...:::VILE:::...
Smash Ace
- Joined
- Apr 15, 2009
- Messages
- 786
I found a zant model, so hes off the list lol.
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Thank you, good sir!I found a zant model, so hes off the list lol.
Excuse me if I'm wrong but I do belevie we can use those. But I recomend using Bowser JR. From galaxy instead. Im sure that with some rigging they'll be ready, and I apologize if Im wrong.Forgot to ask a question, so the models I found at Garry's mod (Bowser Jr, Lyn, Waluigi etc.) are gonna be usable for the model extractor? Or do will have to make it again?
I don't think those'll work. GMod models are made specifically for Source SDK, rather than generic model editors, like 3DSmax, aren't they?Forgot to ask a question, so the models I found at Garry's mod (Bowser Jr, Lyn, Waluigi etc.) are gonna be usable for the model extractor? Or do will have to make it again?
Cool so, Lyn, Isaac, and Waluigi added to the rosterAnyone who has Valve's Source SDK and 3DS Max should be able to convert GMod models into ones that can be used in the importer. The models of Lyn etc. wouldn't be needed from Garry's Mod since we can just rip them ourselves from the .PAC files in Brawl's ISO with Pharrox's exporter.
We have the extractor :UCool so, Lyn, Isaac, and Waluigi added to the roster
We only need the extractor ;(
And Shadow's polygons are so messed up moving one of his hands causes his entire arm to fall apart and look nasty. Even MewTwo's model was better than this, and it was extremely hard to t-pose!Greyfox model is ugly and has lots of flaws in the modeling, these nintendo people where extremely set on never having the game lag with best possible graphics though, everything is triangled off.
So all the models you are doing are for the purpose of when Pharrox releases the inector to be able to use them rigth away?Ok guys, next on the list to improve their trophies is Greyfox then Lin, ill try have them done by later today.
VILE all of this can be used right away when the convertor is released?
Lyn was actually a really good model on its own, i still fixed al ot of stuff up though, i still need to do some stuff to her equipment, remake her hands and do something with her ponytail.
And unwrapping and riggin them take a long time?THese wont be able to be used straight away, i still have to unwrap and rig them.
And about the textures, when i unwrap the model, it gives a map of how the texture wraps around the model, and i will make new tga files that will be put in the characters costume file.
Bigger Boobs = WINUnwrapping not so much, rigging with the brawl skeletons yes. I forgot to mention i also have to texture it.
PS: I also forgot to mention Lyn has bigger boobs, thank me for that
oh god. people will be making naked models. thnx for making me think that [/sarcasm]PS: I also forgot to mention Lyn has bigger boobs, thank me for that
Hyrule Castle (n64)I is now making a stage, any suggestions.
Lol, yeah. Model hacking gives a whole new field for nude hacks. I shudder at the thought of seeing certain characters in the nude though. DXoh god. people will be making naked models. thnx for making me think that [/sarcasm]
*Shyly raises hand* I'm working on an OC, Peppermint (Concept, costumes, and model-so-far, for my proof). And I might end up doing one of his teammates as well--Cinnamon. She makes an appearance in Peppy's final smash, so I'll be modeling her anyway. Also, Ikki and Metabee, Zuru and Roks, and Rokusho from Medabots. Roks' model is done and being unwrapped, textured, and rigged atm. No previews though, 'cause I'm too lazy to bother with positioning the camera. xDA list of suggestions would become super ginormous. I mean you could pretty much sum one up with "every character from every game/anime/movie/comic/manga ever made", because that's what it would turn into eventually.
A list of who's modeling what would be good though. As long as the people claiming to be working on models show some previews of their work or are widely accepted to be working on them, of course. I'm not going to add people who are "planning" on making a model, after all.
Since I don't know who's working on what currently, just post in this thread to tell me. So far we have Mega Man being worked on by Vile, anyone else?
how about a clock tower stage?I is now making a stage, any suggestions.
Metabee and Rokusho FTW. Who will they replace.*Shyly raises hand* I'm working on an OC, Peppermint (Concept, costumes, and model-so-far, for my proof). And I might end up doing one of his teammates as well--Cinnamon. She makes an appearance in Peppy's final smash, so I'll be modeling her anyway. Also, Ikki and Metabee, Zuru and Roks, and Rokusho from Medabots. Roks' model is done and being unwrapped, textured, and rigged atm. No previews though, 'cause I'm too lazy to bother with positioning the camera. xD
But point is, yes, I'm working on things too! :O
I also have several stages in mind, speaking of which. Mostly relating to the aforementioned characters, with one or two others.
Thanks! :D Yeah, it's crazy high, but in that pic it's subsurfed to hell and back. 'Cause the texture's not done yet and I wanted the preview to look good. :/ I... don't remember what it is without subsurf, though. It'll change between now and completion anyway--gotta add a few, subtract a ton. Oh, and convert to tris, I think. It'll probably exceed 8000 nonetheless; he's very, very detailed. And he was my first model, so I wasn't exactly working very efficiently.Viquey thats really nice, but whats the poly count, it look really high.
I wouldn't go over 8000 tris with any brawl character models, EVAR! I would try keep it under 6000 myself, but if its really needed i would go up to 8000.
Inorite!Kefrius said:Metabee and Rokusho FTW. Who will they replace.