Hi all, get ready for some Bowser vs Marth advices! And yes it CAN be done.
But first of all I'll like to introduce myself cause I'm new here on smashboards! Although I may be new to the boards I have been playing smashbro titles for as long as it's been out. I play bowser as main and have gained alot of help over the years from all the bowser players who shares their wisdom especially Gimpyfish, dude I respect you alot man for pulling for all us Bowser players. Well lets get started.
It cracks me up when people thinks some characters are unbeatable, sure it may be a harder lineup initialy, but the truth is every character CAN and WAS designed to be able to defeat any other characters. Nothing is imposible.
Hears a series of questions to ask yourself: (Seriously!)
1. Have you ever had a match that you got defeated patheticly over and over?
2. Have you ever rematched and just stood there to see what your opponent will do?
3. Have you ever taken the time to think... what if I had only did this or that instead of what I normaly do?
If you answer yes to ONLY number 1 then you're just a pathetic Bowser player. Tough luck.
If you answer yes to ONLY 1 and 2 then you tried but not hard enough.
If you answer yes to ALL 3 then you're on to something here! hahaha!
The way I see it, this game is all about timing. There are 2 very important factors.
(A) WHAT to do
(B) WHEN to do it
You just have to time it right and you win reguardless which character you or your opponent choose. This is VERY similar to analysing a boxing match if you get what I mean.
Real problem in this game is learning curve, some character are way to easy to pick up (higher tiers) and some are almost imposible for most people to comprehend (lower tiers). It just takes longer master some characters than others that's all.
Ok enough of this.. ADVICE TIME! These are my personal experienced skills so try it out befor bashing me plz.
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-Use D-Air!-
Yes this move actually has a use for god sake. You must L-cancel this move or get punished! The L-canceling of this move is actually very hard to learn so practice alot because it's timing is different if you hit a target or miss and hit only the floor.
Best way to D-Air:
Jump ONCE, tilt the C-stick Down and aim with the joystick because the opponent may be moving and you want to get as close as possible. L-cancel and Block immideately. If you hit successfully Marth will be nocked back a certain distance and can do 1 of 3 things.
1. Marth Smashs at you - Your shield should block the Smash. While holding the block, short-hop and do Koopa Klaw/F-Air, make sure you bite him once and throw forward for more damage.
2. Marth Rolls away or at you - If Marth rolls away he's smart! Just forget him. If Marth rolls at you do a Fortress.
3. Marth tries to Grabs you - You'll see it comming, just do a Fortress it's fast enough.
Bowser's D-Air can acutally mess up the opponent's flow, but like all moves, don't abuse it too much. This is also a good way to throw off your opponent every now and then.
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- Fight at YOUR pace!-
You have to fight at your pace and not your opponent's. If you fight Marth dont try to keep up with him he's way too fast, instead you should try to slow him down to YOUR pace. The way I do that is by grabing the fool!
Always grab your opponent if you can because Bowser's grabs does good damage. Always try to land headbutts you'll have to learn the timming on this if you haven't gotten it down yet. The opponent's % points also determinds how many hits you can get in befor loosing grip. 1 Headbutt near 0%, 2 Headbutts near 50% and 3 or more near 100%.
Ways to Grab Marth:
Best way is to Shield-Grab the sucker. Purposely Run/Dash up to the fool and block right in front of him. Most case he'll just Hit you and there goes your chance!
Throwing the fool:
Almost always use the D-Grab on Marth and ofcourse after bashing your head into him a few times, but beware of players who know's how to escape grabs by button smashing! After throwing him he cand do 1 of 3 things.
1. Marth lays there and do nothing or recover and attack - In this case use your Firebreath!
2. Marth Tecs and Rolls at you - Use Firebreath!
3. Marth Tecs and Rolls away - Chase and grab him again! Repeat... but alternate.
Grabing alows you to set the pace because instead of Marth focusing on attacking wildly like he usual does he's stuck getting headbutted and trying to recover off the ground. This slows down the flow and may fustrate the player. Eventually you'll throw him off the ledge and follow with an F-Air or somthing hehe.. If you're good at grabing and grab often they'll think twice about rushing too much and slow down a bit.
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- Dash-Fortress-
You purposely Run/Dash at the opponent just to do a Fortress. This move is actually very supprising because it's actually pretty darn fast! Also used for a KO move. Make sure you move away from the opponent after hitting, you dont want to get counter hit.
You can also Shield-Fortress after getting close if you know the opponent's going to hit you. Normaly I'd Dash-Shield-Fortress if my opponent is in the air and I know they're going to counter if I rush at them.
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Well that's my 2 cents for now, against Marth anyways. This is just some things that I though was not covered too much, everything else like timing F-Air or what not you can learn from Gimpyfish and all the rest at youtube or somthing.
But really everything is up to a person's timing!!!! Just think about it, if you know what you're opponent is going to do ahead of time can you still loose?