My Bowser got on stream during my losers bracket run at my local last week.
https://www.youtube.com/watch?v=1F3MOu6QMvs
Critique would be appreciated. Main things that got me were my amazingly bad SD game one and a lot of panicky Down-Bs in Game 3, but other than that, let me know what I'm doing right or wrong.
Uh, this is just from the first game. I've played against Ike for years and the MU is more or less the same in this game, so I'll do my best to give you small character information and mechanical things as well.
Nice job with the airdodge cancel, it was a creative option, although I'm surprised he didn't just hold jab on reaction to your airdodge lol
What's up with all of the short hop klaws? They worked a few times due to you meeting Ike in an air-to-air exchange, but that's generally a pretty bad idea, especially since you continued to do it. If he adapted and just decided to stuff you out with...pretty much any move given how bad aerial klaw is now, the match would've been a lot more difficult. It's cool that you're aware that there's not a large amount of lag when you land with Side-B, but the problem is that you
are putting yourself in the air while you're doing this. We're not playing Brawl anymore, so unfortunately you can't use the move so liberally. Believe me when I say that I skated on by as a Bowser player in brawl for years by literally only using side b pretty much. It pains me to say that the move kind of sucks now lmao
Ike's recovery is pretty bad for what it's worth. You can usually exploit Aether and do a number of things, like Bowser Bomb, BAir (depending on the height of the recovery), USmash (during his descent) DAir...hell, FAir would probably catch him as well given its range increase. Not to mention the OoS options you have if Ike isn't recovering properly. You can time a shield grab during his aether as well.
Go for ledge trumps. Bowser does big damage, and loves making his opponents uncomfortable to get easy KOs. ledge trumping is a must. Characters lose their invincibility on the ledge when you force them off and force them to grab it again, so sweeping them with a down tilt or something like that works. Players will often try to force their way past you to avoid that situation entirely. Be aware, however, that your opponents can input a ledge option and get out of a trump situation, so you can create this mindgame of sorts.
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from game 2:
a continuation from the previous game; you have moments where you pick a good option for ledge coverage or you try to react to the ledge option. and then you use down smash instead of just reacting like you were previously doing. A pretty good idea to cover ledge options if you're not close enough to force a trump or play the trump mindgame is to stand back far enough to clip with a downtilt if they do a get-up attack or a normal get-up. You can react to the jump and hit them with an aerial or force your opponent to go on the defense from there. rolls are obviously cake food
be careful with the panic up-b's, you started doing them a bit more often during the first stock. players are becoming better at shielding all of the hits of up-b, and it's a REALLY punishable move if that does happen.
game 2 was relatively easy, but try not to airdodge when you're facing pressure from your opponent. you started doing it when ike was on his last stock--in fact, i think you did it twice in a row. as a Bowser player in this game, you should, more often than not at least, prefer to take the gamble of taking a weak hit than being abused for big damage due to airdodging. that's not to say that you should never airdodge, because there's always a time where you really have no choice, but just be aware of the options that you're picking when you're under pressure. self-awareness as a player will allow you to adapt on the fly and will prevent you from making the same mistakes 2, 3, 4+ times in a row.
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gonna watch game 3 now. from a viewer's standpoint prior to watching the game, ganondorf should be a relatively simple MU. he does hurt a lot when he hits and can kill extremely early, but the thing is that you really should not be getting hit by a lot of what he's doing if you play the MU properly. Bowser has a ridiculous pivot grab in this game, and if you play ala brawl style where you just do not approach when you have the life lead, you should be straight.
anyway, i'll watch the third game and talk about that and then give you some general bowser tips because there are a few important bowser-specific things that i didn't see a lot of.
well, speak of the devil. pivot grabbing actually would've made the match a bit too easy for you.
you're aware that you basically threw the game away with the panic bowser bombs so i won't talk about that. there's not really much to say about that third game. i'm not sure what made you change up your style so much since you were doing well the first two games, but these things happen.
i will say this: it is important that you lessen your use of down-smash. i'm not sure if it's as good as it used to be since it seems like bowser's shell moves are a lot smaller, but if i had to pick ANY option in the world in a close-combat situation, down smash would not be one of them. there are a lot more damaging options or moves that cover multiple defensive choices, such as jabbing, pivot grabbing...dare i say a panic upb would probably be better to use in those instances than downsmash.
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anyway, as far as general bowser tips go, use jab. it's pretty good. good damage on both hits, and jab 1 is +7 on hit and puts almost, if not all of the cast airborne. what this means is that this beats out a lot of mashing options, which is perfect considering how a small portion of the cast can stuff a couple of bowser's moves up close. jab cancels are pretty important for bowser at this point, so i would start practicing them since they will score you early KOs and put you in favorable positions (jab 1-> grab, etc.)
you have to experiment and see which situations call for what move. sometimes just using jab 2 will fare better than going the extra mile and doing jab 1 into another move. maybe just doing jab 1 and waiting to see how your opponent will react so you can make a mental note of their bad, panic defensive option for later would be nice. becoming aware of yourself as a player and your style will allow you to make a proper decision.
bowser hits like a truck. bowser basically is a truck. with that said, there are very few trucks in this world that will hit the same person multiple times. the point of this weird analogy is this: you need to get the bang for your buck when it comes to this character. when going for a punish, you need to pick a proper move. you never know when the next time you'll be able to get a hit on someone will come, so you need to make every hit count. rage is a thing in this game, so making the proper punish will get you early kills and not have to worry about rage-induced situations at all.
for example, in a lot of instances in that set, you would go for a shield-grab punish or a upb oos punish on some aerials. consider using bowser bomb to kill extremely early next time! the hits combo into each other, provided that you hit in the correct proximity. shield grabbing is fine since you're putting your opponent in the air.
in tandem with the above, it is imperative that you become better at reading your opponent's options and punishing them with your best moves. you had good reads with dsmash when he rolled into you, so keep that up.
I hope this helps. This post is long as ****; I usually don't critique videos because I tend to get pretty verbose, but I was bored and kind of drunk so whatever.