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Brawl+ Character Balance: Character 4: King DeDeDe

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Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
Dees should be more aggresive. They should pounce every chance possible. Same for the Doos.

Speed up the Dee's animation. Give more KB to their attacks as well.


Rather than take out the Dees. Make them actually useful.

This is the problem with Dees I have. they are practically useless compared to doos and serve really no purpose that a doo can not fulfill.

Either take them out or improve them.
 

Clever_Sleazoid

Smash Apprentice
Joined
Mar 9, 2008
Messages
188
No. Dthrow is necessary for tech chases at the moment, and lowering Uthrow would give him another CG.
A less Kb dthrow would make tech chasing easier, would it not? I don't see how you think this would be a nerf...

Uthrow should be lowered enough for him to actually combo from it, right now every character can just DI up and airdodge before he can connect with anything. It would not give him a CG.
 

Ussi

Smash Legend
Joined
Mar 9, 2008
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17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
I suggest making nair more combo material.

Shooting his minions from inhale sounds cool too. (but then Kirby should be able to as well ;o)
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Unless there are any objections, I'll be back to close this topic around 5. So we want DeDeDe to focus more on the minions correct? We will be doing this by...

1. Allowing for 3 minions at once
2. Minions can't be picked up with the A button
3. 30:10:1 for the new Dee/Doo/Gordo ratio

Also, we should grat D3 a little more momentum. I'm no coder but these could be tough changes. Either way, they will be submitted unless someone wants something to add. I'll talk with the Backroom and see if there are an more immediate characters we want to discuss.
 

Kijitow

Smash Cadet
Joined
May 2, 2005
Messages
45
Location
Sloan, NY
Would there be any way to make Dees more aggressive? It is kinda silly that his most frequent minion's main use is taking up space.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Would there be any way to make Dees more aggressive? It is kinda silly that his most frequent minion's main use is taking up space.
And absorbing projectiles. I doubt it's possible to make them more aggressive, but his minions are there to be random and unpredictable and absorb projectiles.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
It was intentional,

Ganondolf

Game 'n' Dorf

Oldmanondorf

G-Nasty

Many names, one legend. But I won't bring him up again until we're actually talking about him. Sorry if I derailed any lingering DDD talk.
 

Cowbox

Smash Cadet
Joined
Mar 13, 2008
Messages
43
Location
New Brunswick, Canada
Game 'n' Dorf
First time I laughed all day. Don't know why.

Aside from just minions, is there anything else to add? I don't play D3 myself, but I notice a few other people clamoring for a couple throw changes -- of course, I don't condone anything that would give him his chaingrabs back.
 

Adetque

Smash Apprentice
Joined
Feb 21, 2009
Messages
149
I think his throws are good now. I don't think he should be able to combo into u-tilt with throws unless you can shorten his grab range, but that would completely change the way he's played.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I beat the lock.

I guess I have an unfair advantage.

Anyway, closed at request. New thread up soon!
 
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