Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Missed this.Also, your link is broken.
ok that will help because i was working on a mock up of link my best character in ssb64 and all i had was attack dataLOL yeah I ninja'd you there kenshen.
And idgaf about Project M with their optional aesthetic changes, I'll be including SFX along with the official package.
Including the voices of characters.
Also EY that was basically the idea, using both sets of SFX as necessary.
And kenshen outside of %s that isn't exactly too helpful. But I'm going to try and get a hold of those codes that make hitboxes visible in emulator and do a frame-by-frame for frame data.
good ****. is there anything i can do to help with brawl64? i dont know how to code or psa or anything.. lolsorry to double post but
can you animate?good ****. is there anything i can do to help with brawl64? i dont know how to code or psa or anything.. lol
Interesting development.
I may have the values for physics, KB, and weight available to port directly soon. It all depends on if they significantly changed the scaling for the values.
its still going were just trying to get some frame data weights etc since no ones ever ripped them before if you would like to help with this project send either me or dirt a pmSo... What happened to this? Seems like an excellent idea.
same even though i would love to helpI'm gonna have to embarrass myself a bit here by saying I just recently figured out exactly how to APPLY this stuff. So unless its playtesting, I got nothing.
Please don't use we.its still going were just trying to get some frame data weights etc since no ones ever ripped them before if you would like to help with this project send either me or dirt a pm
just read your latest post just thought you should know http://www.smashboards.com/showpost.php?p=12988833&postcount=75No.
Blame real life and my continuing trouble tracking down the character data within the original Smash 64 ROM.
...just read your latest post just thought you should know http://www.smashboards.com/showpost.php?p=12988833&postcount=75
I see.... No one else has ever had a use for the values before?Yeah, I could. But without a laptop that's just far too time consuming.
Also I have to base the values off of something. Which without at the very least weight values I can't do.
You gotta be kiddin' me. Not even a no?Lame. None of the big time code/PSA people can help? This is a great idea, I'm sure someone who's got the knowhow would help.
Fair enough, jeez.No.
37pandas.
+10 this all this ^im so hyped for this