just really bad. It's just a green Bowser with a red shell and a stretched-to-hell jaw.C.Ruel over DK ?
i should make it over Bowser no ?
Yeah, that's exactly what I'm saying. The face looks really good so far, and all you'd need to change would be one eye to make it bigger (for his eye tic) . I'm pretty sure a lot of people would rather have K. Rool over a generic Kritter anyways.I think he's saying that because your Kritter looks a lot like K. Rool, and the current K.Rool over Bowser is just really bad. It's just a green Bowser with a red shell and a stretched-to-hell jaw.
i was wondering this myself.Does anybody know what exactly determines whether or not a model's texture can be transparent? Peach's dress, marth's cape, and other stuff can be. Is there some sort of properties of these models that allow this?
Not to mention his teeth, and you could no doubt get away with taking a cape from Marth.Yeah, that's exactly what I'm saying. The face looks really good so far, and all you'd need to change would be one eye to make it bigger (for his eye tic) . I'm pretty sure a lot of people would rather have K. Rool over a generic Kritter anyways.
I'm gonna fiddle around with the materials/shaders sometime later this month, and I'll let you know if I figure out how to give any texture a transparency.Does anybody know what exactly determines whether or not a model's texture can be transparent? Peach's dress, marth's cape, and other stuff can be. Is there some sort of properties of these models that allow this?
Not to mention it doesn't use MDL0 on top of it.[off topic] damn DKCR...
hope that Nintendo or any dev team will make a DK platformer with Kremlings [/off topic]
i need to finish Yoshi Story first !Cool and nicely done, but how did you get it to export?
And after finishing Melee Zelda, could you finish up Melee FD?
You mean Randall and Pak E. Durm, right?i need to finish Yoshi Story first !
Looking nice so far.i m starting fixing the other side :
[off topic] damn DKCR...
hope that Nintendo or any dev team will make a DK platformer with Kremlings [/off topic]
Well, so much for the idea of importing the Tikis to Brawl.Not to mention it doesn't use MDL0 on top of it.
shut up it looks fineWhy everybody think that my Kritter is awesome ?
He is crappy
You sure are the complete opposite of some of the other vertex editors; they say that their work is awesome when it's actually rather poor.
Why everybody think that my Kritter is awesome ?
He is crappy
epic Kazooie btw,
think that you could give the right position to the puzzle piece ?
I honestly did not see it as being possible, even for you, but you've proved me wrong!Darkrai(Pokemon DPP) over Ganondorf
Finally, here's the winner of my poll over at my thread on KCMM, Darkrai! Other than some minor stretching in his hair, I'd say this one came out extremely well.
His only real problem right now is that his head reverts back to Ganondorf's during certain animations. I know this is fixable because I fixed Magus but it's been so long that I completely forgot how. If anybody can help me out with this I'll be sure to give you credit.
Battle Portrait and CSP included