goodoldganon
Smash Champion
Hello fellow Brawl+ players! Before we begin, those of us in the Backroom would like to thank all of you for you patience in updates, your vigor in testing the codesets, and your overall love of the project. The coders knowing that you guys are getting full enjoyment out of these codesets makes all the hard work the put into this project worthwhile.
Now, the Backroom would like to try a little experiment that should help us wrap up the last pieces of this project. With most of the actual new physics of Brawl+ in place and finalized we can finally sit down and work out the character balance.
This will be a thread used to discuss the characters that the community truly doesn't have much experience with as well as the characters we don't hear much about. In order to have a post that will be taken seriously, try and provide us with reasons why your buff will help that character. Here is an example.
Now it's time for our fourth character, the hammer wielding penguin, King DeDeDe. King DeDeDe is the tyrant king of Dream Land and the third character to be added from the Kirby series. King DeDeDe was a popular character in original Brawl thanks to his chaingrabs, infinites, and shieldgrab game. The infinites and chaingrabs have been removed in Brawl+, but sadly those were the crutches of DeDeDe's games.
DeDeDe, like all heavyweights, is easy to juggle and though the Waddle Dees do a mediocre job at stopping projectiles, he can still be easy to spam on. Though he lost the chaingrabs and infinites and he is now juggle-able, DeDeDe has received buffs from the physics changes in Brawl+. Momentum has given DeDeDe some aerial combo options and it has given him a decent Wall of Pain game. Also, he still has the longest shield grab in the game. Overall though, the mighty Penguin King of Dream Land has fallen from his placement in original Brawl.
So what do you, the community, think of King DeDeDe? Please keep the ideas constructive and the posts intelligent. We thank you for all your work and hope you guys can continue to support the project through these last few steps.
Stop by the IRC to test out any new Beta codesets! We love seeing you guys in the IRC chatting it up and offering feedback. Sadly, we have no tentative release date for Beta 4, but get pumped because it's gonna be big!
Now, the Backroom would like to try a little experiment that should help us wrap up the last pieces of this project. With most of the actual new physics of Brawl+ in place and finalized we can finally sit down and work out the character balance.
This will be a thread used to discuss the characters that the community truly doesn't have much experience with as well as the characters we don't hear much about. In order to have a post that will be taken seriously, try and provide us with reasons why your buff will help that character. Here is an example.
We can debate whether Wario needs this buff or not at a later time, but hopefully you can see what kind of suggestions we are looking for.WARIO
Let's speed up his D-tilt a little to give him more options on the approach, or at least a good ground one. The Stinky Finger poke has good range (for Wario), pokes low, and sets up to combos pretty well. Add that with dash dancing and canceling and we can give Wario a usable ground approach. Something he severely lacks.
Now it's time for our fourth character, the hammer wielding penguin, King DeDeDe. King DeDeDe is the tyrant king of Dream Land and the third character to be added from the Kirby series. King DeDeDe was a popular character in original Brawl thanks to his chaingrabs, infinites, and shieldgrab game. The infinites and chaingrabs have been removed in Brawl+, but sadly those were the crutches of DeDeDe's games.
DeDeDe, like all heavyweights, is easy to juggle and though the Waddle Dees do a mediocre job at stopping projectiles, he can still be easy to spam on. Though he lost the chaingrabs and infinites and he is now juggle-able, DeDeDe has received buffs from the physics changes in Brawl+. Momentum has given DeDeDe some aerial combo options and it has given him a decent Wall of Pain game. Also, he still has the longest shield grab in the game. Overall though, the mighty Penguin King of Dream Land has fallen from his placement in original Brawl.
So what do you, the community, think of King DeDeDe? Please keep the ideas constructive and the posts intelligent. We thank you for all your work and hope you guys can continue to support the project through these last few steps.
Stop by the IRC to test out any new Beta codesets! We love seeing you guys in the IRC chatting it up and offering feedback. Sadly, we have no tentative release date for Beta 4, but get pumped because it's gonna be big!