Jiggy
Smash Apprentice
No.Basically everyone in this thread said:Play melee.
10meleeplayerswantingtoripmythroatout
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No.Basically everyone in this thread said:Play melee.
Naw, its cool. Go ahead play bralw.No.
10meleeplayerswantingtoripmythroatout
EVEN MOAR COMBOS BIZNICHHH!I'd rather play Smash 64 tbh.
I barely play Brawl, to be honest.Naw, its cool. Go ahead play bralw.
But I will play melee @_@. COMBOS BIZNICHHH!
Post count is disabled here.EDIT: can someone tell me why my post counter isn't going up? I posted four times and it still says 233.
And with 76 pages? Good lord....Also Clownbot, HERE is why people say Play Melee.
Agreed.Play Melee? Yeah, that's a good option. Course, there'll also be Brawl+ ...
Why? Not like it's not usually right. =/I want to strange the person who made up the phrase "Play Melee". =_=
No, Brawl isn't a competitive game. Melee was most definitely competitive.Smash Bros as a whole is majorly flawed competitively.
Kind of because it isn't a competitive franchise.
Did I just say that on SWF?
Bite me.
WHY??????? Its soo awesome.I want to strange the person who made up the phrase "Play Melee". =_=
Melee is competitively flawed.No, Brawl isn't a competitive game. Melee was most definitely competitive.
How is that?Melee is competitively flawed.
I lol'd.Mindgames. Check
Big scene. Check
Difficulty. Check
Spacing. Check
Yeah umm... let's see.Balance. Check
How so?Yeah umm... let's see.
No.
Competitive Smash is competitively flawed in general.How so?
Tourny viable chars
Fox
Falco
Marth
Shiek
Falcon
Peach
Jiggs
IC
Samus
Ganon
(IMO Doc)
Thats pretty balanced for a fighting game. Seriously, only noobs still think brawl was more balanced than melee nowa days. Thier was never one dominate character in melee.
In MELEE, not brawl, we actually gave items a chance. They didn't work out. People would just say "why learn ATs when i can just stall and wait for items". We traded Items for Advanced Tech, which is a good thing imo.Competitive Smash is competitively flawed in general.
Now let's take a look at it from a Melee point of view.
A game that forces you to disable item mechanics, and ban many stages in the game does not sound very competitive.
Add to that, some stages are banned due to the imbalance it would create with some characters. Fox on Hyrule. Fox on walkoff stages being able to get ******** shine KOs. Lol, so we seem to have one guy causing a lot of the stages to lose all playability because imbalance in his play mechanics.
Let's then add thing on like shine infinites that are banned. Oh nice, something that needs to be removed to keep balance.
Let's not mention items, too.
Basically, competitive fighting games are competitive at the core but perhaps there will be a kink it the chain that needs to be removed, for example Akuma from SFII. Still after that, the mechanics themselves, no items no stage advantages no infinites blah blah.
Smash is a game where you have to constantly battle around a myriad of ingame mechanics to be able to play in a competitive environment. I play competitively too, don't get me wrong, but Smash as a whole is seriously competitively flawed.
Also, that list is far bigger than reality. There are only really 4 consistent placers in Melee. That's not really the issue though.
But you don't understand.In MELEE, not brawl, we actually gave items a chance. They didn't work out. People would just say "why learn ATs when i can just stall and wait for items". We traded Items for Advanced Tech, which is a good thing imo.
And some stages are random as ****, they kill competitive play. Players don't want to win/lose because of luck. And no other games had stages that really effect the game. So say if stages were in SF and some of them were gay and random, do you really think they wouldn't ban them? I'm pretty sure they would since it effects the game so much.
Shine infinites aren't banned, NO infinites are banned. All infinites in melee are hard to set up and execute properly.
But when you alter it, its extremly competitive. Smash isn't like other games, you can change it to how you please. We made the counterpick system which is simply amazing and balances the game even more. Fox can't waveshine half the cast BTW T_T. Smash tends to Pro and casual players without being too pro or too casual. It's like 2 games in one, the unbalanced casual side, and the balanced competitive side. Do you get my point of view? I understand what your saying but, smash is different, thats all I got to say...But you don't understand.
The game itself is inherently unbalanced.
Random as **** stages killing competitive play.
Stages with walk off blast zones that Fox can waveshine you off.
The game itself is not meant for competitive play. So Melee players should stop jabbering on about how great and competitive Melee is when it the mechanics and system of the game are competitively flawed, just like all of Smash Bros.
Smash Bros is not, and never will be, a competitively oriented game, and thus its mechanics will always reflect this.
I don't say why people get so upset at this revelation.But when you alter it, its extremly competitive. Smash isn't like other games, you can change it to how you please. We made the counterpick system which is simply amazing and balances the game even more. Fox can't waveshine half the cast BTW T_T. Smash tends to Pro and casual players without being too pro or too casual. It's like 2 games in one, the unbalanced casual side, and the balanced competitive side. Do you get my point of view? I understand what your saying but, smash is different, thats all I got to say...
I'm not upset at the slightest. this is one of the best arguements i've ever been in. I'm not argueing with a brawler who knows nothing about melee for once. i think its pretty good for competitive play, but hey, everyone doesn't think the same. Your a cool dude.I don't say why people get so upset at this revelation.
It's not like I'm attacking the game, I mean I freaking play it.
I'm just saying that to be perfectly honest, it really isn't as competitively perfect as people make it out to be. I prefer Melee to Brawl, but it is by no means some beacon of competitive play.
Don't say brawl sucks, I really don't wanna see a brawl vs melee thread...Oh, where do I start?
Ahem.
First off, the community is the biggest factor that could happen in any of these. Major sponsors won't look brawl's way if not many people are attending tournaments, the community is built with many egotistical children, and if the arguments between smash and other fighters doesn't subside.
The metaknight argument won't be resolved really, more...the decision among tournament hosts will be concrete. Most I assume will have him banned, and will keep it that way, and vice versa. The validity of his "advanced" metagame will be an issue, even when (or if) the metagame of lesser characters develops.
Also, the metagame of any character relies on advanced techniques, which unfortunately seem meek as they have been solved left and right. IMHO, the metagame is already at it's peak. If not, then really close. Peach, in my eyes, actually has the most potential to become a strong force that will enter top tier. Glide throwing items, b-sticking, etc. Next would be Diddy, and then Samus. But for the most part, characters are where they will be 3 years from now, if the community isn't dead by then.
Granted, the stage list will be solid, because that issue isn't heavily debated about. The SBR will (hopefully) weigh out the pros and cons of each stage and determine the legitimacy of each.
In conclusion: brawl sucks.
Took me a while to notice that but its true.Brawl sucks competitively. It's still a good game overall.
Samus? High Tier? Really?Oh, where do I start?
Ahem.
First off, the community is the biggest factor that could happen in any of these. Major sponsors won't look brawl's way if not many people are attending tournaments, the community is built with many egotistical children, and if the arguments between smash and other fighters doesn't subside.
The metaknight argument won't be resolved really, more...the decision among tournament hosts will be concrete. Most I assume will have him banned, and will keep it that way, and vice versa. The validity of his "advanced" metagame will be an issue, even when (or if) the metagame of lesser characters develops.
Also, the metagame of any character relies on advanced techniques, which unfortunately seem meek as they have been solved left and right. IMHO, the metagame is already at it's peak. If not, then really close. Peach, in my eyes, actually has the most potential to become a strong force that will enter top tier. Glide throwing items, b-sticking, etc. Next would be Diddy, and then Samus. But for the most part, characters are where they will be 3 years from now, if the community isn't dead by then.
Granted, the stage list will be solid, because that issue isn't heavily debated about. The SBR will (hopefully) weigh out the pros and cons of each stage and determine the legitimacy of each.
In conclusion: brawl sucks.
Ah that's cool then. xDI'm not upset at the slightest. this is one of the best arguements i've ever been in. I'm not argueing with a brawler who knows nothing about melee for once. i think its pretty good for competitive play, but hey, everyone doesn't think the same. Your a cool dude.
Why thank you. XDHey teran17 you sir are wiser than most of us, no really you are.