• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Bowser's Castle

SmashRacer

Smash Journeyman
Joined
Sep 6, 2014
Messages
208
Location
Denmark, Zealand
NNID
SmashRacer
Its a neat little trick, although I fail to see how this effects us outside of a bad read from the Lucario player.
I didn't really expect this to be viable at any point, just thought I would share it.
It could be a fun thing to do against counter spammers on FG
 

Dε√ilj∦o

Smash Journeyman
Joined
Oct 20, 2015
Messages
238
Location
Paris, France
Can somebody explain why do I keep missing close range Forward Tilts against one of the tallest characters in the game, Wii-Fit Trainer and that move's hitbox hasnt been changed yet. This is buuuull.
 

BarSoapSoup

Smash Journeyman
Joined
Nov 16, 2015
Messages
353
Location
LV-426
Can somebody explain why do I keep missing close range Forward Tilts against one of the tallest characters in the game, Wii-Fit Trainer and that move's hitbox hasnt been changed yet. This is buuuull.
Wii Fit has a tendency to 'phase' in and out of us. Unless you had photo evidence I would say it's more them breaking the Law of Conservation of Matter rather than our fists not being good little fists.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
That moment when your buddy doesn't know how to use Bayo and her Bullets just bounce off of you and you feel unstoppable. The way all small projectiles should be handled. Hoo hah!

:4bowser:: WEAK SAUCE!
 

7NATOR

Smash Master
Joined
Feb 13, 2016
Messages
4,081
I got one question for you guys

Would you replace Bowser With a Call of Duty Solider

Of Course i'll say no

what do you guys think
 

S_B

Too Drunk to Smash
Joined
Aug 11, 2006
Messages
3,977
Location
NH, Discord: SB#6077
Switch FC
SW 5369-1969-6280
I got one question for you guys

Would you replace Bowser With a Call of Duty Solider

Of Course i'll say no

what do you guys think
No, but if you want to give Bowser a gun, I'd be down for that. Bayo's toting guns in this game so why not, eh?
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
No, but if you want to give Bowser a gun, I'd be down for that. Bayo's toting guns in this game so why not, eh?
You thinking too small we give Bowser a bigger better Clown Car with Bobombs and Banzai Bill Launchers.
 

Ghidorah14

Smash Ace
Joined
Jun 4, 2015
Messages
758
Hello.

I've posted in the bowser section before, but sort of dropped off before long, especially when I broke my 3DS and was unable to play online for a few months.

Lately, I've been switching characters around after having a revelation about what my actual smash4 playstyle is; patience/bait & punish. I know, like a year later and I'm just now figuring this out. I feel this was a great personal hurdle I needed to overcome in order to continue improving.

I've always played bowser, and for the most part, the patches have been pretty kind to him (R.I.P. KOO-PAH). Before, it was more of a "he's fun to play and I like the character" kind of thing. But now, I feel it's the perfect time to start playing him more seriously.

I love bowser's ability to just tank hits and dish out big punishes. I dont even fear sheik or zss anymore. Thats how confident I am in both bowser, and my own skill at the game (rosalina can go to hell, though). Playing patient with him is so rewarding.

Bayonetta is still gonna be my #1, but I'm looking to have bowser as a solid #2. Lately, he's been my go-to character when bayo cant cut it.

So yeah, long live the koopa king and all that.
 

ZIO

( ͡° ͜ʖ ͡°)
Joined
Sep 14, 2006
Messages
10,884
Location
FREEDOM
I don't know where to post, so I'll do it here.

How do you guys cope with projectile reliant characters like Link and Robin.

I don't play this game very often, so I'm still very much a beginner. I play online and it's difficult for me to play these characters. I have not won or gotten close in any match I've played online with a semi competent player. Some player, I think he was named metalyoshi, started using robin when he lost with shulk and left telling me I sucked. I didn't even know we could message people through the namespace.

I've looked through this subforum, but I feel it's somewhat disorganized. Or I haven't familiarized myself with it just yet.

Anyway, any advice to take on these characters?
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
I don't know where to post, so I'll do it here.

How do you guys cope with projectile reliant characters like Link and Robin.

I don't play this game very often, so I'm still very much a beginner. I play online and it's difficult for me to play these characters. I have not won or gotten close in any match I've played online with a semi competent player. Some player, I think he was named metalyoshi, started using robin when he lost with shulk and left telling me I sucked. I didn't even know we could message people through the namespace.

I've looked through this subforum, but I feel it's somewhat disorganized. Or I haven't familiarized myself with it just yet.

Anyway, any advice to take on these characters?
Powershield or die. Test of Endurance. Either you die or they get tired of their sissy strategy.

Unfortunately we kinda get screwed if latency is bad and then we have to calculate how many seconds we need to put our inputs in advance to bypass said latency to get accurate powershield readings.

As for Robin just block all his spells, count the spell stocks and when they run out go beat him up. Do not challenge his air attacks unless Levin Sword just expired.
 
Last edited:

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Anyway, any advice to take on these characters?
There's no other answer to projectiles as us. Some characters can hop over, others have a reflector, but we're too large and slow moving to use jumps or dodge roll past without putting ourselves at risk. Just block the attacks and continue approaching until it's unsafe for them to use those moves. If your concern is only with For Glory, there's no need to go so far as being able to perfect shield every move. Everybody experiences the same latency as you do. Hold shield until you see and hear the move is blocked, then let go. You can pull up shield while walking or after reaching a full run, but not the initial dash or during a pivot. So only dash if you know you have enough time between projectiles to reach a run.

If we're talking about tournament settings, proper stage picks and perfect shielding will become more important. Because chances are their use of projectiles has some rhyme or reason. Like baiting you into doing something unsafe. They want you to act rashly out of frustration.
 
Last edited:

B-Black

Smash Cadet
Joined
Jun 16, 2015
Messages
50
Location
Paris
NNID
BBlack2
3DS FC
2681-1589-1276
Hi guys.

In the french smash community, they think Bowser is as braindead as Luigi, Mario and Ness because of his gameplay: most notably with its Uthrow + Utilt, Usmash, Nair and Uair.
Do you consider him as a braindead character?
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Hi guys.

In the french smash community, they think Bowser is as braindead as Luigi, Mario and Ness because of his gameplay: most notably with its Uthrow + Utilt, Usmash, Nair and Uair.
Do you consider him as a braindead character?
They can think whatever they want. It doesn't change the fact that you can't place well competitively without solid fundamentals as Bowser. Calling something lame or braindead is just another john. It's not like there are any characters that lack the tools to fight and win against Bowser, they just need to learn the matchup.
 
Last edited:

Jerodak

Smash Lord
Joined
Feb 10, 2013
Messages
1,098
Location
North Carolina
NNID
Jerodak
3DS FC
1633-5601-9085
To be honest, I disagree with the notion of merely blocking Robin's projectiles. For a lot of projectile characters it's not so bad of plan as long as you don't let yourself block compulsively or get baited into a predictable rhytym.

However, while Bowser's other options aren't as safe as shielding I don't think they should be underestimated. There will be times where you will want to short hop or possibly even full jump. There are also times where you want to just spotdodge or roll.

Let's look at the Robin example; the majority of the time, Robin will throw some multi-hitting projectile at you. If you simply shield, all you're going to do Is give Robin stage control and/or damage for free, especially off of arc fire. You can't do much of anything after blocking an arc fire/thunder other than either sit there and wait or attempt to roll back if you angled your shield so that the projectile won't just hit you out of your roll for free.

None of these are good options and basically lead to you waiting till arc fire runs out so you can start playing. Robin knows this too and will just pull a rosa by stalling hard when books run out. It's not a very fun or efficient way to play the match-up. So instead why not simply jump or roll?

These options are more risky in general than shielding but you get better rewards when using them correctly. One thing to note about Robin's projectiles is that they are all laggy on cooldown. Also, none of them can hit you during a full jump so you can actually do a neutral full jump when you feel an arc fire is coming and that should give you a free aerial if you follow up accordingly.

However, another important thing about utilizing the jump is that you force Robin to consider it before deciding on a course of action. If you're going to be on the ground 100% of the time you've already given up one possible layer to your mix-up. Which in turn makes it easier for your opponent to pick strategies which cover your options.

Rolling provides much of the same benefit, if you roll correctly against one of Robin's projectiles, that's typically going to be a free klaw, you might even be able to get a turn-around grab or down b as well. This also, if employed correctly, forces Robin to adapt to you and try to figure out when you will roll. Then suddenly Robin's train of thought might go from "Well, he's going to either shield or run away from my arc fire but either way it's safe!" To "Well he's mixing me up with these jumps and rolls, I'm going to need to get a read on those options so I can punish them."

Now don't misunderstand, I'm not saying to stop shielding and just spam jump and/or roll the entire match. You still need to play neutral and predict your opponent's options in order for these strategies to work, and Robin can still easily punish either option. However, simply making Robin consider those two options at all gives you an edge because now you have a mix-up.

You might even get a situation where Robin predicts you trying to roll and tries a roll punish instead of playing the usual spacing game with arc fire, which would lose to your roll.

Now one thing I should add is that you need to be wary of Thoron. That's definitely one projectile you'll generally want to block since that's the most reliable method of dealing with it. That being said, jumping over thoron is doable and lets you close the gap while Robin is stuck in the animation but is also more risky because you might get hit mid jump or simply jump too early and be forced to land against Thoron, which kinda sucks.

Of course, Thoron is slower than human reaction so if jumping over it consistently on reaction is possible then jumping gets a lot better, but is still riskier than shielding unless your shield energy is critically low.

Long story short, the "best options" may not always exactly be the best options. Mix-ups are powerful even in the simplest forms, apply them in as many ways as you can.

Hope this helps!
 
D

Deleted member 189823

Guest
So my third full-Corrin tournament.
Holy ****, I'm doing terrendabad. :awesome:
 
D

Deleted member 189823

Guest
Well, yeah. I've been grinding the **** outta her. This **** would've never happened if I just went Bowser and/or Yoshi.


'dat first-day Corrina tho.
 
Last edited by a moderator:

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
It's this, but with our own Fsmash. Use Fsmash to physically move past their shield and then you get pushed offstage while they're still in shieldstun, canceling Fsmash' animation into an immediate Bair for the shield break. It's actually a blockstring. Not mechanically hard to do but it depends entirely on yours and their spacing
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
It's this, but with our own Fsmash. Use Fsmash to physically move past their shield and then you get pushed offstage while they're still in shieldstun, canceling Fsmash' animation into an immediate Bair for the shield break. It's actually a blockstring. Not mechanically hard to do but it depends entirely on yours and their spacing
I.E. very situational.
 

Jerodak

Smash Lord
Joined
Feb 10, 2013
Messages
1,098
Location
North Carolina
NNID
Jerodak
3DS FC
1633-5601-9085
So my third full-Corrin tournament.
Holy ****, I'm doing terrendabad. :awesome:
Too late to come back now! Traitors are not welcome in the kingdom! All joking aside though, you're free to come back any time...if you dare! Really though, it's probably alright.

Have fun with dragon Lucina.
 

ZIO

( ͡° ͜ʖ ͡°)
Joined
Sep 14, 2006
Messages
10,884
Location
FREEDOM
That's a heavy load to take in.

I think my problem right now is I'm not as accustomed to the game as others are. Some are moving like they know the game down to the frame. I kind of just react. I guess I'm old fashioned, but I learn through playing the game.

I haven't devoted as much time to this game as I would like. I like this a whole lot more than I did Brawl. Melee will always be top choice, though.

Anywway, it's just alot of frustrations. I think I should attend some events to really soak in some things.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
I think the weight differential alone makes this matchup fairly good, possibly +1. I think what makes it +2 though is the neutral. This is a character that has no real projectiles. The matchup itself plays out like one vs a sword character or CF except G&W lacks the range or the speed of those characters. Bowser is both faster and outranges G&W. Pivot grab is a nightmare for an approaching G&W. This matchup was already good pre patch, but now 3 grabs and he's in kill range, and it's very hard for G&W to avoid being pivot grabbed.
 

Cronoc

Smash Journeyman
Joined
Jan 14, 2015
Messages
211
Location
California
NNID
Cronoc
Big Sean Big Sean Why is Pac-Man so high there? I have some small disagreements but most significantly I'd rather switch Pac-Man and ROB's places. Pac-Man has some jank and unique stuff, but I've played some good ones and never thought I was disadvantaged in the way I feel against the other characters on the -1 list.

Also not really feeling Duck Hunt being on -1. It's a unique matchup, but Bowser will live to 150%+ every stock and that's plenty of time to deal with him. It's more a test of the player's patience than Bowser as a character. I'd rather have Villager/Ness/Ryu there than Duck Hunt, the Links or Fox. Admittedly I've never played a great Fox, but he's light, a pivot grab magnet, and has very little offstage game. I know he's higher tier and all, but I'd put a number of the characters in the 0 spot above him.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
I personally have issue with characters that can throw out several active projectiles like toon link, pac man, duck hunt. It might be just a me problem though. I can see ness moving to -1 in lieu of duck hunt though.
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Already nitpicked the chart in the Bowser discord. But on the subject of active projectiles, that's precisely why I would separate the links. Link can't run around and zone us the way Toon Link can. He's painfully slow, his boomerang isn't a hitbox on the way back, his bombs have a shorter fuse time and less reward on hit. He wants us to come to him, and we're at our best when we can keep the other guy close. Definitely even if you think Tink has an advantage.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
Toon Link has to get in close to land a melee attack though. Like in your face close. Get him uncomfortable, make him want to attack you and punish him for his mistake.
 

Cronoc

Smash Journeyman
Joined
Jan 14, 2015
Messages
211
Location
California
NNID
Cronoc
Toon Link has to get in close to land a melee attack though. Like in your face close. Get him uncomfortable, make him want to attack you and punish him for his mistake.
Toon Link will always run away to grab a bomb before approaching, and the bomb approach is inherently safe or at worst a 50/50. It's a little rough. Look at the way Hyuga plays, he always has a bomb out. It even helps with recovery. There's no reason for Tink to not have a bomb in hand at all times.
 
Top Bottom