Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
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- 26,587
- Switch FC
- SW-1597-979602774
Well I finally thought of making a moveset for the Diddy and Dixie Duo team. Here it comes.
Diddy's Stats are in Red and Dixie's are in Pink.
Stats:
Strenght: 1,7 / 1.4
Speed: 4.3 / 4.4
Weight: both 2.0
Jumping: 3.4 / 4.6
Size: 2.3 / 2.1
Range: 2.7 / 2.4
Falling Speed: A tad slower then DK / A tad slower then Pikachu
The reason why Diddy and Dixie have diffrent stats is to keep uniqueness in the character.
Plus the two characters are similair yet completly diffrent. The upcoming moves are both preformed togheter, but its slighly more difficult to hit them both as for the Ice Climbers.
Moves:
Here again, Red means the move is preformed by Diddy and Pink means the move is Dixie's.
A: Quick Tail spin, Diddy swings his tail once in front of himself. / Quick Hair spin, Dixie swings her hair in front of herself.
Speed: Normal/Semi-fast
Knockback: Very low.
Damage: 3% each hit
Range: Semi-low/Normal
AA: Tail Spin, Diddy swings his tail at both sides. / Hair Twist, Dixie swings her ponytail at both sides of her.
Speed: Fast / Very Fast
Knockback: Normal/Semi-high / Semi-low/Normal
Damage: 4% each hit.
Range: Semi-High/High
Forward Tilt: Tail Sweep. Diddy sweeps his enemy away with his tail. / Hair Sweep. Dixie slams her opponement with her ponytail.
Speed: Semi-fast / Fast
Knockback: Semi-Low / Low
Damage: 7% / 6%
Range: Semi-High
Up Tilt: Diddy and Dixie both make a quick backflip.
Speed: Semi-fast
Knockback: Normal / Semi-Low/Normal
Damage: 7% each hit
Range: Both Semi-low/Normal
Down Tilt: Tail Sweep. Diddy ducks down and hits his enemy with his tail while he's spinning. / Sweep Kick. Dixie ducks down and shoves her legs to kick.
Speed: Fast / Semi-fast
Knockback: Low
Damage: 5% / 6%
Range: Normal/Semi-High / Normal
Dash Attack: Still my most fav attack: Cartwheel. Diddy makes a cartwheel and rams into the opponement. / Running Tail Sweep. Dixie twists her ponytail and rams into the opponement. Has a little sweetspot
Speed: Very fast. / Fast/Semi-Very Fast (does that word excists? O.o)
Knockback: Tail: Low. Legs: high / Without sweetspot: Normal. With Sweetspot: Normal/Semi-high
Damage: When he hits with the tail only 5%. With the legs he does 9% damage each leg. / Without Sweetspot: 6%. With Sweetspot: 8%
Range: With the tail its normal/ semi-high with Diddy's legs its normal. / High
As you see Diddy's A moves haven't changed much. This is because I like his A moves and because if this character is in, then Diddy Kong alone isn't in Brawl so really it doesnt care.
Air Moves:
Neutral Air: Aerial Tail Spin. Diddy spins his tail two times around him self. Covers both sides. / Aerial Arm Spin. Dixie twists her arms around herself. (Similair to Ness's)
Speed: Fast
Knockback: Semi-High / Semi-low/Normal
Damage: 9% / 8%
Range: Semi-High / Normal
Forward Air: Chimp Fist. Diddy and Dixie both quickly punches the foe infront of them. (Same as Sheik's)
Speed: Fast
Knockback: Normal/Semi-High / Normal
Damage: 11% / 9%
Range: Normal
Back Air: Back Kick. Diddy and Dixie both strentch their feet for a kick attack. (Same as DK's only faster and less powerfull)
Speed: Fast / Fast/Very Fast
Knockback: Normal
Damage: 9% each hit.
Range: Normal
Down Air: Monkey Meteor. Diddy and Dixie stomp their enemy with both feet to send them downwards. (Same as DK's)
Speed: Semi-fast
Knockback: Normal/Semi-high
Damage: 10% each hit.
Range: Low
Up Air: Flying Uppercut. Diddy punches his enemy upwards. / Backflip. Dixie makes a backflip and hits the foe with her feet.
Speed: Semi-Fast / Fast
Knockback: Semi-High / Normal/ Semi-High
Damage: 12% / 10%
Range: Semi-low/Normal / Normal
Yet Diddy's moves havent changed to. Same reason as above. However just like his A moves I toned some of them down to balance it. Next moves are totally diffrent then the solo Diddy Kong moveset.
Special Moves:
B: Pickup. Diddy or Dixie climbs on his or her partners shoulders. You are able to walk and jump while holding the other Kong. You can also toss the other Kong at you opponement. Your partner will be hurled up like a ball and gives good damage and knockback. However if you miss your partnet lies down for a while and can only be saved for a counterattack if the other Kong touches the other.
Speed: The jump on the back is very quick. However the walking speed of the apes will be cutted by alot. The throw is pretty fast.
Knockback: High/Very High
Damage: 21%
Range: Travels a little shorter then Yoshi''s Egg throw.
Up+B: Barrel Jet. Diddy pulls out his Barrel Jet to return back to the stage. Similair to Fox's Fire Fox but it's controllable like Ness's PK Thunder only not as flexable. While recovering Dixie holds Diddy. / Ponytail Swirl. Dixie uses her hair to float back to the stages like a helicopter. While flying Diddy holds her legs. Very similair to DK's recovery.
Speed: A little bit of lag afterwards perhaps. Flying speed same as the Fire Fox. / The flying speed is the same as DK's. No landing lag afterwards.
Knockback and Damage: If Diddy flies into you it's 12%. However if the Barrel Jet hits you (fiery effect) it will do 16% damage and it will spike you. / The move only hurts when your hit by Dixie's ponytail. This has the same effect as the Spinning Kong. 2% Damage each hit.
Range: It recovers just as good as Fox's Fire Fox. / It travels farther then DK.
Smash B: Orange Grenate. The Kong in the front throws a bomb looking much like a orange at you. The bomb can bounce 3 times and then it explodes.
Speed: Short afterlag. The grenate travels a little bit faster then Pikachu's Thunder Jolt.
Knockback: High.
Damage: 16%
Range: All depends on how the Orange grenate bounces.
Down+B: Simian Switch. The Kongs switch places. In the begin of the match Diddy is in the front and his attacks have more priority then Dixie. However if they switch Dixie walks in front and her attacks have more priority. Also the grab animation and the recovery are diffrent from the couple.
Speed: Fast
Knockback: -
Damage: -
Range: -
Smashes:
Forward Smash: Kong Klap. Diddy and Dixie clap their foe with all their might. (Similair to DK)
Speed: Fast / Fast/Very Fast
Knockback: Normal.
Damage: Uncharged: 18% / 16% Charged: 22% / 20%
Range: Semi-High
Upward Smash: Backflip. (Similair to Pikachu's)
Speed: Fast. No startup lag and almost unnoticable afterward lag.
Knockback: Tail: Semi-low/Normal. Legs: Semi-high/High / She has no tail so... Normal.
Damage: Uncharged: 16% Charged: 22%. If hit by the Legs it will add 2% more damage charged and uncharged. / Uncharged: 15% Charged: 20%
Range: Tail: High. Legs: Normal/Semi-low / Normal
Down Smash: Tail Sweep. (Same as Yoshi's) / Swirling Simian. Dixie makes a breakdance move on the ground and hits her foes with his ponytail and her legs.
Speed: Same as Yoshi's. Same lag after ward to. / Very Fast! Same speed as Sheik's.
Knockback: Lower then Yoshi's. It would be Semi-Low. / Semi-Low/Normal
Damage: Uncharged: 13% Charged: 16% / Uncharged 14% Charged 16%
Range: Farther then Yoshi which would make it like High. / Semi-High
Grabs and Throws:
Grab: Diddy grabs his foe with both hands and attacks them by giving them headbuts. (Same as Ness) / Dixie grabs her foe with her ponytail. Has long reach.
Speed: Fast. No afterwards lag.
Range: Same as Ness / Very High!
Forward Throw: Simian Swing. Diddy throws his opponement as far as he can. (Like Pikachu's Fthrow in N64. <3) Can't possible be chained. / The Cargo. Dixie lifts her foe with the tail. This goes the same as DK's Fthrow but she moves and jumps much faster. The DK grab combo from Melee is possible.
Down Throw: Pesky Punishment. Diddy throws you down while Dixie quickly jumps on the foe.
Back Throw: Diddy Roll. Diddy grabs you rolls backwards and then kicks you away. Similair to Pikachu's only higher knockback. / Just Back throw. Dixie lifts the enemy with her hair and throws them back. Same as DK's backthrow.
Up Throw: Headbut. Diddy throws you up but since he isn't that strong he adds an headbut to throw you up in the sky. Low knockback. / Dixie lifts her enemy again but this time she throws them in the air. Semi-High knockback.
Mic.:
Taunt: Diddy grabs his boombox and Dixie plays the guitar.
Costumes:
Normal: Red cap with a red shirt and brown fur. / Pink barret with a pink shirt. Blonde ponytail.
Blue: Purple cap with a purlpe shirt and blue fur. / Purple barret and a purple shirt. A mix between red and purple ponytail.
Green: Green cap with a green shirt and darker green fur. / Green barret with a green shirt. Orange ponytail.
Yellow: Yellow cap with a yellow shirt and orange fur. / Yellow barret and a yellow shirt. Blonde ponytail.
Kirby Hat: Diddy's cap or Dixie's barret and her ponytail.
This was the moveset for Diddy and Dixie Duo team. Phew Im gald im done, still this was pretty fun to do. =)
Diddy's Stats are in Red and Dixie's are in Pink.
Stats:
Strenght: 1,7 / 1.4
Speed: 4.3 / 4.4
Weight: both 2.0
Jumping: 3.4 / 4.6
Size: 2.3 / 2.1
Range: 2.7 / 2.4
Falling Speed: A tad slower then DK / A tad slower then Pikachu
The reason why Diddy and Dixie have diffrent stats is to keep uniqueness in the character.
Plus the two characters are similair yet completly diffrent. The upcoming moves are both preformed togheter, but its slighly more difficult to hit them both as for the Ice Climbers.
Moves:
Here again, Red means the move is preformed by Diddy and Pink means the move is Dixie's.
A: Quick Tail spin, Diddy swings his tail once in front of himself. / Quick Hair spin, Dixie swings her hair in front of herself.
Speed: Normal/Semi-fast
Knockback: Very low.
Damage: 3% each hit
Range: Semi-low/Normal
AA: Tail Spin, Diddy swings his tail at both sides. / Hair Twist, Dixie swings her ponytail at both sides of her.
Speed: Fast / Very Fast
Knockback: Normal/Semi-high / Semi-low/Normal
Damage: 4% each hit.
Range: Semi-High/High
Forward Tilt: Tail Sweep. Diddy sweeps his enemy away with his tail. / Hair Sweep. Dixie slams her opponement with her ponytail.
Speed: Semi-fast / Fast
Knockback: Semi-Low / Low
Damage: 7% / 6%
Range: Semi-High
Up Tilt: Diddy and Dixie both make a quick backflip.
Speed: Semi-fast
Knockback: Normal / Semi-Low/Normal
Damage: 7% each hit
Range: Both Semi-low/Normal
Down Tilt: Tail Sweep. Diddy ducks down and hits his enemy with his tail while he's spinning. / Sweep Kick. Dixie ducks down and shoves her legs to kick.
Speed: Fast / Semi-fast
Knockback: Low
Damage: 5% / 6%
Range: Normal/Semi-High / Normal
Dash Attack: Still my most fav attack: Cartwheel. Diddy makes a cartwheel and rams into the opponement. / Running Tail Sweep. Dixie twists her ponytail and rams into the opponement. Has a little sweetspot
Speed: Very fast. / Fast/Semi-Very Fast (does that word excists? O.o)
Knockback: Tail: Low. Legs: high / Without sweetspot: Normal. With Sweetspot: Normal/Semi-high
Damage: When he hits with the tail only 5%. With the legs he does 9% damage each leg. / Without Sweetspot: 6%. With Sweetspot: 8%
Range: With the tail its normal/ semi-high with Diddy's legs its normal. / High
As you see Diddy's A moves haven't changed much. This is because I like his A moves and because if this character is in, then Diddy Kong alone isn't in Brawl so really it doesnt care.
Air Moves:
Neutral Air: Aerial Tail Spin. Diddy spins his tail two times around him self. Covers both sides. / Aerial Arm Spin. Dixie twists her arms around herself. (Similair to Ness's)
Speed: Fast
Knockback: Semi-High / Semi-low/Normal
Damage: 9% / 8%
Range: Semi-High / Normal
Forward Air: Chimp Fist. Diddy and Dixie both quickly punches the foe infront of them. (Same as Sheik's)
Speed: Fast
Knockback: Normal/Semi-High / Normal
Damage: 11% / 9%
Range: Normal
Back Air: Back Kick. Diddy and Dixie both strentch their feet for a kick attack. (Same as DK's only faster and less powerfull)
Speed: Fast / Fast/Very Fast
Knockback: Normal
Damage: 9% each hit.
Range: Normal
Down Air: Monkey Meteor. Diddy and Dixie stomp their enemy with both feet to send them downwards. (Same as DK's)
Speed: Semi-fast
Knockback: Normal/Semi-high
Damage: 10% each hit.
Range: Low
Up Air: Flying Uppercut. Diddy punches his enemy upwards. / Backflip. Dixie makes a backflip and hits the foe with her feet.
Speed: Semi-Fast / Fast
Knockback: Semi-High / Normal/ Semi-High
Damage: 12% / 10%
Range: Semi-low/Normal / Normal
Yet Diddy's moves havent changed to. Same reason as above. However just like his A moves I toned some of them down to balance it. Next moves are totally diffrent then the solo Diddy Kong moveset.
Special Moves:
B: Pickup. Diddy or Dixie climbs on his or her partners shoulders. You are able to walk and jump while holding the other Kong. You can also toss the other Kong at you opponement. Your partner will be hurled up like a ball and gives good damage and knockback. However if you miss your partnet lies down for a while and can only be saved for a counterattack if the other Kong touches the other.
Speed: The jump on the back is very quick. However the walking speed of the apes will be cutted by alot. The throw is pretty fast.
Knockback: High/Very High
Damage: 21%
Range: Travels a little shorter then Yoshi''s Egg throw.
Up+B: Barrel Jet. Diddy pulls out his Barrel Jet to return back to the stage. Similair to Fox's Fire Fox but it's controllable like Ness's PK Thunder only not as flexable. While recovering Dixie holds Diddy. / Ponytail Swirl. Dixie uses her hair to float back to the stages like a helicopter. While flying Diddy holds her legs. Very similair to DK's recovery.
Speed: A little bit of lag afterwards perhaps. Flying speed same as the Fire Fox. / The flying speed is the same as DK's. No landing lag afterwards.
Knockback and Damage: If Diddy flies into you it's 12%. However if the Barrel Jet hits you (fiery effect) it will do 16% damage and it will spike you. / The move only hurts when your hit by Dixie's ponytail. This has the same effect as the Spinning Kong. 2% Damage each hit.
Range: It recovers just as good as Fox's Fire Fox. / It travels farther then DK.
Smash B: Orange Grenate. The Kong in the front throws a bomb looking much like a orange at you. The bomb can bounce 3 times and then it explodes.
Speed: Short afterlag. The grenate travels a little bit faster then Pikachu's Thunder Jolt.
Knockback: High.
Damage: 16%
Range: All depends on how the Orange grenate bounces.
Down+B: Simian Switch. The Kongs switch places. In the begin of the match Diddy is in the front and his attacks have more priority then Dixie. However if they switch Dixie walks in front and her attacks have more priority. Also the grab animation and the recovery are diffrent from the couple.
Speed: Fast
Knockback: -
Damage: -
Range: -
Smashes:
Forward Smash: Kong Klap. Diddy and Dixie clap their foe with all their might. (Similair to DK)
Speed: Fast / Fast/Very Fast
Knockback: Normal.
Damage: Uncharged: 18% / 16% Charged: 22% / 20%
Range: Semi-High
Upward Smash: Backflip. (Similair to Pikachu's)
Speed: Fast. No startup lag and almost unnoticable afterward lag.
Knockback: Tail: Semi-low/Normal. Legs: Semi-high/High / She has no tail so... Normal.
Damage: Uncharged: 16% Charged: 22%. If hit by the Legs it will add 2% more damage charged and uncharged. / Uncharged: 15% Charged: 20%
Range: Tail: High. Legs: Normal/Semi-low / Normal
Down Smash: Tail Sweep. (Same as Yoshi's) / Swirling Simian. Dixie makes a breakdance move on the ground and hits her foes with his ponytail and her legs.
Speed: Same as Yoshi's. Same lag after ward to. / Very Fast! Same speed as Sheik's.
Knockback: Lower then Yoshi's. It would be Semi-Low. / Semi-Low/Normal
Damage: Uncharged: 13% Charged: 16% / Uncharged 14% Charged 16%
Range: Farther then Yoshi which would make it like High. / Semi-High
Grabs and Throws:
Grab: Diddy grabs his foe with both hands and attacks them by giving them headbuts. (Same as Ness) / Dixie grabs her foe with her ponytail. Has long reach.
Speed: Fast. No afterwards lag.
Range: Same as Ness / Very High!
Forward Throw: Simian Swing. Diddy throws his opponement as far as he can. (Like Pikachu's Fthrow in N64. <3) Can't possible be chained. / The Cargo. Dixie lifts her foe with the tail. This goes the same as DK's Fthrow but she moves and jumps much faster. The DK grab combo from Melee is possible.
Down Throw: Pesky Punishment. Diddy throws you down while Dixie quickly jumps on the foe.
Back Throw: Diddy Roll. Diddy grabs you rolls backwards and then kicks you away. Similair to Pikachu's only higher knockback. / Just Back throw. Dixie lifts the enemy with her hair and throws them back. Same as DK's backthrow.
Up Throw: Headbut. Diddy throws you up but since he isn't that strong he adds an headbut to throw you up in the sky. Low knockback. / Dixie lifts her enemy again but this time she throws them in the air. Semi-High knockback.
Mic.:
Taunt: Diddy grabs his boombox and Dixie plays the guitar.
Costumes:
Normal: Red cap with a red shirt and brown fur. / Pink barret with a pink shirt. Blonde ponytail.
Blue: Purple cap with a purlpe shirt and blue fur. / Purple barret and a purple shirt. A mix between red and purple ponytail.
Green: Green cap with a green shirt and darker green fur. / Green barret with a green shirt. Orange ponytail.
Yellow: Yellow cap with a yellow shirt and orange fur. / Yellow barret and a yellow shirt. Blonde ponytail.
Kirby Hat: Diddy's cap or Dixie's barret and her ponytail.
This was the moveset for Diddy and Dixie Duo team. Phew Im gald im done, still this was pretty fun to do. =)