Are you serious my post was basically a quote against every one of your points
People are making way too many assumptions here.
The reason they took away L-canceling is because with the new physics it's not needed. L-canceling favored faster characters because it reduces alot of moves lag time to 0, which had special implications such as semi-infinite combos and invunerability to punishment if executed properly. Slower characters could NEVER get to 0 lag with any of their moves, and were always punishable, even MORE SO when face with a fast character that can punish easily.
No combo in tournament meta was infinite other than the wobble. Not even semi-infinite, like i said any pros or even semi pros never got combo to the point of no comeback from the Falco shuffle which is the only thing even close to a 0 lag combo even though it isnt. If you were better you were better. Marths can beat Falcos and Falcos can beat Marths not becase one or the other had super combo but because each one had their own advantages. It was all about timing all chars can punish in combo even in SSB 64. Some combos were slower but did more damage. It was all about catching you oppenent off guard and then starting the combo. and taking adv of situations such as tech rolling out of a combo to counter attack on your own. The
semi-infinite combos are only a problem for people who dont understand that if you are competent about it you can get out of it, its the people who play people at a totally differently level and think its cheap because they seem to know some secert tech. Its like people blame pros on CS for aimbotting just because they are good and seem to get headshots and kill in the most rediculous fashion. Seriously what fighting game doesnt have combos. Fine if you think making all moves hit only once and not being able to follow up with any combos is a fun fighter look at the fast 50 years of fighters.
Wave dashing also favored faster characters, because in the rare case a situation came up where they could be punished or coulden't get in to punish something, they could wavedash. Yes, slow characters used it that way too, but they didn't have as many opening to do so as fast characters.
Wave dashing favored all characters. If you couldnt get the combo and your saying the faster char can wavedash in closer and start a combo. well if you were smart a slower can wavedash to and again be outside your said combo. The distance of a wavedash definately influnces the usefulness of a wavedash a lot more than the speed of a char. And duh slower chars have less chance to combo. Hence SLOWER. They take adv of those fewer oppurtunities but did a hell of dmg during them Hence then again my Ganandorf analogy.
Taking these away and adding physics that EVERY CHARACTER can take advantage of EQUALLY TO THE EXTENT OF BALANCE means that any character, with practice, can be as good as any other character.
Yea ok...Show me how in Brawl the physics makes it equal and then even if you manage to show me that, god knows how, show me how Bowser is
as good as any other charcter. smash has always been about timing and people getting used to different chars, shiek was once top tier, then marth became top teir, captain falcon was top teir once, ganandorf was top teir once, both space aniamals were once, jiggly was once top tier, mario was, pretty much every chars except the
the tremedously slow ones i mean comon taking advantage of slowness is not even ADV Tech based. Just because the fact they are slow means if you can punish. Think about it, before you learned wavedashing and l-canceling Bowser still got punish just as bad. The game isnt balanced to start off with. They made it that way, stop scapegoating ADV TECH.
People also assume slower equals less difficult/technical, this is also not true. Both parties involved have more time to think, to plan and counter plan. If you remove blanket tools like l-canceling that work in every situation, and imply situational physics, players are forced to consider other options, which now are plentiful.
The weird airdodging mechanism in brawl is
Blanket Tech, reveresed jump aerials are
Blanket Tech. Ok and also we arent playing a turn based fighter its smash, once you click A-A happens, its not like we can suddenly stop A and turn it into B. It just happens and executes slower, Click A-A happens a half second slower. You planned and coutnerplanned in melee but you just learned to do it faster brawl seems slower and after you've learned to think faster well just think about that logic. Melee wasnt about spamming i mean if you were a noob and just Marth Forward smashed, well yea duh, but i guess i have to say it again, its was and always is about timing your combos.
Even if new techs are found, I really do believe they will work to the advantage of any character in the correct situation, and every tech will have a counter for EVERY CHARACTER. This is the insane challenge of having both balance and depth, and don't kid yourself, that's incredibly hard to pull off.
L-canceling worked only after A-based aerials. That is a
correct situation so i dont see how in this paragraph you can consider L-canceling blanket tech. and if you do then you would just be contradicting yourself.
yeah using the world "downgrade" is just a little subjective. There are ups and downs to every game, even in the smash series.
Yea my bad, i concede that arguement its more a tangent it will still be a ok game. The ups are all the new features and my downs is the taking away from the melee physics instead of just adding on to it.