dididan2000
Smash Rookie
- Joined
- Apr 4, 2015
- Messages
- 15
Nevermind! I got it!
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Hope so.hate to be 'that guy' but what are the implications for P:M's wifi? could this netplay coding be edited by someone to fit P:M?
I would sincerely cry if so. I've been holding P:M wifi tournaments the last 3 weeks and the lag is really unfavorable, last nights grand finals got skipped because their connection was so unplayable![]()
this codeset firstly has nothing to do with anyone's connection speed, and is about netplay, not wifi, so the answer is unfortunately noHope so.
Yes as of a few hours ago you can search for endless friendlies on the site. Ladder should be soon.Brawl anthers CONFREMED!?!!?
oh what? I was joking lol i did not think it would happenXD.Yes as of a few hours ago you can search for endless friendlies on the site. Ladder should be soon.
This is strictly for Brawl. PM has an iso builder released that has a similar effect.does this work with all versions of pm
Doesn't this change the game? Don't Brawl players just play Brawl as is?disables tripping and controller input lag
Not really, actually. If players acted and made strategies based on the possibility of random tripping, then it would be different, but that isn't really the case. It's like items, it's just a thing on the side rather than something that has major effect on the meta. (Also they're both unpredictable and stupid and unfair and nobody in competitive likes them.)Doesn't this change the game? Don't Brawl players just play Brawl as is?
Amen to that. Brawl was my childhood as far as smash is concerned.Even though I like Smash 4 and Melee more than Brawl, Im glad its still getting attention. no smash game deserves to be forgotten.
But playing a version where it doesn't happen is bad practice for a version where it does.Not really, actually. If players acted and made strategies based on the possibility of random tripping, then it would be different, but that isn't really the case. It's like items, it's just a thing on the side rather than something that has major effect on the meta. (Also they're both unpredictable and stupid and unfair and nobody in competitive likes them.)
Input lag is a little different, since it's a constant thing that DOES affect the game a bit more, but since it still influences a player's choices even less overall it falls into the same boat.
As I said, it's rarely a factor in the decision-making process. As far as most players play, it already doesn't exist.But playing a version where it doesn't happen is bad practice for a version where it does.
As Falco, the only characters with a trip chance during the chaingrab (iirc) are Marth and ZSS. But without tripping you might get in the habit of doing all dashing chaingrabs instead of walking like you're supposed to. Just putting out an example of tripping affecting your decisions.As I said, it's rarely a factor in the decision-making process. As far as most players play, it already doesn't exist.
In any case, I predict most players moving to dolphin exclusively...partially because of the convenience, but mostly because tripping and input lag were removed in the first place.
There ARE some decisions that will change, of course. For example, ice climbers also have their info infamous chaingrabs. There are two varieties: one is relatively easy to do, but there's a chance of tripping. The other is triples, but extremely hard to do.As Falco, the only characters with a trip chance during the chaingrab (iirc) are Marth and ZSS. But without tripping you might get in the habit of doing all dashing chaingrabs instead of walking like you're supposed to. Just putting out an example of tripping affecting your decisions.
Yeah i've been having a similar problem whenever my partner and I add names, it desyncs for some reason. He's a very picky m8 and doesn't like to play with tap jumpThe only issue I find is that I desync when creating a name because I play with specific GameCube controller setting such as tap jump. Is there a way around this desync?
I am using 652, but it doesn't even allow me to save on startup of brawl and then when I make a name afterward it would desync mid-game. Without making a name it never desyncs but I would rather use custom controls and im assuming there is a way around this. I feel like the fact that I cannot create a save and it freezes while trying is an issue. This only occurs with 652 though as every other dolphin version I have allows me to save.If you are using the recent dev builds, they desync with Wii games. Use 4.0-652.