TheUltimateKoopa
Banned via Warnings
- Joined
- Jun 14, 2010
- Messages
- 3,005
Bye
. Also, moosehunter, are you able to tell if a BRSTM will be loud enough when played in a match in Brawl just by listening to it? Sometimes I can listen to a BRSTM which sounds pretty loud, but then you can hardly hear it. As you know I've been spending the last few days trying to make loud good quality DKC (1-3) BRSTMs but they never seem to sound loud enough without clipping or removing peaks too much. I've never actually tried testing them in game so I'm not sure, but if you play the DKC BRSTMs, and then compare them to the original Brawl BRSTMs they sound perfect in terms of volume but they sound a bit distorted. No matter WHAT I use, SPCs, MP3s, even FLAC, they are so annoying since it's IMPOSSIBLE to make them even HALF the volume of Brawl BRSTMs without severely reducing peaks, or just clipping.
On a more positive less moaning note, I have FLACs of some Super Mario Sunshine tunes, which are from the Happy! Mario 20th CD. I used MP3s from that album for the SMS BRSTMs I already made, however, I cut out the "Yoshi Drums" parts of it. I could upload the full tunes which work in the same way as Delfino Plaza and Ricco Harbor, i.e. only have the "Yoshi drums" every alternate loop.
Also, have you heard the very high quality enhanced remastered version of the MK64 Rainbow Road from the Nintendo Sound Selection? I used that for the Rainbow Road BRSTM for Mario Kart 64. If only more tracks were enhanced like that from that game. It sounds a lot different in quality to the original version, for starters, the kick drums and snares are a lot more pronounced, where as in the game, they entire percussion is sort of muffled and is blended in with the rest of the song and it's hard to tell when the kick drum is being played as you may mistake the bass for a kick drum some times.
I only really have one problem <_<.... you know there's a limit for how many .. things you can do in Goldwave? I think it's 150 for each individual session and then there's a total amount. Is it 1500 or 2000? I've used 1427 so far and I haven't even had it for more than about a week![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
On a more positive less moaning note, I have FLACs of some Super Mario Sunshine tunes, which are from the Happy! Mario 20th CD. I used MP3s from that album for the SMS BRSTMs I already made, however, I cut out the "Yoshi Drums" parts of it. I could upload the full tunes which work in the same way as Delfino Plaza and Ricco Harbor, i.e. only have the "Yoshi drums" every alternate loop.
Also, have you heard the very high quality enhanced remastered version of the MK64 Rainbow Road from the Nintendo Sound Selection? I used that for the Rainbow Road BRSTM for Mario Kart 64. If only more tracks were enhanced like that from that game. It sounds a lot different in quality to the original version, for starters, the kick drums and snares are a lot more pronounced, where as in the game, they entire percussion is sort of muffled and is blended in with the rest of the song and it's hard to tell when the kick drum is being played as you may mistake the bass for a kick drum some times.
I only really have one problem <_<.... you know there's a limit for how many .. things you can do in Goldwave? I think it's 150 for each individual session and then there's a total amount. Is it 1500 or 2000? I've used 1427 so far and I haven't even had it for more than about a week
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)