Aznpooface
Smash Rookie
- Joined
- Nov 28, 2007
- Messages
- 7
How do you guys feel about the warlock punch? As of right now I understand it's relatively useless other than its situational recovery use. What do you think could be done about it?
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I agree, that's pretty much like the Falcon punch .It's a move that you use purely for the fun of it, in my opinion. Not to be taken seriously.
If it had to be useful, make it so that you can activate the 'Punch' animation and it's hitbox at any given time, and increase knockback for the longer you let the normal animation go on. But that is probably impossible.
In my opinion, Warlock Punch is too funny and should be left as it is.
I don't think it should be sped up or anything, but I think a slight increase in damage, maybe 8-10 more, would be nice. Also, a kb fix so that it kills more vertically instead of sending people to the top left/right of the stage.How do you guys feel about the warlock punch? As of right now I understand it's relatively useless other than its situational recovery use. What do you think could be done about it?
Woah woah, doesn't that seem overpowered?Ok this thread seems to have run it's course. It seems most of us agree Ganon doesn't need that much help, but he does need a few tweaks to bring himself up to par. These are the major suggestions I'm seeing in this thread:
1. Do things to the aerial and grounded Wizard Kick. More knockback, faster start and winddown, always spikes, Super Armor, etc.
2. Give Ganondorf a form of armor. Be it like the 'Bowser Don't Care' code or some forms of heavy armor.
3. Fix teching on the Murder Choke. Possibly speed it up too.
There were plenty of other good suggestions, but these seemed to be brought up the most. We can probably close this topic soon and do our next character tomorrow.
Wouldn't making wizkick always meteor get rid of it's ability to kill upwards at high %? I use it as an upwards kill to punish pursuers more than I try (or would try) to get it to spike.Ok this thread seems to have run it's course. It seems most of us agree Ganon doesn't need that much help, but he does need a few tweaks to bring himself up to par. These are the major suggestions I'm seeing in this thread:
1. Do things to the aerial and grounded Wizard Kick. More knockback, faster start and winddown, always spikes, Super Armor, etc.
That's a good question and I'll make mention of it in the Ganon topic. Either way this topic has run its course.Someone brought up an interesting point on the previous page: what are the effects of elemental attacks? Like does electricity add priority or higher hitstun? What kind of effect would Darkness bring about?
I have a suggestion for the latter question: make it have some form of "slowing" effect. Like, anything they do will be slowed by a certain percentage, at least until the flames wear off.
Example :: It has been brought up many times that the new teching window allows people to get out of Flame Choke follow-ups, which was a huge part of Ganondorf's metagame. So, the darkness effect produced by the Flame Choke could in turn slow down the teching process, if only slighty. http://www.smashboards.com/forumdisplay.php?f=121
Thoughts?