![Sheik :4sheik: :4sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: one of the best neutrals (if not THE best), the best projectile in the game, amazing combo game despite the nerfs, scary edgeguarder, one of the safest recoveries, great frame data, great results even post-nerf
![Diddy Kong :4diddy: :4diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: amazing neutral, great punishes with bananas, great zoning, scary kill setups, great frame data, amazing recovery (though easy to mess up or get gimped in some MUs), great results overall (especially from ZeRo)
![Ryu :4ryu: :4ryu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: extremely high learning curve that is also just as rewarding, best combo potential in the entire game, best punishes in the game due to combo potential, mediocre recovery (but can still be tough to gimp due to its hitboxes and/or speed), mediocre neutral that forces him to rely on punishes or reads to get some kills, great frame data, not a lot of results aside from Trela
![Zero Suit Zamus :4zss: :4zss:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: mediocre neutral, amazing punishes even post-nerf, terrifying edgeguards, lots of kill setups, great combos (up airs), one of the best recoveries (especially horizontal recovery), amazing frame data, great results from a number of ZSS mains including Marss and Nairo
![Cloud :4cloud2: :4cloud2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: one of the lowest learning curves of all the top tiers (if not THE lowest), great combos, one of the best overall ranges due to Buster Sword, great mobility, ridiculous frame data for someone with a range like his (and pretty good overall), scary edgeguarder, second worst recovery in the game, Limit Breaks, is EVERYWHERE is the competitive scene
![Rosalina :rosalina: :rosalina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: great frame data, Luma, good recovery, Luma, memes on projectile users by having Luma block stuff or using down special, Luma, can kill ridiculously early with up air at maximum rage, Luma, not a lot of good results outside of a few mains and Dabuz, did I mention Luma?
![Fox :4fox: :4fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: good neutral, scary edgeguards despite the lack of meteor aerials, good at safely racking damage from very far away, good frame data, amazing aerials (especially bair), great kill potential, good combos, not a lot of results aside from Larry Lurr
![Mario :4mario: :4mario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: no drastic weaknesses aside from a mediocre recovery and probably the worst overall range of all the top tiers, decent projectile, terrifying edgeguards, scary grab game (though not as scary as ZSS's), good kill potential, amazing results from Ally since March as well as some good results from other Mario mains
![Sonic :4sonic: :4sonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: one of the most annoying characters to deal with, one of the best defensive neutrals, mindgames ahoy, good recovery, gotta respect that grab game, one of the worst KO potentials of all the top tiers, good results from most notably SuperGirlsKels (who I met IRL) among others
![Mewtwo :4mewtwo: :4mewtwo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: gate keeper of top tiers (imo), amazing mobility, great recovery, second best airdodge in the entire game, crazy KO potential, tall and light makes it easy to hit and kill him, amazing results from Abadango