Sky Hazuki
Smash Apprentice
Cultivate your hunger before you Idealise
Motivate your anger, and make them all realise...
Hey everybody.
I was just at a tournament, with some good people like Zhu and Hydro Kirby, and I spoke to Zhu about Brawl. Like him, there are a lot of people who don't really like it, due to it's "Slow." Nature. A lot of people are anticipating retiring due to the fact that maybe they can't be as technical as they would like to be. Well... I was about ready to retire from the competitive scene too, [Pfft, Like I'm good or anything. XD], But then some ideas dawned on me. I'ld like to share them with you guys. :]
The Problem at Hand.
I'm pretty sure that the biggest problem among players, is the fact that the engine of Brawl has been all changed up. Nothing is the same, and the characters seem to be a bit slower, I also believe that is how this game got the title for being a completely different game. Many people think that this game will not be pushed to any limit, if it even has one like Melee and SSB did. In addition, many people are shocked at how a little change, like taking out wavedashing, has "Shattered" Their careers as players. Furthermore, people think that Combos are only done automatically, there are no creative combos like a good ol' Ken combo anymore. The base statement, "We just can't push this game to the limits as we did Melee."
The contradictions.
Well, I've been doing a lot of research, a lot of interviewing, and a lot of Video watching, and it got my brain thinking. Here is the first point I'd like to make.
Push it to the Limit.
The fact of the matter is, SSB was pushed to it's limit, Melee was pushed to a same, if not even greater limit, and Brawl will be no different. When we first took a look at Melee, I'm pretty sure that the majority of the Smash community felt it as more of a party game, as it was intended to be. However, things changed, when Wavedashing was figured out. Now, I don't have dates, but I can tell you that Smash entered the competitive scene early of 2004. Ever since then, people have been ripping melee apart to find every glitch, every trick, everything that we know now as Advanced Techniques, until there wasn't much more to find. Then we decided that we needed to create Metagames for each character, as to push each character to their limits. I submit to you, why can we not push Brawl to it's Limit?
The common mindset.
There has been too much Negative rep, way to much. Many people indict that Brawl is "Never going to be that of what Melee is now." And with that statement, there has been assumptions floating around, everywhere. People have been taking that statement, the extra mile. Like a rumor, it has been spread, and manipulated, into "Brawl is not going to be competitive, and it is going to suck." Why do we assume that? Because we have Scrubs, like the ones on Game Faq's posting bad reviews to get attention, and we have people who are just trying to bash the hype in their minds to get over their undying anticipation.
A competitive Gamers Subconscious mission
When SSB came out, people subtly pushed it to the limit, however, when Melee arrived, nobody was near the Limit for SSB. It took the will of Isai to really push it to the limit, after Melee was already on the scene. Hype died out for SSB, and attention pulled to SSBM. Players began to install fear in hearts of others by showing them their skill of wavedashing, SHFFLing, Etc. It was so big, that noobs around the globe began to practice, and practice and practice. There must be over 100,000 People who know about this games methods, whether or not they can perform it, is a different subject in it self. Now, Lets remind ourselves, Smash came out December of 01. It took us virtually 3 years to get it out on the competitive scene. We've had such an exponential growth of people who know about the Advanced techniques in this game, that I have no doubt in my mind, that Brawl will be Pushed to SOME limit in less than a Year. You and I both know, reader, that you are going to unpack this game, and SHFFL, that is the first thing you are going to do, or maybe some cute little Double Fairs, or maybe some Pillaring if that is possible. Already, you are going to rip this game apart. It is that gull that is going to be the underlying factor in pushing this game to the limit. Maybe one day, little Jimmy will accidentally cancel an Auto smash combo, and them BOOM, Advanced technique number one, Smash canceling. That is an example, but you get what I mean. People are going to be all over this game, like nothing.
My inspiration.
As I was chatting on Gaiaonline.com, An angel sent me some videos of Marth playing multiple characters. At first I was skeptical in watching. Inside, I was thinking, "Well, it does not matter, Melee is better and blah blah blah." But then I actually took a closer look.
See if you can point it out, before I even tell you,
http://www.youtube.com/watch?v=5142fHYDdBc
http://www.youtube.com/watch?v=JPO02OOtMFA
http://www.youtube.com/watch?v=60WWR1by7Qo
http://www.youtube.com/watch?v=BX7h....com/forums/viewtopic.php?f=67&t=5137&p=94836
I want to bring special attention to the first one. Hehe.
Now, I never expected this game to move that quickly. Marth clearly shows how he can move just as fast as he did in Melee. It's with that point alone that I submit the following. Is it not possible for all characters to do the same? Pikachu in that video sucked, but the base idea of what I'm getting at isn't reflected in the skill of the Pikachu. Those Double Fairs, chain throws, Ken Combo's, with in the first week of getting the game in Japan, people are already adapting to how they used to play in Melee. And that's not the best part. We are going to try and play our characters how we would in Melee. For now, that will suffice, But what happens when we try and find new metagames for every character? I guess we are going to have to wait to find out. Hehe.
Conclusion
I'm sorry if this has already been said, but I really wanted to just express my opinion to the smash community, and get some of your opinions back to me. I guess all in all, we can't really say that Brawl is going to be like melee, but I can say that we competitive players are going to push this game to some limit, and make it competitive, We've waited too long for a game to just fall short of that aspect, right?
Thanks for reading guys. ^-^
I was just at a tournament, with some good people like Zhu and Hydro Kirby, and I spoke to Zhu about Brawl. Like him, there are a lot of people who don't really like it, due to it's "Slow." Nature. A lot of people are anticipating retiring due to the fact that maybe they can't be as technical as they would like to be. Well... I was about ready to retire from the competitive scene too, [Pfft, Like I'm good or anything. XD], But then some ideas dawned on me. I'ld like to share them with you guys. :]
The Problem at Hand.
I'm pretty sure that the biggest problem among players, is the fact that the engine of Brawl has been all changed up. Nothing is the same, and the characters seem to be a bit slower, I also believe that is how this game got the title for being a completely different game. Many people think that this game will not be pushed to any limit, if it even has one like Melee and SSB did. In addition, many people are shocked at how a little change, like taking out wavedashing, has "Shattered" Their careers as players. Furthermore, people think that Combos are only done automatically, there are no creative combos like a good ol' Ken combo anymore. The base statement, "We just can't push this game to the limits as we did Melee."
The contradictions.
Well, I've been doing a lot of research, a lot of interviewing, and a lot of Video watching, and it got my brain thinking. Here is the first point I'd like to make.
Push it to the Limit.
The fact of the matter is, SSB was pushed to it's limit, Melee was pushed to a same, if not even greater limit, and Brawl will be no different. When we first took a look at Melee, I'm pretty sure that the majority of the Smash community felt it as more of a party game, as it was intended to be. However, things changed, when Wavedashing was figured out. Now, I don't have dates, but I can tell you that Smash entered the competitive scene early of 2004. Ever since then, people have been ripping melee apart to find every glitch, every trick, everything that we know now as Advanced Techniques, until there wasn't much more to find. Then we decided that we needed to create Metagames for each character, as to push each character to their limits. I submit to you, why can we not push Brawl to it's Limit?
The common mindset.
There has been too much Negative rep, way to much. Many people indict that Brawl is "Never going to be that of what Melee is now." And with that statement, there has been assumptions floating around, everywhere. People have been taking that statement, the extra mile. Like a rumor, it has been spread, and manipulated, into "Brawl is not going to be competitive, and it is going to suck." Why do we assume that? Because we have Scrubs, like the ones on Game Faq's posting bad reviews to get attention, and we have people who are just trying to bash the hype in their minds to get over their undying anticipation.
A competitive Gamers Subconscious mission
When SSB came out, people subtly pushed it to the limit, however, when Melee arrived, nobody was near the Limit for SSB. It took the will of Isai to really push it to the limit, after Melee was already on the scene. Hype died out for SSB, and attention pulled to SSBM. Players began to install fear in hearts of others by showing them their skill of wavedashing, SHFFLing, Etc. It was so big, that noobs around the globe began to practice, and practice and practice. There must be over 100,000 People who know about this games methods, whether or not they can perform it, is a different subject in it self. Now, Lets remind ourselves, Smash came out December of 01. It took us virtually 3 years to get it out on the competitive scene. We've had such an exponential growth of people who know about the Advanced techniques in this game, that I have no doubt in my mind, that Brawl will be Pushed to SOME limit in less than a Year. You and I both know, reader, that you are going to unpack this game, and SHFFL, that is the first thing you are going to do, or maybe some cute little Double Fairs, or maybe some Pillaring if that is possible. Already, you are going to rip this game apart. It is that gull that is going to be the underlying factor in pushing this game to the limit. Maybe one day, little Jimmy will accidentally cancel an Auto smash combo, and them BOOM, Advanced technique number one, Smash canceling. That is an example, but you get what I mean. People are going to be all over this game, like nothing.
My inspiration.
As I was chatting on Gaiaonline.com, An angel sent me some videos of Marth playing multiple characters. At first I was skeptical in watching. Inside, I was thinking, "Well, it does not matter, Melee is better and blah blah blah." But then I actually took a closer look.
See if you can point it out, before I even tell you,
http://www.youtube.com/watch?v=5142fHYDdBc
http://www.youtube.com/watch?v=JPO02OOtMFA
http://www.youtube.com/watch?v=60WWR1by7Qo
http://www.youtube.com/watch?v=BX7h....com/forums/viewtopic.php?f=67&t=5137&p=94836
I want to bring special attention to the first one. Hehe.
Now, I never expected this game to move that quickly. Marth clearly shows how he can move just as fast as he did in Melee. It's with that point alone that I submit the following. Is it not possible for all characters to do the same? Pikachu in that video sucked, but the base idea of what I'm getting at isn't reflected in the skill of the Pikachu. Those Double Fairs, chain throws, Ken Combo's, with in the first week of getting the game in Japan, people are already adapting to how they used to play in Melee. And that's not the best part. We are going to try and play our characters how we would in Melee. For now, that will suffice, But what happens when we try and find new metagames for every character? I guess we are going to have to wait to find out. Hehe.
Conclusion
I'm sorry if this has already been said, but I really wanted to just express my opinion to the smash community, and get some of your opinions back to me. I guess all in all, we can't really say that Brawl is going to be like melee, but I can say that we competitive players are going to push this game to some limit, and make it competitive, We've waited too long for a game to just fall short of that aspect, right?
Thanks for reading guys. ^-^
Motivate your anger, and make them all realise...