DarkDragoon
Smash Champion
lrn240postsperpage.Now, as we are heading to page 100, is there any new news?
-DD
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lrn240postsperpage.Now, as we are heading to page 100, is there any new news?
Do you think you can test outputting the .MDL0 into another file format other than Collada, like, say, .3DS?Brawl formats have been converted. Debugging MDL0/PLT0/TEX0 output now.
Blender works with it. Not with models from Pharrox's converter (sorry) but with trophy file models used with an MDL0 converterDo you think you can test outputting the .MDL0 into another file format other than Collada, like, say, .3DS?
Really, it's extreamly annoying to have to deal with only using Autodesk Max/Maya. Collada is barely supported on any software I encountered. X_X
Anything other than that dang Collada format would be WAY MORE THAN HIGHLY APPRECIATED. X_X
Yeah... I'd rather have the editable T-Posed models instead of the hell-of-a-time-to-rig Trophies. :/Blender works with it. Not with models from Pharrox's converter (sorry) but with trophy file models used with an MDL0 converter
I'll change that right away...DANGIT STICKMAN YOU MADE THE 100TH PAGE
AND YOU DID NOT EVEN ACKNOWLADGE IT
U R NOT WORTHY >:UUUUU
*shot*
Uhh.... hmmm.... yeah....
Yeah... I'd rather have the editable T-Posed models instead of the hell-of-a-time-to-rig Trophies. :/
Um...very good news...I think....right?Not much.
Brawl formats have been converted. Debugging MDL0/PLT0/TEX0 output now.
i said dam'n and it censored?
Actually, in some countries, d*** is considered a swear.LOL, very sensitive board :D
Same goes for this:Take a look at what I found: http://www.spinquad.com/forums/showthread.php?t=7246
LAHARL *Joygasm*
Pretty amazing model, looks cartoony, but all the proportions are correct (For the most part)
Maybe someone from the forum could convince him to join the community so we could have a character already completed when Pharrox's tool is released![]()
**** is to curse to hell... it's definition is that of a swear
Maybe inform this person of the current hacking situation, and see what he says?Same goes for this:
http://fluxmage.deviantart.com/art/Geno-for-Brawl-101115129
Not always. You can run some simple smoothers and stuff on a model to make it look better, and it's suddenly 20 times the polygons it used to be. It both limits your tools, and expectations hand in hand, so it's not necessarily simpler.Doesn't low poly just mean less detail? Wouldn't that just make it ever so easier to make the models?
The part about edge flow can also apply to high polygon characters, as I've done that before.lowpoly takes alot more knowledge about proper edge flow and architecture. because it's all about where and how you use and conserve your polygons. if your edge flow is crap, your model won't bend properly.
Off-topic, but I remember you from FacePunchStudios years ago. Small world, indeed.not really, gets to a point where there are so many edges.. bad edge don't matter anymore. even if you get a poll or a pinch it'll be so subdivided and small, you won't see it.
and you can't use hipoly models in games, so edge flow isn't as critical
Well you either are A: Lieing that have done this before, or B: Failed so hard at it.The part about edge flow can also apply to high polygon characters, as I've done that before.
The B part is true, it was when I first learned to hi-poly model, and I sucked at it. I had a lot in one spot, but I didn't know what some of the tools were and I accidentally combined the polys, so when I broke them apart they were kinda funny, but still somewhat high poly, so I tried to animate it, but the polys weren't where I wanted them, so it kinda got screwed up. Basically what I was trying to say is don't suck at modeling or the same can happen.Well you either are A: Lieing that have done this before, or B: Failed so hard at it.
You do realize edge flow almost doesn't even matter with high poly models, the most trouble it will give you is a little bit of a weird sub division in a spot and even then it barely ever happens.
Remember, I said it was when I first learned to high poly. Like you said, I started with a bad lowpoly, subdivided, smoothed, hit a button I didn't know what did which made the selected polys combine to be low poly, I subdivided, but not enough, and basically ****ed the whole thing up. I still hate modeling >.>Making hipoly is essential to help lowpoly model makers understand how to distribute polygons if ever subdivided
But whatever the case, if you don't know proper edge flow your going to have animation problems.. [period!]
Also when making highpoly models you always always start from lowpoly, and subdivide up..
so there should be no such thing as bad edge flow with hipoly models.. since if the highpoly model had problems, its directly because the lowpoly that you began with was no good. so lowpoly takes more experience then highpoly since you need lowpoly to make high poly O_o unless you plan to not subdivide and place the position of a million polygons one by one