My thoughts on my two favorite characters:
Bowser:
The SA crawl is lulzy and really helps out alot in match ups with sheik and falco. It was such a pain before to power shield there projectiles while inching forward. Now I just take two or three shots and BAM fist to face. I enjoyed this change, but ask that if it stays SA be added to reverse crawl for the purposes of using his SA crawl as an all purpose spacing and approach tool.
The buffed throws help him SOOO much. Getting the opponent off stage lets Bowser's edge guarding game shine.
I could not tell any difference with the up-tilt though i know it was changed to down and in front a teensy bit more. It was so utterly minute. Why do it at all?
The neutral air change is amazing. It says GTFO, and take your junk with you. I found myself almost unconsciously gimping with it. It was perfect for jumping out and hitting characters trying to pull in for tether. It is a great move, and i believe bowser is shaping up to be a great character.
Ness:
He is so much FUN! the removal of the infinte PKT1 did not hurt at all. It does suck to be gimpable, but his SHFFL F-air game is so good he needs a weakness to offset it. i prefer using the down+b to stall and mind game then use my up+b when I'm in a good position to recover.
F-air feels good. Not as Godly as it was at 25% size increase, but still his spacing bread and butter.
One thing I noticed is the side+b zap jump is 100x harder than the zap jump with aerials. I don't know why. My personal opinion is to remove the zap jump, and leave it for lucas. I find myself not being able to do it consistently when recovering, and doing it too many times accidentally while trying to do rising aerials.
Ness has a BAD recovery. The new down+b stall and windbox changes Ness's whole recovery game. IMO No infinite PKT1, normal PKT1 endlag, less PKT2 endlag, No zap jump, and the new crazy awesome down+b would be the perfect combination for ness's recovery game. In the wrong hands it will be aweful, as it should be, in the hands of a pro it will be manageable. As long as he has a good enough game on stage to offset his awful recovery i think he will be a very viable character.
Brawl+:
Thank you so much for all your hard work WBR. I'm impressed that you are making these two characters viable without sacrificing those things that make them, them. I love how natural they feel while at the same time being great characters. I was originally afraid you would just boost Bowser's speed through the roof and make ness's recovery good, but you have maintained those things that make them who they are and have come closer to making them balanced. Bravo and Thank you.