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Brawl Minus - Game & Watch

2-2

Smash Journeyman
Joined
Sep 21, 2009
Messages
473
Location
Dayton, OH
NNID
VGMtheVagabond
Okay, I know there's alot of you out there who played Brawl Minus, and it's popularity is rising quickly. But the reason for this thread is just like the normal G&W threads: New match-ups due to character changes, different strategies and also, if possible, new ATs for the negative side of The Watch. If anyone has anything they would like to add to the thread, I would be more than appreciative of the thought. So far, not all the characters are done, but for the ones that are, if you have anything to contribute, add it to the thread. The only thing I can contribute now is the changes for those who don't know.

Aerials:

Nair: Melee Nair (parachute) w/ increased BKB and KBG
(Also, pushing A instead of holding A will give you Brawl Nair instead of Melee)
Fair: IASA Frames, made strong hitboxes longer, less landing lag
(Spammable)
Bair: Hits 7 times for 31% total damage

Dair: Always spikes

Uair: Larger hitboxes, windbox does 1% damage

Tilts:

Pummel: More damage, less SDI

Ftilt: less starting and ending lag

Utilt: Almost no ending lag, faster

Dtilt: More BKB, More KBG (Sort of like Melee's w/ less lagNot as strong as Melee's)

Smashes

Fsmash: Almost no ending lag
(Also spammable)
Usmash: Almost no ending lag

Throws:

Uthrow: a little less BKB, greatly reduced KBG

Specials:

B: Faster food, semi-spike
(The faster you tap, the faster food will come out)
Up B: Invincibility until parachute, more BKB and KBG

Down B: Can dump after 1 projectile, IASA if nothing is caught after 25 frames.

Judgment:

1 - Cape element, 1% recoil, 3% damage, breaks shields

2 - Flower element, trips, 5% damage

3 - Stuns, 90 degree trajectory, 9% damage

4 - Darkness element, 11% damage

5 - All hits spike

6 - More Knockback, 0 SDI

7 - Dizzy

8 - 15% damage

9 - Larger hitboxes

If anybody could manage to reduce the lag on Judgment that would be great, but the aerial Judgment's sub-routines make it very difficult.

Latest update:

More Run velocity and more traction

More air mobility and max horizontal velocity

Less floaty

Weight lowered from 75 to 60

Other stuff:

Less startup lag on Nair

Slightly more BKB on ^B

Glitch:: Grounded Parachute?
 

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,125
Location
AUS
At first i thought this was about Brawl WITHOUT GaW, the way the thread title was written.

I really want Brawl Minus. I think this thread should stay and also have a hyphen in the title ;D
 

Metmetm3t

Smash Lord
Joined
Mar 10, 2009
Messages
1,124
Location
Sunny Mobile, AL
lol Brawl Minus is so silly it's actually pretty fun

but they should do something to G&W's dodge roll to make it less useless
 

Never Emperor

Smash Cadet
Joined
Jan 30, 2010
Messages
43
Okay, I know there's alot of you out there who played Brawl Minus, and it's popularity is rising quickly. But the reason for this thread is just like the normal G&W threads: New match-ups due to character changes, different strategies and also, if possible, new ATs for the negative side of The Watch. If anyone has anything they would like to add to the thread, I would be more than appreciative of the thought. So far, not all the characters are done, but for the ones that are, if you have anything to contribute, add it to the thread. The only thing I can contribute now is the changes for those who don't know.

Aerials:

Nair: Melee Nair (parachute) w/ increased BKB and KBG
(Also, pushing A instead of holding A will give you Brawl Nair instead of Melee)
Fair: IASA Frames, made strong hitboxes longer, less landing lag
(Spammable)
Bair: Hits 7 times for 31% total damage

Dair: Always spikes

Uair: Larger hitboxes, windbox does 1% damage

Tilts:

Pummel: More damage, less SDI

Ftilt: less starting and ending lag

Utilt: Almost no ending lag, faster

Dtilt: More BKB, More KBG (Sort of like Melee's w/ less lagNot as strong as Melee's)

Smashes

Fsmash: Almost no ending lag
(Also spammable)
Usmash: Almost no ending lag

Throws:

Uthrow: a little less BKB, greatly reduced KBG

Specials:

B: Faster food, semi-spike
(The faster you tap, the faster food will come out)
Up B: Invincibility until parachute, more BKB and KBG

Down B: Can dump after 1 projectile, IASA if nothing is caught after 25 frames.

Judgment:

1 - Cape element, 1% recoil, 3% damage, breaks shields

2 - Flower element, trips, 5% damage

3 - Stuns, 90 degree trajectory, 9% damage

4 - Darkness element, 11% damage

5 - All hits spike

6 - More Knockback, 0 SDI

7 - Dizzy

8 - 15% damage

9 - Larger hitboxes

If anybody could manage to reduce the lag on Judgment that would be great, but the aerial Judgment's sub-routines make it very difficult.

Latest update:

More Run velocity and more traction

More air mobility and max horizontal velocity

Less floaty

Weight lowered from 75 to 60

Other stuff:

Less startup lag on Nair

Slightly more BKB on ^B
This sounds ridiculous!
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
With G&W's mobility, Judgement is so stupidly safe, and you can U-throw into it.

Plus, D-air always spiking is lovely.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
Just got this ****, GW is insane, he's so god**** mobile. You can even approach with Dsmash jesus christ this is awesome XD
 

2-2

Smash Journeyman
Joined
Sep 21, 2009
Messages
473
Location
Dayton, OH
NNID
VGMtheVagabond
There's a weird glitch with him that allows a grounded parachute. It's really hard to beat, but I have no idea how to activate it.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Yeah he's had that angled Fsmash for a while now.

Either way, I don't enjoy Brawl- G&W; I practically always go someone besides him because he looks so unpolished. His Nair, last time I checked, is poorly executed, as if you land with the fishbowl out you still get the parachute landing animation. Not to mention angled Fsmash. He also doesn't feel like the G&W I know and love because of the change in mechanics and making him less floaty and weigh less.

No issues with the project as a whole, since I still love playing other people, but I think they really could of done better with G&W.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I love D-air spiking all the way down. That's why I like G&W in this game.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Yeah, that's one of the changes I do really enjoy.
I forgot to mention I don't like DownB's change either :(
 

2-2

Smash Journeyman
Joined
Sep 21, 2009
Messages
473
Location
Dayton, OH
NNID
VGMtheVagabond
The only thing I dislike about down B is you can't hold it out anymore.
 

overgamer

Smash Ace
Joined
Apr 20, 2009
Messages
614
Location
Switzerland
3DS FC
5026-4413-8581
I think Minus G&W is really overpowered. Look at all the random Judgement combos you can do, lolz! I really enjoy playing as him on Minus.

His only drawback is his weight. :D
 

UTDZac

▲▲▲▲▲
BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
I really like G&W- He's so good. My friends complain to me that he's the best character... stupid glass cannon ><

Too bad hitstun is so extreme and he weighs so little. Personally I've been using PT for most everything. All three of those guys are my faves. Squirtle is a little ******** just spamming shnair and fsmash
 

2-2

Smash Journeyman
Joined
Sep 21, 2009
Messages
473
Location
Dayton, OH
NNID
VGMtheVagabond
I say Luigi is the top of the list for Brawl Minus. Surprisingly Jiggz is up there too. She's so mean with hitstun
 
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