Now that you are analyzing videos.......... what do you think about the fight between gimpy and that pit called defh?.
I saw bowser struggling in that fight because of pit´s quick attacks. Do you think that bowser will continue struggling against fast hitters?.
In that series of fights bowser founf it very difficult to kill pit, even when he was in very high %!.
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http://www.youtube.com/watch?v=DtzKhxebt6g
Link to given video so everyone's on the same page.
What you are watching is a timing fight between two highly skilled players. Bowser has (sic - had) something of a blindspot directly above and in front of him.
Pit probably had a fair chance to win this round if he wasn't ledgeguarded to an easy kill early on.
He makes excellent use of ranged attacks throughout the fight to pick up extra damage, which is exactly what you need to do to take Bowser out - find a one-way damage source.
As the fight began, Bowser was using Aerial style to manhandle Pit. However, the Pit player rotates tactics quickly and catches on after his first KO..
At this point, Gimpy runs afoul of being repetitive and loses a few steps. He continually shield->Fortresses, which Pit gradually learns to Block/Counter or grab past. He also only uses FAir in the air, neglecting the DAir and Nair, the Klaw, and Fire breath.
And any time you use exactly one move you are asking the enemy to find a way around it.
Up until about 0:55 Bowser is running on total finesse; taking damage but giving more, and scoring all the KOs.
At this point Pit starts tipping at Bowser, and the damage trades become more pronounced although Bowser is still ending up the winner of the exchanges.
1:48. shorrtly after being KOed Pit finds a crack in Gimpy's timing, and it's the first bowser KO. However, Gimpy DOES learn something important from this moment, which we will see later.
When Bowser returns, Pit exploits his DI and intentions to rack a BIG combo. Ouch ouch ouch!
Finally Gimpy starts to mix it up, grabbing. But as he returns to his old moves and misuses a new one or two, he gets KOed again very quickly.
After being KOed Bowser starts looking for power hits to take out the floaty Pit and stays grounded , changing up his tactics quite some. Pit is forced to swap damage again.
2:48. The fight comes down to a standoff. Pit has been psyching Gimpy out again, and he's almost out of leeway. What now?
Bowser predictably whirls and Pit gets out of the way. As Bowser comes back down, Pit threatens with tip shots trying to hold him out. Bowser takes a shot as he lands which Pit blocks -- I criticize Bowser for being predictable here, a Side-B would have gone through that block. Bowser gets grabbed and blocks a bit as Pit continues to float-tap around him.
Pit gets Bowser off the ledge, but Bowser gets up high and recovers, going around the ledge guard. Almost KOed, it comes down to this.
Pit has to recover, ledgeguarding had him off the edge and Bowser has turned the tables a bit... Pit beats Bowser's attempt to Ledge Guard, but eats his standup and has to come back again. He wis the LG again and this time, comes in from above to finish it.
But Gimpy has psyched out this one critical moment of the fight. He rolls back and Smashes the air in front of him - and Pit floats right down into it.
Game, Set.
In conclusion -
Gimpy used a couple techniques a bit repetitively. As a result his play power diminished. When he changed up his moves (Grab, Koopa, Back+A) he tended to catch Pit by surprise but not always (note a Fire breath attempt midmatch )
Pit found a good tactic staying slightly above and in front of Gimpy.
My instincts about this posture say:
1. Block/Grab
2. Dashing A
3. Double jump back and firebreath
4. Hop and Up+A
Gimpy did what he could in the short time he was forced to contend with it. In the end it was his weight and body power that won the match, and that's how it should be.
I would say that Gimpy lost the mindgame war, but his character choice (Bowser) won him the match.