Well, yeah, the Cloud is excellent, but what I dislike is the face. He needs to have his more mature face, with smaller eyes. As for your Sephiroth, I will definitely use the long sword version. I don't care about PSAs / hit boxes.
Also, what do you think of this? I tried to make Tron Bonne's wrench by using the tennis racket. This was very hard, because, as you know, the Tennis Racket is not in full "3D", as you can see when I edited it (Left picture). So, I got an idea of using the top vertices of the racket, scaling them so they're so small that they form a perfect line, then put them in the middle, so the bottom of the wrench connects to the middle. Since there are a few points only, there's a small hole on the right, but I still think it's good. As you can see, it looks like Pac-Man, unlike the left one, due to the fact that I used these vertices to create the 3D look. Was hard, but I'm sure that it will look fine in-game, from a distance.
Ho ho ho, I'm so smart, I figured a way of fixing it.
Main weapons done!
To do before releasing:
-Alternate textures
-Make Toad a Servbot
-Make the vegetables Servbot heads
-Make the parasol a propeller
What I noticed is that the top part would connect to the part I needed it to, but that the bottom part would connect to the handle, and make it look weird. So, I simply scaled the part in front of the handle until it got very small, then I placed it at the same place the connection between the top part and the middle is, and it worked.
Edit: Propeller!
Edit: Propeller successfully imported into Brawl Box. Each polygon needed 5 patches.
WOO! I'm on fire tonight! Or..this morning..!
Servbot vegetable, new facial expressions in the works!
Edit: I seriously need to stop posting..huh?
Edit: ****. For some reason, I cannot import the original vertices of the model itself. It gives me an error.